module DaedricArtifacts
{
    model MehrunesRazor_Hand
    {
        mesh = MehrunesRazor,
        texture = MehrunesRazor_Texture,
        scale = 1.0,

        attachment Bip01_Prop1
        {
            offset = -0.0050 0.1300 0.0000,
            rotate = 0.0 -68.5 0.0,
            scale = 1.0000,
        }

        attachment Bip01_Prop2
        {
            offset = -0.0050 0.1300 0.0000,
            rotate = 0.0 -68.5 0.0,
            scale = 1.0000,
        }
    }

    model MehrunesRazor_World
    {
        mesh = MehrunesRazor,
        texture = MehrunesRazor_Texture,
        scale = 1.0,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 90.0 0.0 0.0,
            scale = 1.0,
        }
    }

    model Dawnbreaker_Hand
    {
        mesh = Dawnbreaker,
        texture = Dawnbreaker_Texture,
        scale = 1.0000,

        attachment Bip01_Prop1
        {
            offset = 0.0000 0.2700 0.0000,
            rotate = 0.0 -75.0 0.0,
            scale = 1.0000,
        }

        attachment Bip01_Prop2
        {
            offset = 0.0000 0.2700 0.0000,
            rotate = 0.0 -75.0 0.0,
            scale = 1.0000,
        }
    }

    model Dawnbreaker_World
    {
        mesh = Dawnbreaker,
        texture = Dawnbreaker_Texture,
        scale = 1.0,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 90.0 0.0 0.0,
            scale = 1.0,
        }
    }

    model Volendrung_Hand
    {
        mesh = Volendrung,
        texture = Volendrung_Texture,
        scale = 1.0,

        attachment Bip01_Prop1
        {
            offset = 0.0000 0.1800 0.0000,
            rotate = 0.0 -90.0 0.0,
            scale = 1.0000,
        }

        attachment Bip01_Prop2
        {
            offset = 0.0000 0.1800 0.0000,
            rotate = 0.0 -90.0 0.0,
            scale = 1.0000,
        }
    }

    model Volendrung_World
    {
        mesh = Volendrung,
        texture = Volendrung_Texture,
        scale = 1.0,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 90.0 0.0 0.0,
            scale = 1.0,
        }
    }

    model EbonyBlade_Hand
    {
        mesh = EbonyBlade,
        texture = EbonyBlade_Texture,
        scale = 1.0000,

        attachment Bip01_Prop1
        {
            offset = 0.0000 0.3700 0.0200,
            rotate = 0.0 -75.0 0.0,
            scale = 1.0000,
        }

        attachment Bip01_Prop2
        {
            offset = 0.0000 0.3700 0.0200,
            rotate = 0.0 -75.0 0.0,
            scale = 1.0000,
        }
    }

    model EbonyBlade_World
    {
        mesh = EbonyBlade,
        texture = EbonyBlade_Texture,
        scale = 1.0,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 90.0 0.0 0.0,
            scale = 1.0,
        }
    }


    model MaceOfMolagBal_Hand
    {
        mesh = MaceOfMolagBal,
        texture = MaceOfMolagBal_Texture,
        scale = 1.0000,

        attachment Bip01_Prop1
        {
            offset = 0.0000 0.2800 0.0200,
            rotate = 0.0 0.0 0.0,
            scale = 1.0000,
        }

        attachment Bip01_Prop2
        {
            offset = 0.0000 0.2800 0.0200,
            rotate = 0.0 0.0 0.0,
            scale = 1.0000,
        }
    }

    model MaceOfMolagBal_World
    {
        mesh = MaceOfMolagBal,
        texture = MaceOfMolagBal_Texture,
        scale = 1.0,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 90.0 0.0 0.0,
            scale = 1.0,
        }
    }


    model SanguineRose_Hand
    {
        mesh = SanguineRose,
        texture = SanguineRose_Texture,
        scale = 1.0000,

        attachment Bip01_Prop1
        {
            offset = 0.0000 0.1800 0.0000,
            rotate = 0.0 0.0 0.0,
            scale = 1.0000,
        }

        attachment Bip01_Prop2
        {
            offset = 0.0000 0.1800 0.0000,
            rotate = 0.0 0.0 0.0,
            scale = 1.0000,
        }
    }

    model SanguineRose_World
    {
        mesh = SanguineRose,
        texture = SanguineRose_Texture,
        scale = 1.0,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 90.0 0.0 0.0,
            scale = 1.0,
        }
    }


    model Wabbajack_Hand
    {
        mesh = Wabbajack,
        texture = Wabbajack_Texture,
        scale = 1.0000,

        attachment Bip01_Prop1
        {
            offset = 0.0000 0.1800 0.0000,
            rotate = 0.0 0.0 0.0,
            scale = 1.0000,
        }

        attachment Bip01_Prop2
        {
            offset = 0.0000 0.1800 0.0000,
            rotate = 0.0 0.0 0.0,
            scale = 1.0000,
        }
    }

    model Wabbajack_World
    {
        mesh = Wabbajack,
        texture = Wabbajack_Texture,
        scale = 1.0,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 90.0 0.0 0.0,
            scale = 1.0,
        }
    }


    model SkeletonKey
    {
        mesh = SkeletonKey,
        texture = SkeletonKey_Texture,
        scale = 1.0000,
    }

    model SkeletonKey_World
    {
        mesh = SkeletonKey,
        texture = SkeletonKey_Texture,
        scale = 1.0000,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 90.0 0.0 0.0,
            scale = 1.0000,
        }
    }


    model OghmaInfinium
    {
        mesh = OghmaInfinium,
        texture = OghmaInfinium_Texture,
        scale = 1.0000,
    }

    model OghmaInfinium_World
    {
        mesh = OghmaInfinium,
        texture = OghmaInfinium_Texture,
        scale = 1.0000,

        attachment world
        {
            offset = 0.0 0.0 0.0,
            rotate = 90.0 0.0 0.0,
            scale = 1.0000,
        }
    }

}
