module XenoInvasion
{
    animationsMesh XenoWarrior
    {
        meshFile = Xenomorph/Xenomorph,
        keepMeshAnimations = true,
    }

    model XenoWarrior
    {
        mesh = Xenomorph/Xenomorph,
        animationsMesh = XenoInvasion.XenoWarrior,
        shader = animalEffect,
        static = false,
        scale = 1.0,
    }

    model XenoAcidGoo1
    {
        mesh = XenoAcid/Goo1,
        texture = XenoAcid/Goo,
        static = true,
        scale = 1.0,
    }

    model XenoAcidGoo2
    {
        mesh = XenoAcid/Goo2,
        texture = XenoAcid/Goo,
        static = true,
        scale = 1.0,
    }

    model XenoAcidGoo3
    {
        mesh = XenoAcid/Goo3,
        texture = XenoAcid/Goo,
        static = true,
        scale = 1.0,
    }
}
