module Base
{
	/* GENERATED by _gen/book_models.py - genre covers for the vanilla book meshes.
	   Each block is a copy of the vanilla model with only the name and texture changed. */

	model BLLit_BookHard_AdventureNonFiction
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_AdventureNonFiction,
		scale = 0.125,
	}

	model BLLit_BookHardHand_AdventureNonFiction
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_AdventureNonFiction,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Art
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Art,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Art
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Art,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Baseball
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Baseball,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Baseball
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Baseball,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Bible
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Bible,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Bible
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Bible,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Biography
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Biography,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Biography
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Biography,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Business
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Business,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Business
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Business,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Childs
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Childs,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Childs
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Childs,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Cinema
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Cinema,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Cinema
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Cinema,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Classic
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Classic,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Classic
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Classic,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_ClassicFiction
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_ClassicFiction,
		scale = 0.125,
	}

	model BLLit_BookHardHand_ClassicFiction
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_ClassicFiction,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_ClassicNonfiction
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_ClassicNonfiction,
		scale = 0.125,
	}

	model BLLit_BookHardHand_ClassicNonfiction
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_ClassicNonfiction,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Computer
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Computer,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Computer
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Computer,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_CrimeFiction
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_CrimeFiction,
		scale = 0.125,
	}

	model BLLit_BookHardHand_CrimeFiction
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_CrimeFiction,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Fantasy
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Fantasy,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Fantasy
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Fantasy,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Farming
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Farming,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Farming
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Farming,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Fashion
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Fashion,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Fashion
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Fashion,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Fiction
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Fiction,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Fiction
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Fiction,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_GeneralNonFiction
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_GeneralNonFiction,
		scale = 0.125,
	}

	model BLLit_BookHardHand_GeneralNonFiction
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_GeneralNonFiction,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_GeneralReference
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_GeneralReference,
		scale = 0.125,
	}

	model BLLit_BookHardHand_GeneralReference
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_GeneralReference,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Golf
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Golf,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Golf
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Golf,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_History
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_History,
		scale = 0.125,
	}

	model BLLit_BookHardHand_History
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_History,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Horror
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Horror,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Horror
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Horror,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Legal
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Legal,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Legal
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Legal,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_LiteraryFiction
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_LiteraryFiction,
		scale = 0.125,
	}

	model BLLit_BookHardHand_LiteraryFiction
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_LiteraryFiction,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Medical
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Medical,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Medical
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Medical,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Military
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Military,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Military
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Military,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_MilitaryHistory
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_MilitaryHistory,
		scale = 0.125,
	}

	model BLLit_BookHardHand_MilitaryHistory
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_MilitaryHistory,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Music
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Music,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Music
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Music,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Nature
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Nature,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Nature
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Nature,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Occult
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Occult,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Occult
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Occult,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Philosophy
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Philosophy,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Philosophy
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Philosophy,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Policing
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Policing,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Policing
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Policing,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Politics
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Politics,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Politics
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Politics,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Quackery
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Quackery,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Quackery
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Quackery,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Religion
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Religion,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Religion
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Religion,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Rich
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Rich,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Rich
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Rich,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Romance
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Romance,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Romance
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Romance,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_SadNonFiction
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_SadNonFiction,
		scale = 0.125,
	}

	model BLLit_BookHardHand_SadNonFiction
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_SadNonFiction,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_SchoolTextbook
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_SchoolTextbook,
		scale = 0.125,
	}

	model BLLit_BookHardHand_SchoolTextbook
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_SchoolTextbook,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_SciFi
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_SciFi,
		scale = 0.125,
	}

	model BLLit_BookHardHand_SciFi
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_SciFi,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Science
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Science,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Science
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Science,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Sports
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Sports,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Sports
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Sports,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Thriller
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Thriller,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Thriller
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Thriller,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Travel
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Travel,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Travel
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Travel,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookHard_Western
	{
		mesh = WorldItems/BookClosedNew,
		texture = WorldItems/BLLit_BookHard_Western,
		scale = 0.125,
	}

	model BLLit_BookHardHand_Western
	{
		mesh = BookHand,
		texture = WorldItems/BLLit_BookHard_Western,
		scale = 0.125,
		attachment Bip01_Prop2
		{
			offset = 0.0177 0.0107 0.0062,
			rotate = -11.7984 87.0744 -81.8605,
		}
	}

	model BLLit_BookSoft_AdventureNonFiction
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_AdventureNonFiction,
		scale = 0.1,
	}

	model BLLit_BookSoft_Art
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Art,
		scale = 0.1,
	}

	model BLLit_BookSoft_Baseball
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Baseball,
		scale = 0.1,
	}

	model BLLit_BookSoft_Bible
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Bible,
		scale = 0.1,
	}

	model BLLit_BookSoft_Biography
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Biography,
		scale = 0.1,
	}

	model BLLit_BookSoft_Business
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Business,
		scale = 0.1,
	}

	model BLLit_BookSoft_Childs
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Childs,
		scale = 0.1,
	}

	model BLLit_BookSoft_Cinema
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Cinema,
		scale = 0.1,
	}

	model BLLit_BookSoft_Classic
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Classic,
		scale = 0.1,
	}

	model BLLit_BookSoft_ClassicFiction
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_ClassicFiction,
		scale = 0.1,
	}

	model BLLit_BookSoft_ClassicNonfiction
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_ClassicNonfiction,
		scale = 0.1,
	}

	model BLLit_BookSoft_Computer
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Computer,
		scale = 0.1,
	}

	model BLLit_BookSoft_Conspiracy
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Conspiracy,
		scale = 0.1,
	}

	model BLLit_BookSoft_CrimeFiction
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_CrimeFiction,
		scale = 0.1,
	}

	model BLLit_BookSoft_Diet
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Diet,
		scale = 0.1,
	}

	model BLLit_BookSoft_Fantasy
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Fantasy,
		scale = 0.1,
	}

	model BLLit_BookSoft_Fashion
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Fashion,
		scale = 0.1,
	}

	model BLLit_BookSoft_Fiction
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Fiction,
		scale = 0.1,
	}

	model BLLit_BookSoft_Golf
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Golf,
		scale = 0.1,
	}

	model BLLit_BookSoft_Hass
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Hass,
		scale = 0.1,
	}

	model BLLit_BookSoft_History
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_History,
		scale = 0.1,
	}

	model BLLit_BookSoft_Horror
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Horror,
		scale = 0.1,
	}

	model BLLit_BookSoft_Legal
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Legal,
		scale = 0.1,
	}

	model BLLit_BookSoft_LiteraryFiction
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_LiteraryFiction,
		scale = 0.1,
	}

	model BLLit_BookSoft_Medical
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Medical,
		scale = 0.1,
	}

	model BLLit_BookSoft_Military
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Military,
		scale = 0.1,
	}

	model BLLit_BookSoft_MilitaryHistory
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_MilitaryHistory,
		scale = 0.1,
	}

	model BLLit_BookSoft_Music
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Music,
		scale = 0.1,
	}

	model BLLit_BookSoft_Nature
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Nature,
		scale = 0.1,
	}

	model BLLit_BookSoft_NewAge
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_NewAge,
		scale = 0.1,
	}

	model BLLit_BookSoft_Occult
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Occult,
		scale = 0.1,
	}

	model BLLit_BookSoft_Philosophy
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Philosophy,
		scale = 0.1,
	}

	model BLLit_BookSoft_Play
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Play,
		scale = 0.1,
	}

	model BLLit_BookSoft_Policing
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Policing,
		scale = 0.1,
	}

	model BLLit_BookSoft_Politics
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Politics,
		scale = 0.1,
	}

	model BLLit_BookSoft_Poor
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Poor,
		scale = 0.1,
	}

	model BLLit_BookSoft_Quackery
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Quackery,
		scale = 0.1,
	}

	model BLLit_BookSoft_Quigley
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Quigley,
		scale = 0.1,
	}

	model BLLit_BookSoft_Relationship
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Relationship,
		scale = 0.1,
	}

	model BLLit_BookSoft_Religion
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Religion,
		scale = 0.1,
	}

	model BLLit_BookSoft_Rich
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Rich,
		scale = 0.1,
	}

	model BLLit_BookSoft_Romance
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Romance,
		scale = 0.1,
	}

	model BLLit_BookSoft_SadNonFiction
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_SadNonFiction,
		scale = 0.1,
	}

	model BLLit_BookSoft_Scary
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Scary,
		scale = 0.1,
	}

	model BLLit_BookSoft_SciFi
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_SciFi,
		scale = 0.1,
	}

	model BLLit_BookSoft_Science
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Science,
		scale = 0.1,
	}

	model BLLit_BookSoft_SelfHelp
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_SelfHelp,
		scale = 0.1,
	}

	model BLLit_BookSoft_Sexy
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Sexy,
		scale = 0.1,
	}

	model BLLit_BookSoft_Sports
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Sports,
		scale = 0.1,
	}

	model BLLit_BookSoft_Teens
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Teens,
		scale = 0.1,
	}

	model BLLit_BookSoft_Thriller
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Thriller,
		scale = 0.1,
	}

	model BLLit_BookSoft_Travel
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Travel,
		scale = 0.1,
	}

	model BLLit_BookSoft_TrueCrime
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_TrueCrime,
		scale = 0.1,
	}

	model BLLit_BookSoft_Western
	{
		mesh = WorldItems/Novel1,
		texture = WorldItems/BLLit_BookSoft_Western,
		scale = 0.1,
	}

	model BLLit_BookFancy_Bible
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_Bible,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_Bible
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_Bible,
		scale = 1.0,
	}

	model BLLit_BookFancy_Classic
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_Classic,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_Classic
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_Classic,
		scale = 1.0,
	}

	model BLLit_BookFancy_ClassicNonfiction
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_ClassicNonfiction,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_ClassicNonfiction
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_ClassicNonfiction,
		scale = 1.0,
	}

	model BLLit_BookFancy_History
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_History,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_History
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_History,
		scale = 1.0,
	}

	model BLLit_BookFancy_Legal
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_Legal,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_Legal
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_Legal,
		scale = 1.0,
	}

	model BLLit_BookFancy_Medical
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_Medical,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_Medical
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_Medical,
		scale = 1.0,
	}

	model BLLit_BookFancy_MilitaryHistory
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_MilitaryHistory,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_MilitaryHistory
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_MilitaryHistory,
		scale = 1.0,
	}

	model BLLit_BookFancy_Occult
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_Occult,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_Occult
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_Occult,
		scale = 1.0,
	}

	model BLLit_BookFancy_Philosophy
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_Philosophy,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_Philosophy
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_Philosophy,
		scale = 1.0,
	}

	model BLLit_BookFancy_Politics
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_Politics,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_Politics
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_Politics,
		scale = 1.0,
	}

	model BLLit_BookFancy_Religion
	{
		mesh = WorldItems/BookFancy_Closed,
		texture = WorldItems/BLLit_BookFancy_Religion,
		scale = 0.15,
	}

	model BLLit_BookFancyHand_Religion
	{
		mesh = WorldItems/BookFancy_Hand,
		texture = WorldItems/BLLit_BookFancy_Religion,
		scale = 1.0,
	}
}
