module Base
{
    model GSA_Special_M2A1
    {
        mesh = weapons/firearm/GSA_Special_M2A1,			/* NEED MODEL */
        texture = weapons/firearm/GSA_Special_M2A1,

        attachment mag
        {
            offset = -0.0000 -0.0606 -0.0691,
            rotate = -102.0000 0.0000 0.000,
        }
    }

    model GSA_M2A1_BackpackGround
    {
        mesh = weapons/parts/GSA_M2A1PackGroundCentered,
        texture = Clothes/Bag/GSA_Bag_M2A1,
        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }
}
