module DaedricArtifacts
{
    item MehrunesRazor
    {
        DisplayName = Mehrunes' Razor,
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.0,
        Icon = MehrunesRazor,

        Categories = base:smallblade,
        SubCategory = Stab,
        AttachmentType = Knife,
        IsAimedHandWeapon = true,
        CloseKillMove = Jaw_Stab,

        MinDamage = 0.6,
        MaxDamage = 1.2,
        CriticalChance = 50.0,
        CritDmgMultiplier = 3.0,
        MaxHitcount = 1,
        MaxRange = 0.9,
        MinRange = 0.61,
        MinAngle = 0.65,
        AimingMod = 0.8,
        KnockBackOnNoDeath = false,
        KnockdownMod = 0.0,
        PushBackMod = 0.01,

        SwingAnim = Stab,
        Swingtime = 2.0,
        MinimumSwingtime = 2.0,
        SwingAmountBeforeImpact = 0.02,
        IdleAnim = Idle_Weapon2,
        RunAnim = Run_Weapon2,
        SwingSound = HuntingKnifeSwing,
        HitSound = HuntingKnifeHit,
        ImpactSound = HuntingKnifeHit,
        DoorHitSound = HuntingKnifeHit,
        DropSound = HuntingKnifeDrop,
        HitFloorSound = HuntingKnifeHit,

        ConditionMax = 10,
        ConditionLowerChanceOneIn = 1000000000,
        Sharpness = 1.0,
        SplatBloodOnNoDeath = true,
        SplatNumber = 4,
        DamageCategory = Slash,
        DamageMakeHole = true,
        DoorDamage = 1,
        TreeDamage = 0,
        WeaponLength = 0.25,
        MetalValue = 30.0,

        Tags = base:cutplant;base:sharpknife;base:butcheranimal;base:killanimal;base:hasmetal,

        WeaponSprite = DaedricArtifacts.MehrunesRazor_Hand,
        StaticModel = DaedricArtifacts.MehrunesRazor_Hand,
        WorldStaticModel = DaedricArtifacts.MehrunesRazor_World,
    }

    item Dawnbreaker
    {
        DisplayName = Dawnbreaker,
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 2.0,
        Icon = Dawnbreaker,

        Categories = base:longblade,
        SubCategory = Swinging,
        AttachmentType = Sword,
        BaseSpeed = 1.0,

        MinDamage = 1.8,
        MaxDamage = 2.8,
        CriticalChance = 25.0,
        CritDmgMultiplier = 4.5,
        MaxHitcount = 1,
        MaxRange = 1.25,
        MinRange = 0.61,
        MinAngle = 0.70,
        KnockBackOnNoDeath = false,
        KnockdownMod = 1.0,
        PushBackMod = 0.30,

        SwingAnim = Bat,
        Swingtime = 3.0,
        MinimumSwingtime = 3.0,
        SwingAmountBeforeImpact = 0.02,
        IdleAnim = Idle_Weapon2,
        RunAnim = Run_Weapon2,
        SwingSound = MacheteSwing,
        HitSound = MacheteHit,
        ImpactSound = MacheteHit,
        DoorHitSound = MacheteHit,
        DropSound = MacheteDrop,
        HitFloorSound = MacheteHit,

        ConditionMax = 15,
        ConditionLowerChanceOneIn = 1000000000,
        Sharpness = 1.0,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        DamageCategory = Slash,
        DamageMakeHole = true,
        DoorDamage = 6,
        TreeDamage = 2,
        WeaponLength = 0.40,
        MetalValue = 40.0,

        Tags = base:cutplant;base:sharpknife;base:butcheranimal;base:killanimal;base:hasmetal,

        WeaponSprite = DaedricArtifacts.Dawnbreaker_Hand,
        StaticModel = DaedricArtifacts.Dawnbreaker_Hand,
        WorldStaticModel = DaedricArtifacts.Dawnbreaker_World,
    }

    item Volendrung
    {
        DisplayName = Volendrung,
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 4.5,
        WeaponWeight = 1.5,
        Icon = Volendrung,

        Categories = base:longblunt,
        SubCategory = Swinging,
        AttachmentType = Shovel,
        TwoHandWeapon = true,
        RequiresEquippedBothHands = true,
        BaseSpeed = 0.85,
        UseEndurance = true,
        EnduranceMod = 1.20,

        MinDamage = 2.5,
        MaxDamage = 4.0,
        CriticalChance = 25.0,
        CritDmgMultiplier = 3.0,
        MaxHitcount = 3,
        MaxRange = 1.45,
        MinRange = 0.61,
        MinAngle = 0.75,
        KnockBackOnNoDeath = true,
        KnockdownMod = 3.5,
        PushBackMod = 0.65,

        SwingAnim = Bat,
        Swingtime = 4.0,
        MinimumSwingtime = 4.0,
        SwingAmountBeforeImpact = 0.02,
        IdleAnim = Idle_Weapon2,
        RunAnim = Run_Weapon2,
        SwingSound = BaseballBatSwing,
        HitSound = BaseballBatHit,
        ImpactSound = BaseballBatHit,
        DoorHitSound = BaseballBatHit,
        DropSound = BaseballBatDrop,
        HitFloorSound = BaseballBatHit,

        ConditionMax = 20,
        ConditionLowerChanceOneIn = 1000000000,
        SplatBloodOnNoDeath = true,
        SplatNumber = 5,
        DamageCategory = Blunt,
        DoorDamage = 12,
        TreeDamage = 4,
        WeaponLength = 0.55,
        MetalValue = 60.0,

        Tags = base:sledgehammer;base:hasmetal,

        WeaponSprite = DaedricArtifacts.Volendrung_Hand,
        StaticModel = DaedricArtifacts.Volendrung_Hand,
        WorldStaticModel = DaedricArtifacts.Volendrung_World,
    }

    item EbonyBlade
    {
        DisplayName = Ebony Blade,
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 3.0,
        WeaponWeight = 1.5,
        Icon = EbonyBlade,

        Categories = base:longblade,
        SubCategory = Swinging,
        AttachmentType = BigBlade,
        TwoHandWeapon = true,
        RequiresEquippedBothHands = true,
        BaseSpeed = 1.10,
        UseEndurance = true,
        EnduranceMod = 0.90,

        MinDamage = 2.2,
        MaxDamage = 3.3,
        CriticalChance = 30.0,
        CritDmgMultiplier = 4.0,
        MaxHitcount = 1,
        MaxRange = 1.35,
        MinRange = 0.61,
        MinAngle = 0.72,
        KnockBackOnNoDeath = false,
        KnockdownMod = 1.4,
        PushBackMod = 0.35,

        SwingAnim = Bat,
        Swingtime = 2.7,
        MinimumSwingtime = 2.7,
        SwingAmountBeforeImpact = 0.02,
        IdleAnim = Idle_Weapon2,
        RunAnim = Run_Weapon2,
        SwingSound = MacheteSwing,
        HitSound = MacheteHit,
        ImpactSound = MacheteHit,
        DoorHitSound = MacheteHit,
        DropSound = MacheteDrop,
        HitFloorSound = MacheteHit,

        ConditionMax = 20,
        ConditionLowerChanceOneIn = 1000000000,
        Sharpness = 1.0,
        SplatBloodOnNoDeath = true,
        SplatNumber = 4,
        DamageCategory = Slash,
        DamageMakeHole = true,
        DoorDamage = 8,
        TreeDamage = 3,
        WeaponLength = 0.50,
        MetalValue = 55.0,

        Tags = base:cutplant;base:sharpknife;base:butcheranimal;base:killanimal;base:hasmetal,

        WeaponSprite = DaedricArtifacts.EbonyBlade_Hand,
        StaticModel = DaedricArtifacts.EbonyBlade_Hand,
        WorldStaticModel = DaedricArtifacts.EbonyBlade_World,
    }


    item MaceOfMolagBal
    {
        DisplayName = Mace of Molag Bal,
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 2.8,
        WeaponWeight = 2.2,
        Icon = MaceOfMolagBal,

        Categories = base:smallblunt,
        SubCategory = Swinging,
        AttachmentType = Shovel,
        BaseSpeed = 0.90,
        UseEndurance = true,
        EnduranceMod = 1.10,

        MinDamage = 1.5,
        MaxDamage = 2.5,
        CriticalChance = 25.0,
        CritDmgMultiplier = 3.0,
        MaxHitcount = 1,
        MaxRange = 1.15,
        MinRange = 0.61,
        MinAngle = 0.70,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        PushBackMod = 0.55,

        SwingAnim = Bat,
        Swingtime = 3.3,
        MinimumSwingtime = 3.3,
        SwingAmountBeforeImpact = 0.02,
        IdleAnim = Idle_Weapon2,
        RunAnim = Run_Weapon2,
        SwingSound = ClubHammerSwing,
        HitSound = ClubHammerHit,
        ImpactSound = ClubHammerHit,
        DoorHitSound = ClubHammerHit,
        DropSound = ClubHammerDrop,
        HitFloorSound = ClubHammerHit,

        ConditionMax = 20,
        ConditionLowerChanceOneIn = 1000000000,
        SplatBloodOnNoDeath = true,
        SplatNumber = 4,
        DamageCategory = Blunt,
        DoorDamage = 10,
        TreeDamage = 2,
        WeaponLength = 0.42,
        MetalValue = 55.0,

        Tags = base:hasmetal,

        WeaponSprite = DaedricArtifacts.MaceOfMolagBal_Hand,
        StaticModel = DaedricArtifacts.MaceOfMolagBal_Hand,
        WorldStaticModel = DaedricArtifacts.MaceOfMolagBal_World,
    }


    item SanguineRose
    {
        DisplayName = Sanguine Rose,
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.8,
        WeaponWeight = 1.0,
        Icon = SanguineRose,

        Categories = base:longblunt,
        SubCategory = Swinging,
        AttachmentType = Shovel,
        BaseSpeed = 0.95,
        UseEndurance = true,
        EnduranceMod = 0.85,

        MinDamage = 0.15,
        MaxDamage = 0.35,
        CriticalChance = 5.0,
        CritDmgMultiplier = 2.0,
        MaxHitcount = 1,
        MaxRange = 1.25,
        MinRange = 0.61,
        MinAngle = 0.70,
        KnockBackOnNoDeath = false,
        KnockdownMod = 0.25,
        PushBackMod = 0.15,

        SwingAnim = Bat,
        Swingtime = 3.1,
        MinimumSwingtime = 3.1,
        SwingAmountBeforeImpact = 0.02,
        IdleAnim = Idle_Weapon2,
        RunAnim = Run_Weapon2,
        SwingSound = BaseballBatSwing,
        HitSound = BaseballBatHit,
        ImpactSound = BaseballBatHit,
        DoorHitSound = BaseballBatHit,
        DropSound = BaseballBatDrop,
        HitFloorSound = BaseballBatHit,

        ConditionMax = 15,
        ConditionLowerChanceOneIn = 1000000000,
        SplatBloodOnNoDeath = true,
        SplatNumber = 1,
        DamageCategory = Blunt,
        DoorDamage = 1,
        TreeDamage = 0,
        WeaponLength = 0.50,
        MetalValue = 0.0,

        WeaponSprite = DaedricArtifacts.SanguineRose_Hand,
        StaticModel = DaedricArtifacts.SanguineRose_Hand,
        WorldStaticModel = DaedricArtifacts.SanguineRose_World,
    }


    item Wabbajack
    {
        DisplayName = Wabbajack,
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 1.8,
        WeaponWeight = 1.0,
        Icon = Wabbajack,

        Categories = base:longblunt,
        SubCategory = Swinging,
        AttachmentType = Shovel,
        BaseSpeed = 0.95,
        UseEndurance = true,
        EnduranceMod = 0.85,

        MinDamage = 0.30,
        MaxDamage = 0.60,
        CriticalChance = 5.0,
        CritDmgMultiplier = 2.0,
        MaxHitcount = 1,
        MaxRange = 1.25,
        MinRange = 0.61,
        MinAngle = 0.70,
        KnockBackOnNoDeath = false,
        KnockdownMod = 0.35,
        PushBackMod = 0.20,

        SwingAnim = Bat,
        Swingtime = 3.0,
        MinimumSwingtime = 3.0,
        SwingAmountBeforeImpact = 0.02,
        IdleAnim = Idle_Weapon2,
        RunAnim = Run_Weapon2,
        SwingSound = BaseballBatSwing,
        HitSound = BaseballBatHit,
        ImpactSound = BaseballBatHit,
        DoorHitSound = BaseballBatHit,
        DropSound = BaseballBatDrop,
        HitFloorSound = BaseballBatHit,

        ConditionMax = 15,
        ConditionLowerChanceOneIn = 1000000000,
        SplatBloodOnNoDeath = true,
        SplatNumber = 1,
        DamageCategory = Blunt,
        DoorDamage = 2,
        TreeDamage = 0,
        WeaponLength = 0.50,
        MetalValue = 0.0,

        WeaponSprite = DaedricArtifacts.Wabbajack_Hand,
        StaticModel = DaedricArtifacts.Wabbajack_Hand,
        WorldStaticModel = DaedricArtifacts.Wabbajack_World,
    }


    item SkeletonKey
    {
        DisplayName = Skeleton Key,
        DisplayCategory = Key,
        ItemType = base:key,
        Weight = 0.10,
        Icon = SkeletonKey,

        StaticModel = DaedricArtifacts.SkeletonKey,
        WorldStaticModel = DaedricArtifacts.SkeletonKey_World,
    }


    item OghmaInfinium
    {
        DisplayName = Oghma Infinium,
        DisplayCategory = Literature,
        ItemType = base:literature,
        Weight = 1.0,
        Icon = OghmaInfinium,

        StaticModel = DaedricArtifacts.OghmaInfinium,
        WorldStaticModel = DaedricArtifacts.OghmaInfinium_World,
        Tags = base:hardcover,
    }

}
