module Base
{
    sound BadlandsBankStarting
    {
        category = Object,
        clip
        {
            file = media/sound/bl_bank_relay.wav,
            distanceMax = 150,
            volume = 0.5,
        }
    }

    sound BadlandsBankStopping
    {
        category = Object,
        clip
        {
            file = media/sound/bl_bank_relay.wav,
            distanceMax = 150,
            volume = 0.4,
        }
    }

    sound BadlandsBankLoop
    {
        category = Object,
        loop = true,
        maxInstancesPerEmitter = 1,
        clip
        {
            file = media/sound/bl_bank_hum.wav,
            distanceMax = 150,
            volume = 0.08,
        }
    }

    sound BadlandsBankFailedToStart
    {
        category = Object,
        clip
        {
            file = media/sound/bl_bank_relay.wav,
            distanceMax = 150,
            volume = 0.3,
        }
    }

    sound BadlandsBankAddFuel
    {
        category = Object,
        clip
        {
            file = media/sound/bl_bank_relay.wav,
            distanceMax = 150,
            volume = 0.3,
        }
    }

    sound BadlandsBankRepair
    {
        category = Object,
        clip
        {
            file = media/sound/bl_bank_relay.wav,
            distanceMax = 150,
            volume = 0.3,
        }
    }

    sound BadlandsBankConnect
    {
        category = Object,
        clip
        {
            file = media/sound/bl_bank_relay.wav,
            distanceMax = 150,
            volume = 0.4,
        }
    }

    sound BadlandsBankBackfire
    {
        category = Object,
        clip
        {
            file = media/sound/bl_bank_relay.wav,
            distanceMax = 150,
            volume = 0.3,
        }
    }
}
