[h2]Version 0.3.24 - World Loading Fixes[/h2]
[list]
[*]Fixed worlds failing to load with True Ballistics and Aim Spread.
[*]Fixed a Viewpoint QoL loot compatibility error.
[*]Improved optional mod initialization and recovery after compatibility errors.
[/list]

[h2]Version 0.3.23 - True Ballistics Support[/h2]
[list]
[*]Added support for Viewpoint True Ballistics.
[*]Fixed incorrect weapon aiming on slopes.
[/list]

[h2]Version 0.3.22 - Lighting, Visibility and Vehicle Fixes[/h2]
[list]
[*]Fixed vehicle headlight issues.
[*]Fixed incorrectly rendered lighting.
[*]Fixed flickering lights.
[*]Fixed fire and smoke rendering.
[*]Fixed objects disappearing at certain viewing angles.
[*]Fixed parked vehicles rolling down hills.
[*]Added support for Viewpoint - Grassier Grass Port.
[/list]

[h2]Version 0.3.21 - Vehicle Terrain Contact Fix[/h2]
[list]
[*]Fixed incorrect terrain contact-point selection that could leave internal collider edges acting as obstacles when driving over slopes and chunk boundaries.
[*]Preserved suspension, normal collisions with walls and objects, and overturned-vehicle handling.
[/list]

[h2]Version 0.3.20 - Third-Person Interaction Fixes[/h2]
[list]
[*]Fixed terrain-height offsets in third-person loot targeting, including zombie corpses on slopes.
[*]Corrected the third-person camera fade region and focus height to prevent unintended zombie transparency on elevated terrain.
[*]Includes the 0.3.19 streaming optimizations: measured temporary allocations in tested far-geometry workloads reduced by 91-99%, with approximately 20-25% less CPU time in those workloads. Repeated blocked-ragdoll polling took about 97% less CPU time in an isolated benchmark.
[*]These are individual-operation measurements, not a claim of equivalent in-game FPS gains. Actual performance depends on the scene and other mods.
[/list]

[h2]Version 0.3.15 - Viewpoint Compatibility[/h2]
[list]
[*]Added support for Viewpoint 0.1.6.
[/list]

[h2]Version 0.3.14 - Linux Support[/h2]
[list]
[*]Added Linux support.
[/list]

[h2]Version 0.3.13 - Fishing Support and Vehicle Physics[/h2]
[list]
[*]Added support for Viewport Fishing.
[*]Improved vehicle physics on uneven terrain, reducing sudden stops and vehicles getting stuck when driving at high speeds, climbing slopes or landing after jumps.
[/list]

[h2]Version 0.3.11 - Modern Firearms System Support[/h2]
[list]
[*]Added support for Modern Firearms System, fixing terrain-related hit detection and impact effects.
[/list]

[h2]Version 0.3.10 - Bug Fixes[/h2]
[list]
[*]Fixed bugs with subtitle text and sounds.
[*]Added support for Viewport Better Window.
[/list]

[h2]Version 0.3.9 - Improved Terrain, Optimization and BloodFX[/h2]
Improved terrain with 50% stronger local countryside undulations far from buildings, smooth transitions near homes and cuttings/embankments on approximately 92% of rural road length. Includes terrain preparation and streaming optimizations, and automatic BloodFX compatibility for particles, pools, splats and detached parts, including Iris. Restart after updating; no world reset required.

[h2]Version 0.3.3 - Performance Update[/h2]
[list]
[*]Faster terrain initialization with a validated precomputed plan.
[*]Reduced cold terrain calculations for distant scenery and streaming.
[*]Reduced collision preparation overhead and temporary geometry allocations.
[*]Preserved terrain heights, collision detail and visual quality.
[/list]

[h2]Version 0.3.2 - Corpse Placement Fix[/h2]
[list]
[*]Fixed a bug with dead zombie rendering: corpses now appear at the correct terrain height instead of underground.
[*]Preserved corpse interaction and loot coordinates.
[/list]

[h2]Version 0.3.1 - Workshop Physics Update[/h2]
[list]
[*]Removed the companion DLL requirement. Physical terrain now uses Java to communicate with the game's existing physics engine.
[*]Fixed object distortion caused by shader-based terrain bending. Buildings and objects retain their shape.
[*]Added terrain-aware physics and collision handling for vehicles, players and zombies.
[*]Fixed excessively sharp descents and climbs, with smoother transitions around towns and buildings.
[*]Made the world more realistic and beautiful with stronger countryside hills, valleys, road cuttings and embankments.
[*]Improved terrain calculation and collision performance in built-up areas.
[*]Bundled standard-map terrain data and automatic defaults for Workshop installation.
[/list]


