Sandbox_EN = {
    Sandbox_XenomorphInvasion = "Xenomorph Invasion",
    Sandbox_XenoAutoSpawn = "Spawn otomatis",
    Sandbox_XenoAutoSpawn_tooltip = "Xenomorphs appear on their own near players.",
    Sandbox_XenoMaxAlive = "Jumlah maks xenomorph",
    Sandbox_XenoMaxAlive_tooltip = "Maximum xenomorphs alive at once (auto spawn).",
    Sandbox_XenoSpawnIntervalSec = "Jeda spawn (detik nyata)",
    Sandbox_XenoSpawnIntervalSec_tooltip = "Real seconds between auto spawn attempts.",
    Sandbox_XenoSpawnDistMin = "Jarak spawn minimum",
    Sandbox_XenoSpawnDistMin_tooltip = "Minimum spawn distance from the player (tiles).",
    Sandbox_XenoSpawnDistMax = "Jarak spawn maksimum",
    Sandbox_XenoSpawnDistMax_tooltip = "Maximum spawn distance from the player (tiles).",
    Sandbox_XenoOnlyAtNight = "Spawn hanya malam",
    Sandbox_XenoOnlyAtNight_tooltip = "Auto spawn only between 21:00 and 05:00.",
    Sandbox_XenoSize = "Ukuran xenomorph",
    Sandbox_XenoSize_tooltip = "Body size multiplier. 1.0 = original model (1.8 m tall). Applies to existing xenomorphs too.",
    Sandbox_XenoHitReactChance = "Peluang goyah saat dipukul (%)",
    Sandbox_XenoHitReactChance_tooltip = "Chance to play the flinch animation when hit.",
    Sandbox_XenoSpeedLevel = "Kecepatan xenomorph",
    Sandbox_XenoSpeedLevel_tooltip = "Walk and run speed. Level 3 is about 4.4 tiles/s when running.",
    Sandbox_XenoSpeedLevelOpt1 = "Very slow (x0.6)",
    Sandbox_XenoSpeedLevelOpt2 = "Slow (x0.8)",
    Sandbox_XenoSpeedLevelOpt3 = "Normal (x1.0)",
    Sandbox_XenoSpeedLevelOpt4 = "Fast (x1.3)",
    Sandbox_XenoSpeedLevelOpt5 = "Sprinter (x1.7)",
    Sandbox_XenoDetectRange = "Jarak deteksi (tile)",
    Sandbox_XenoDetectRange_tooltip = "Distance at which it notices and hunts players.",
    Sandbox_XenoLoseRange = "Jarak kehilangan target (tile)",
    Sandbox_XenoLoseRange_tooltip = "Distance at which it gives up chasing.",
    Sandbox_XenoNightBoost = "Lebih agresif malam hari",
    Sandbox_XenoNightBoost_tooltip = "At night: detection range x1.5 and faster attacks.",
    Sandbox_XenoScreechRange = "Jarak suara jeritan (0 = mati)",
    Sandbox_XenoScreechRange_tooltip = "World-sound radius made when it first sees a player (attracts zombies).",
    Sandbox_XenoAttackZombies = "Menyerang zombie",
    Sandbox_XenoAttackZombies_tooltip = "Hunts and kills zombies when no player is near.",
    Sandbox_XenoZombieRange = "Jarak deteksi zombie (tile)",
    Sandbox_XenoZombieRange_tooltip = "How far it looks for zombies.",
    Sandbox_XenoAttackRange = "Jangkauan cakar (tile)",
    Sandbox_XenoAttackRange_tooltip = "Distance at which it starts an attack.",
    Sandbox_XenoAttackCooldown = "Jeda antar serangan (detik)",
    Sandbox_XenoAttackCooldown_tooltip = "Pause after each attack.",
    Sandbox_XenoClawDamage = "Damage cakar",
    Sandbox_XenoClawDamage_tooltip = "Health points (0-100) taken per claw hit.",
    Sandbox_XenoBiteDamage = "Damage terkam/gigit",
    Sandbox_XenoBiteDamage_tooltip = "Health points (0-100) taken per lunge/bite hit.",
    Sandbox_XenoBiteChance = "Peluang terkam (%)",
    Sandbox_XenoBiteChance_tooltip = "Chance an attack is the lunge/bite instead of the claw.",
    Sandbox_XenoWoundChance = "Peluang luka (%)",
    Sandbox_XenoWoundChance_tooltip = "Chance a hit also causes a scratch/bite wound (never infects).",
    Sandbox_XenoKnockdownChance = "Tail stun attack chance (%)",
    Sandbox_XenoKnockdownChance_tooltip = "Chance to choose a tail strike. Knockdown is applied when the tail hits, not on claw attacks.",
    Sandbox_XenoLethal = "Bisa membunuh pemain",
    Sandbox_XenoLethal_tooltip = "If off, xenomorph damage never drops health below 5.",
    Sandbox_XenoKillZombieChance = "Peluang bunuh zombie (%)",
    Sandbox_XenoKillZombieChance_tooltip = "Chance a hit kills a zombie outright (otherwise it takes the claw damage below).",
    Sandbox_XenoAcidChance = "Peluang darah asam (%)",
    Sandbox_XenoAcidChance_tooltip = "Chance acid splashes the attacker when a xenomorph is hit.",
    Sandbox_XenoAcidDamage = "Damage darah asam",
    Sandbox_XenoAcidDamage_tooltip = "Health points lost per acid splash (plus burn and pain).",
    Sandbox_XenoAcidClothingDamage = "Kerusakan pakaian oleh asam",
    Sandbox_XenoAcidClothingDamage_tooltip = "Condition lost by worn clothing per splash.",
    Sandbox_XenoAcidMeleeOnly = "Asam hanya saat serang jarak dekat",
    Sandbox_XenoAcidMeleeOnly_tooltip = "Ranged weapons are safe from acid.",
    Sandbox_XenoAcidOnDeath = "Asam memercik saat mati",
    Sandbox_XenoAcidOnDeath_tooltip = "Acid splashes nearby players when a xenomorph dies.",
    Sandbox_XenoAcidRadius = "Radius asam saat mati (tile)",
    Sandbox_XenoAcidRadius_tooltip = "Splash radius on death.",
    Sandbox_XenoZombiesHuntXeno = "Zombie menyerang xenomorph",
    Sandbox_XenoZombiesHuntXeno_tooltip = "Zombies near a xenomorph turn on it and bite it.",
    Sandbox_XenoZombieAggroRange = "Jarak zombie memburu xenomorph (tile)",
    Sandbox_XenoZombieAggroRange_tooltip = "Zombies within this distance are pulled toward the xenomorph.",
    Sandbox_XenoZombieHitReach = "Jangkauan gigitan zombie (tile)",
    Sandbox_XenoZombieHitReach_tooltip = "A zombie this close to a xenomorph can bite it.",
    Sandbox_XenoZombieDamage = "Damage gigitan zombie ke xenomorph (% HP)",
    Sandbox_XenoZombieDamage_tooltip = "Percent of xenomorph max health per zombie bite. 0 = zombies never hurt it.",
    Sandbox_XenoZombieBiteInterval = "Jeda gigitan zombie (detik)",
    Sandbox_XenoZombieBiteInterval_tooltip = "Pause (seconds) after a zombie finishes a bite before it bites again. Lower = closer to the pace zombies bite players at.",
    Sandbox_XenoZombieBiteAnim = "Animasi gigitan zombie ke xenomorph",
    Sandbox_XenoZombieBiteAnim_tooltip = "Force zombies into their attack state against the xenomorph. Turn off if it causes errors.",
    Sandbox_XenoAcidZombieChance = "Peluang zombie mati kena asam (%)",
    Sandbox_XenoAcidZombieChance_tooltip = "Chance a zombie dies from acid blood each time it bites a xenomorph.",
    Sandbox_XenoGreenBlood = "Darah hijau xenomorph",
    Sandbox_XenoGreenBlood_tooltip = "Green acid blood splatters on the ground when a xenomorph is hurt.",
    Sandbox_XenoBloodAmount = "Jumlah percikan darah per pukulan",
    Sandbox_XenoBloodAmount_tooltip = "Blood blobs per hit (x3 when it dies). 0 = none.",
    Sandbox_XenoBloodLifetime = "Lama darah di tanah (detik)",
    Sandbox_XenoBloodLifetime_tooltip = "Seconds before a blood blob disappears.",
    Sandbox_XenoDamageMelee = "Damage senjata jarak dekat ke xenomorph (%)",
    Sandbox_XenoDamageMelee_tooltip = "Percent of normal damage a xenomorph takes from melee weapons. 100 = normal, 0 = immune, above 100 = weaker alien.",
    Sandbox_XenoDamageGun = "Damage senjata api ke xenomorph (%)",
    Sandbox_XenoDamageGun_tooltip = "Percent of normal damage from firearms/ranged weapons. 100 = normal, 0 = immune.",
    Sandbox_XenoDamageCar = "Damage tabrakan mobil (% HP)",
    Sandbox_XenoDamageCar_tooltip = "Percent of max health lost per vehicle hit. 100 = dies instantly.",
    Sandbox_XenoAcidPoolPlayerDamage = "Damage darah di lantai ke pemain",
    Sandbox_XenoAcidPoolPlayerDamage_tooltip = "Health points (0-100) taken each time a player stands in green blood. 100 = instant kill. 0 = harmless.",
    Sandbox_XenoAcidPoolZombieDamage = "Damage darah di lantai ke zombie (%)",
    Sandbox_XenoAcidPoolZombieDamage_tooltip = "Percent of a zombie health lost per tick in green blood. 100 = instant kill.",
    Sandbox_XenoAcidPoolRadius = "Radius bahaya darah di lantai (tile)",
    Sandbox_XenoAcidPoolRadius_tooltip = "How close to a blood blob you must be to get hurt.",
    Sandbox_XenoAcidPoolInterval = "Jeda damage darah di lantai (detik)",
    Sandbox_XenoAcidPoolInterval_tooltip = "Seconds between damage ticks while standing in blood.",
    Sandbox_XenoXenoSounds = "Suara xenomorph",
    Sandbox_XenoXenoSounds_tooltip = "Screeches, hisses, chitters, growls, attack and death sounds.",
    Sandbox_XenoIdleSoundInterval = "Jeda suara acak xenomorph (detik, 0 = mati)",
    Sandbox_XenoIdleSoundInterval_tooltip = "Average seconds between random vocalizations while it roams or hunts.",
    Sandbox_XenoDebugKeys = "Tombol uji (X / L / K)",
    Sandbox_XenoDebugKeys_tooltip = "X spawns a xenomorph next to you, L counts them, K removes them all.",
    Sandbox_XenoVerbose = "Log detail di console",
    Sandbox_XenoVerbose_tooltip = "Print AI details to the console (for troubleshooting).",
    Sandbox_XenoClawZombieDamage = "Damage cakaran xenomorph ke zombie (% HP)",
    Sandbox_XenoClawZombieDamage_tooltip = "Percent of a zombie health lost per xenomorph hit. 35 = about 3 hits. 100 = one hit kill.",
    Sandbox_XenoZombieKeepAttacking = "Zombie terus menyerang xenomorph",
    Sandbox_XenoZombieKeepAttacking_tooltip = "Zombies keep chasing and biting the xenomorph until it dies (like they do with players).",
    Sandbox_XenoZombieRetargetInterval = "Jeda zombie mengejar ulang xenomorph (detik)",
    Sandbox_XenoZombieRetargetInterval_tooltip = "How often zombies re-aim at the xenomorph. Lower = more relentless.",
    Sandbox_XenoCarRevive = "Munculkan ulang xenomorph bila mati ditabrak",
    Sandbox_XenoCarRevive_tooltip = "Last resort if the engine still kills it: replace it with a knocked-down xenomorph. Off = it stays dead.",
    Sandbox_XenoCarKnockdownSec = "Lama jatuh setelah ditabrak (detik)",
    Sandbox_XenoCarKnockdownSec_tooltip = "How long the xenomorph stays down after a vehicle hit.",
    Sandbox_XenoZombieBiteRequireAnim = "Damage only with a visible bite",
    Sandbox_XenoZombieBiteRequireAnim_tooltip = "If on, a zombie only hurts the xenomorph when its bite animation really plays (no invisible damage).",
    Sandbox_XenoCarFlingDistance = "Car hit knockback distance (tiles)",
    Sandbox_XenoCarFlingDistance_tooltip = "How far the xenomorph is shoved sideways when a vehicle hits it. Lower = more realistic, less far.",
    Sandbox_XenoAnimationStyle = "Xenomorph movement style",
    Sandbox_XenoAnimationStyle_option1 = "Automatic (humanoid roaming, beast pursuit)",
    Sandbox_XenoAnimationStyle_option2 = "Humanoid",
    Sandbox_XenoAnimationStyle_option3 = "Beast stance",
    Sandbox_XenoAnimationStyle_tooltip = "Selects idle, walk, run and attack. Jump, tail stun and death use their dedicated clips.",
    Sandbox_XenoFenceJump = "Jump over low fences",
    Sandbox_XenoFenceJump_tooltip = "Prioritizes approaching and jumping low fences during pursuit. Tries a nearby clear landing when needed. Does not jump walls, tall fences, or doors.",
    Sandbox_XenoFenceJumpCooldown = "Fence jump cooldown (seconds)",
    Sandbox_XenoFenceJumpCooldown_tooltip = "Wait after landing before the next fence jump.",
}
