module AfterDark
{
	/* GENERATED by _gen/art.py - glamour magazine covers on vanilla's MagazineOpen mesh (HottieZGround clone). */

	model AD_bl_ad_mag_bluegrass1
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_bluegrass1,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_bluegrass2
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_bluegrass2,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_bluegrass3
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_bluegrass3,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_chrome1
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_chrome1,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_chrome2
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_chrome2,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_chrome3
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_chrome3,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_bigrig1
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_bigrig1,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_bigrig2
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_bigrig2,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_bigrig3
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_bigrig3,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_hearth1
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_hearth1,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_hearth2
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_hearth2,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_hearth3
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_hearth3,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_tailgate1
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_tailgate1,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_tailgate2
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_tailgate2,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_tailgate3
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_tailgate3,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_lakeside1
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_lakeside1,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_lakeside2
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_lakeside2,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_lakeside3
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_lakeside3,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_nightshift1
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_nightshift1,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_nightshift2
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_nightshift2,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_nightshift3
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_nightshift3,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_barnyard1
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_barnyard1,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_barnyard2
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_barnyard2,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_barnyard3
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_barnyard3,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_pitstop1
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_pitstop1,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_pitstop2
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_pitstop2,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}

	model AD_bl_ad_mag_pitstop3
	{
		mesh = WorldItems/MagazineOpen,
		texture = WorldItems/AD_bl_ad_mag_pitstop3,
		scale = 0.3,
		attachment world
		{
			offset = 0.0 0.0 -0.605,
			rotate = 0.0 0.0 0.0,
		}
	}
}
