module NMS
{   
    item BackpackSmall
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        Weight = 1.5,
        IconsForTexture = NMS_BackpackSmall1;NMS_BackpackSmall2;NMS_BackpackSmall3;NMS_BackpackSmall4,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = base:back,
        CanHaveHoles = false,
        Capacity = 25,
        CloseSound = CloseBag,
        ClothingItem = NMS_BackpackSmall,
        EquipSound = EquipBackpackLarge,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = NMS_BackpackSmallRight holdingbagright,
        ReplaceInSecondHand = NMS_BackpackSmallLeft holdingbagleft,
        RunSpeedModifier = 0.95,
        WeightReduction = 90,
        WorldStaticModel = NMS_BackpackSmall_Ground,
        AttachmentsProvided = BedrollBottomALICE,
        Tags = base:ignorezombiedensity;base:isfirefuel;base:isfiretinder,
        Researchablerecipes = SewCrudeLeatherBackpack,
    }
    item BackpackBig
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        Weight = 2.4,
        IconsForTexture = NMS_BackpackBig1;NMS_BackpackBig2;NMS_BackpackBig3;NMS_BackpackBig4,
        AttachmentReplacement = Bag,
        BloodLocation = Bag,
        CanBeEquipped = base:back,
        CanHaveHoles = false,
        Capacity = 35,
        CloseSound = CloseBag,
        ClothingItem = NMS_BackpackBig,
        EquipSound = EquipBackpackLarge,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        ReplaceInPrimaryHand = NMS_BackpackBigRight holdingbagright,
        ReplaceInSecondHand = NMS_BackpackBigLeft holdingbagleft,
        RunSpeedModifier = 0.90,
        WeightReduction = 85,
        WorldStaticModel = NMS_BackpackBig_Ground,
        AttachmentsProvided = BedrollBottomALICE,
        Tags = base:ignorezombiedensity;base:isfirefuel;base:isfiretinder,
        Researchablerecipes = SewCrudeLeatherBackpack,
    }



    item PouchBack
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch1;NMS_Pouch2;NMS_Pouch3;NMS_Pouch4,
        BodyLocation = NMS:Back,
        CanBeEquipped = NMS:Back,

        ClothingItem = NMS_Pouch_Back,
        ClothingExtraSubmenu = FannyPack_WearBack,
        ClothingItemExtra = NMS.PouchFront,
        ClothingItemExtraOption = FannyPack_WearFront,
        ReplaceInPrimaryHand = NMS_Pouch_Right holdingbagright,
        ReplaceInSecondHand = NMS_Pouch_Left holdingbagleft,
        
        Capacity = 12,
        Weight = 0.4,

        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 90,

        WorldStaticModel = NMS_PouchFront_Ground,
    }
    item PouchFront
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch1;NMS_Pouch2;NMS_Pouch3;NMS_Pouch4,
        BodyLocation = NMS:Front,
        CanBeEquipped = NMS:Front,

        ClothingItem = NMS_Pouch_Front,
        ClothingExtraSubmenu = FannyPack_WearFront,
        ClothingItemExtra = NMS.PouchBack,
        ClothingItemExtraOption = FannyPack_WearBack,
        ReplaceInPrimaryHand = NMS_Pouch_Right holdingbagright,
        ReplaceInSecondHand = NMS_Pouch_Left holdingbagleft,
        
        Capacity = 12,
        Weight = 0.4,

        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 90,

        WorldStaticModel = NMS_PouchFront_Ground,
    }
    item TacticalPants_Mesh_NoCamo
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_Pants1;NMS_Pants2;NMS_Pants3;NMS_Pants4,
        BloodLocation = Trousers,
        BodyLocation = base:pants,
        ClothingItem = NMS_TacticalPants_Mesh_NoCamo,
        FabricType = Cotton,
        Insulation = 0.5,
        ScratchDefense = 25,
        WindResistance = 0.45,
        WorldStaticModel = Trousers_Ground,
        Tags = base:ripclothingcotton,
        Researchablerecipes = SewTrousers,
    }
    item TacticalPants_Mesh
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_Pants1;NMS_Pants2;NMS_Pants3;NMS_Pants4,
        BloodLocation = Trousers,
        BodyLocation = base:pants,
        ClothingItem = NMS_TacticalPants_Mesh,
        FabricType = Cotton,
        Insulation = 0.5,
        ScratchDefense = 25,
        WindResistance = 0.45,
        WorldStaticModel = Trousers_Ground,
        Tags = base:ripclothingcotton,
        Researchablerecipes = SewTrousers,
    }
    item Jacket_Open
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 1.5,
        IconsForTexture = NMS_Jacket1;NMS_Jacket2;NMS_Jacket3;NMS_Jacket4,
        BiteDefense = 30,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = NMS_Jacket_Open,
        ClothingExtraSubmenu = Open,
        ClothingItemExtra = NMS.Jacket_Closed,
        ClothingItemExtraOption = Closed,
        FabricType = Leather,
        Insulation = 0.25,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.94,
        ScratchDefense = 50,
        WaterResistance = 0.2,
        WindResistance = 0.1,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,
    }
    item Jacket_Closed
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 1.5,
        IconsForTexture = NMS_Jacket1;NMS_Jacket2;NMS_Jacket3;NMS_Jacket4,
        BiteDefense = 30,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = NMS_Jacket_Closed,
        ClothingExtraSubmenu = Closed,
        ClothingItemExtra = NMS.Jacket_Open,
        ClothingItemExtraOption = Open,
        FabricType = Leather,
        Insulation = 0.35,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.94,
        ScratchDefense = 50,
        WaterResistance = 0.4,
        WindResistance = 0.3,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,
    }
    item PlateCarrierFUN_Loosen
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        Icon = NMS_PlateCarrierUN,

        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 80,

        Insulation = 0.40,
        WindResistance = 0.25,

        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        
        ClothingItem = NMS_PlateCarrierFUN_Loosen,
        ClothingExtraSubmenu = Loosen,
        ClothingItemExtra = NMS.PlateCarrierFUN,
        ClothingItemExtraOption = Tight,
        
        ConditionMax = 2,
        ConditionLowerChanceOneIn = 1,
        WorldStaticModel = NMS_PlateCarrier_Ground,
        BreakSound = ArmourBreakKevlar,
        BulletHitArmourSound = ArmourFirearmHitKevlar,
        WeaponHitArmourSound = ArmourMeleeHitKevlar,
        Weight = 4.0,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread;base:reloadfastmagazines,
    }
    item PlateCarrierFUN
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        Icon = NMS_PlateCarrierUN,

        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 80,

        Insulation = 0.40,
        WindResistance = 0.25,

        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        
        ClothingItem = NMS_PlateCarrierFUN,
        ClothingExtraSubmenu = Tight,
        ClothingItemExtra = NMS.PlateCarrierFUN_Loosen,
        ClothingItemExtraOption = Loosen,
        
        ConditionMax = 2,
        ConditionLowerChanceOneIn = 1,
        WorldStaticModel = NMS_PlateCarrier_Ground,
        BreakSound = ArmourBreakKevlar,
        BulletHitArmourSound = ArmourFirearmHitKevlar,
        WeaponHitArmourSound = ArmourMeleeHitKevlar,
        Weight = 4.0,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread;base:reloadfastmagazines,
    }
    item PlateCarrierUN_Loosen
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        Icon = NMS_PlateCarrierUN,

        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,

        Insulation = 0.40,
        WindResistance = 0.25,

        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        
        ClothingItem = NMS_PlateCarrierUN_Loosen,
        ClothingExtraSubmenu = Loosen,
        ClothingItemExtra = NMS.PlateCarrierUN,
        ClothingItemExtraOption = Tight,
        
        ConditionMax = 4,
        ConditionLowerChanceOneIn = 1,
        WorldStaticModel = NMS_PlateCarrier_Ground,
        BreakSound = ArmourBreakKevlar,
        BulletHitArmourSound = ArmourFirearmHitKevlar,
        WeaponHitArmourSound = ArmourMeleeHitKevlar,
        Weight = 4.0,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread;base:reloadfastmagazines,
    }
    item PlateCarrierUN
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        Icon = NMS_PlateCarrierUN,

        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,

        Insulation = 0.40,
        WindResistance = 0.25,

        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        
        ClothingItem = NMS_PlateCarrierUN,
        ClothingExtraSubmenu = Tight,
        ClothingItemExtra = NMS.PlateCarrierUN_Loosen,
        ClothingItemExtraOption = Loosen,
        
        ConditionMax = 4,
        ConditionLowerChanceOneIn = 1,
        WorldStaticModel = NMS_PlateCarrier_Ground,
        BreakSound = ArmourBreakKevlar,
        BulletHitArmourSound = ArmourFirearmHitKevlar,
        WeaponHitArmourSound = ArmourMeleeHitKevlar,
        Weight = 4.0,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread;base:reloadfastmagazines,
    }
    item 2Helmet_UN
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        Icon = NMS_2HelmetUN,
        BloodLocation = Head,
        BodyLocation = base:hat,
        ClothingItem = NMS_2HelmetUN,
        Insulation = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WaterResistance = 0.2,
        CanHaveHoles = false,
        ConditionMax = 2,
        ConditionLowerChanceOneIn = 1,

        Weight = 1.2,
        WorldStaticModel = NMS_2Helmet_Ground,
    }
    item 2Helmet_FUN
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        Icon = NMS_2HelmetUN,
        BloodLocation = Head,
        BodyLocation = base:hat,
        ClothingItem = NMS_2HelmetFUN,
        Insulation = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 55,
        WaterResistance = 0.2,
        CanHaveHoles = false,
        ConditionMax = 2,
        ConditionLowerChanceOneIn = 1,

        Weight = 1.2,
        WorldStaticModel = NMS_2Helmet_Ground,
    }
    item 2Helmet
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_2Helmet1;NMS_2Helmet2;NMS_2Helmet3;NMS_2Helmet4,
        BloodLocation = Head,
        BodyLocation = base:hat,
        ClothingItem = NMS_2Helmet,
        Insulation = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WaterResistance = 0.2,
        CanHaveHoles = false,
        ConditionMax = 2,
        ConditionLowerChanceOneIn = 1,

        Weight = 1.2,
        WorldStaticModel = NMS_2Helmet_Ground,
    }
    item Helmet_FaceShield_Down
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_Helmet1;NMS_Helmet2;NMS_Helmet3;NMS_Helmet4,
        BloodLocation = Head,
        BodyLocation = base:hat,
        ClothingItem = NMS_Helmet_FaceShield_Down,
        ClothingExtraSubmenu = FaceShieldDown,
        ClothingItemExtra = NMS.Helmet_Glasses_Down;NMS.Helmet_Glasses_Up;NMS.Helmet_Base;NMS.Helmet_FaceShield_Up,
        ClothingItemExtraOption = GlassesDown;GlassesUp;Base;FaceShieldUp,
        Insulation = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WaterResistance = 0.2,
        ConditionMax = 2,
        ConditionLowerChanceOneIn = 1,
        Weight = 1.2,
        CanHaveHoles = false,
        WorldStaticModel = NMS_Helmet_FaceShield_Ground,
    }
    item Helmet_FaceShield_Up
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_Helmet1;NMS_Helmet2;NMS_Helmet3;NMS_Helmet4,
        BloodLocation = Head,
        BodyLocation = base:hat,
        ClothingItem = NMS_Helmet_FaceShield_Up,
        ClothingExtraSubmenu = FaceShieldUp,
        ClothingItemExtra = NMS.Helmet_Glasses_Down;NMS.Helmet_Glasses_Up;NMS.Helmet_FaceShield_Down;NMS.Helmet_Base,
        ClothingItemExtraOption = GlassesDown;GlassesUp;FaceShieldDown;Base,
        Insulation = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WaterResistance = 0.2,
        ConditionMax = 2,
        ConditionLowerChanceOneIn = 1,
        CanHaveHoles = false,
        Weight = 1.2,
        WorldStaticModel = NMS_Helmet_FaceShield_Ground,
    }
    item Helmet_Glasses_Up
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_Helmet1;NMS_Helmet2;NMS_Helmet3;NMS_Helmet4,
        BloodLocation = Head,
        BodyLocation = base:hat,
        ClothingItem = NMS_Helmet_Glasses_Up,
        ClothingExtraSubmenu = GlassesUp,
        ClothingItemExtra = NMS.Helmet_Glasses_Down;NMS.Helmet_Base;NMS.Helmet_FaceShield_Down;NMS.Helmet_FaceShield_Up,
        ClothingItemExtraOption = GlassesDown;Base;FaceShieldDown;FaceShieldUp,
        Insulation = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WaterResistance = 0.2,
        ConditionMax = 2,
        ConditionLowerChanceOneIn = 1,
        CanHaveHoles = false,
        Weight = 1.2,
        WorldStaticModel = NMS_Helmet_Glasses_Ground,
    }
    item Helmet_Glasses_Down
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_Helmet1;NMS_Helmet2;NMS_Helmet3;NMS_Helmet4,
        BloodLocation = Head,
        BodyLocation = base:hat,
        ClothingItem = NMS_Helmet_Glasses_Down,
        ClothingExtraSubmenu = GlassesDown,
        ClothingItemExtra = NMS.Helmet_Base;NMS.Helmet_Glasses_Up;NMS.Helmet_FaceShield_Down;NMS.Helmet_FaceShield_Up,
        ClothingItemExtraOption = Base;GlassesUp;FaceShieldDown;FaceShieldUp,
        Insulation = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WaterResistance = 0.2,
        ConditionMax = 2,
        ConditionLowerChanceOneIn = 1,
        CanHaveHoles = false,
        Weight = 1.2,
        WorldStaticModel = NMS_Helmet_Glasses_Ground,
    }
    item Helmet_Base
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_Helmet1;NMS_Helmet2;NMS_Helmet3;NMS_Helmet4,
        BloodLocation = Head,
        BodyLocation = base:hat,
        ClothingItem = NMS_Helmet_Base,
        ClothingExtraSubmenu = Base,
        ClothingItemExtra = NMS.Helmet_Glasses_Down;NMS.Helmet_Glasses_Up;NMS.Helmet_FaceShield_Down;NMS.Helmet_FaceShield_Up,
        ClothingItemExtraOption = GlassesDown;GlassesUp;FaceShieldDown;FaceShieldUp,
        Insulation = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WaterResistance = 0.2,
        ConditionMax = 2,
        ConditionLowerChanceOneIn = 1,
        CanHaveHoles = false,
        Weight = 1.2,
        WorldStaticModel = NMS_Helmet_Base_Ground,
    }
    item ThermalShirt_Skinny
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_Shirt1;NMS_Shirt2;NMS_Shirt3;NMS_Shirt4,
        BloodLocation = Shirt,
        BodyLocation = base:sweater,
        ClothingItem = NMS_ThermalShirt_Skinny,
        FabricType = Cotton,
        Insulation = 0.1,
        WindResistance = 1.0,
        WorldStaticModel = Jumper_Ground,
        Tags = base:ripclothingcotton,
        Weight = 0.6,
    }
    item TacticalShorts_Skinny
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_Shorts1;NMS_Shorts2;NMS_Shorts3;NMS_Shorts4,
        BloodLocation = ShortsShort,
        BodyLocation = base:shortpants,
        ClothingItem = NMS_TacticalShorts_Skinny,
        FabricType = Cotton,
        Insulation = 0.1,
        WaterResistance = 0.1,
        WindResistance = 0.1,
        WorldStaticModel = LongShorts_Ground,
        Tags = base:ripclothingcotton,
        Researchablerecipes = SewTrousers,
        Weight = 0.5,
    }
    item TacticalCroppedTankTop
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_CroppedTankTop1;NMS_CroppedTankTop2;NMS_CroppedTankTop3;NMS_CroppedTankTop4,
        BloodLocation = UpperBody,
        BodyLocation = base:tanktop,
        ClothingItem = NMS_TacticalCroppedTanktop,
        FabricType = Cotton,
        WorldStaticModel = Jumper_Ground,
        Tags = base:ripclothingcotton,
        Weight = 0.2,
    }
    item TacticalTankTop
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_TankTop1;NMS_TankTop2;NMS_TankTop3;NMS_TankTop4,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:tanktop,
        ClothingItem = NMS_TacticalTanktop,
        FabricType = Cotton,
        WorldStaticModel = Jumper_Ground,
        Tags = base:ripclothingcotton,
        Weight = 0.4,
    }
    item TacticalNoCamoShirt_Skinny
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_Shirt1;NMS_Shirt2;NMS_Shirt3;NMS_Shirt4,
        BloodLocation = Jumper;Neck,
        BodyLocation = base:sweater,
        ClothingItem = NMS_TacticalNoCamoShirt_Skinny,
        FabricType = Cotton,
        Insulation = 0.3,
        WindResistance = 0.10,
        WorldStaticModel = Jumper_Ground,
        Tags = base:ripclothingcotton,
        Weight = 0.6,
    }
    item TacticalNoCamoPants_Skinny
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_Pants1;NMS_Pants2;NMS_Pants3;NMS_Pants4,
        BloodLocation = Trousers,
        BodyLocation = base:pants_skinny,
        ClothingItem = NMS_TacticalNoCamoPants_Skinny,
        FabricType = Cotton,
        Insulation = 0.5,
        ScratchDefense = 20,
        WindResistance = 0.45,
        WorldStaticModel = Trousers_Ground,
        Tags = base:ripclothingcotton,
    }
    item TacticalShirt_Skinny
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_Shirt1;NMS_Shirt2;NMS_Shirt3;NMS_Shirt4,
        BloodLocation = Jumper;Neck,
        BodyLocation = base:sweater,
        ClothingItem = NMS_TacticalShirt_Skinny,
        FabricType = Cotton,
        Insulation = 0.3,
        WindResistance = 0.10,
        WorldStaticModel = Jumper_Ground,
        Tags = base:ripclothingcotton,
    }
    item TacticalPants_Skinny
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_Pants1;NMS_Pants2;NMS_Pants3;NMS_Pants4,
        BloodLocation = Trousers,
        BodyLocation = base:pants_skinny,
        ClothingItem = NMS_TacticalPants_Skinny,
        FabricType = Cotton,
        Insulation = 0.5,
        ScratchDefense = 20,
        WindResistance = 0.45,
        WorldStaticModel = Trousers_Ground,
        Tags = base:ripclothingcotton,
    }
    item TacticalLeggings
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = NMS_TacticalLeggings1;NMS_TacticalLeggings2;NMS_TacticalLeggings3;NMS_TacticalLeggings4;NMS_TacticalLeggings2,
        BloodLocation = Trousers,
        BodyLocation = base:pants_skinny,
        ClothingItem = NMS_TacticalLeggings,
        FabricType = Cotton,
        Insulation = 0.20,
        ScratchDefense = 20,
        WindResistance = 0.1,
        WorldStaticModel = Trousers_Ground,
        Tags = base:ripclothingcotton,
    }
    item Pouch2Right_Loosen
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch2_1;NMS_Pouch2_2;NMS_Pouch2_3;NMS_Pouch2_4;NMS_Pouch2_5,
        BodyLocation = NMS:RightThigh,
        CanBeEquipped = NMS:RightThigh,

        ClothingItem = NMS_Pouch2Right_Loosen,
        ClothingExtraSubmenu = LoosenRight,
        ClothingItemExtra = NMS.Pouch2Left_Loosen;NMS.Pouch2Left;NMS.Pouch2Left_NoStrap;NMS.Pouch2Right;NMS.Pouch2Right_NoStrap,
        ClothingItemExtraOption = LoosenLeft;TightLeft;NoStrapLeft;TightRight;NoStrapRight,
        
        Capacity = 11,
        Weight = 0.4,

        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch2_Ground,
    }
    item Pouch2Right_NoStrap
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch2_1;NMS_Pouch2_2;NMS_Pouch2_3;NMS_Pouch2_4;NMS_Pouch2_5,
        BodyLocation = NMS:RightThigh,
        CanBeEquipped = NMS:RightThigh,

        ClothingItem = NMS_Pouch2Right_NoStrap,
        ClothingExtraSubmenu = NoStrapRight,
        ClothingItemExtra = NMS.Pouch2Left_Loosen;NMS.Pouch2Left;NMS.Pouch2Left_NoStrap;NMS.Pouch2Right;NMS.Pouch2Right_Loosen,
        ClothingItemExtraOption = LoosenLeft;TightLeft;NoStrapLeft;TightRight;LoosenRight,

        Capacity = 11,
        Weight = 0.8,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch2_Ground,
    }
    item Pouch2Right
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch2_1;NMS_Pouch2_2;NMS_Pouch2_3;NMS_Pouch2_4;NMS_Pouch2_5,
        BodyLocation = NMS:RightThigh,
        CanBeEquipped = NMS:RightThigh,

        ClothingItem = NMS_Pouch2Right,
        ClothingExtraSubmenu = TightRight,
        ClothingItemExtra = NMS.Pouch2Left_Loosen;NMS.Pouch2Left;NMS.Pouch2Left_NoStrap;NMS.Pouch2Right_NoStrap;NMS.Pouch2Right_Loosen,
        ClothingItemExtraOption = LoosenLeft;TightLeft;NoStrapLeft;NoStrapRight;LoosenRight,

        Capacity = 11,
        Weight = 0.8,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch2_Ground,
    }

    item Pouch2Left_Loosen
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch2_1;NMS_Pouch2_2;NMS_Pouch2_3;NMS_Pouch2_4;NMS_Pouch2_5,
        BodyLocation = NMS:LeftThigh,
        CanBeEquipped = NMS:LeftThigh,

        ClothingItem = NMS_Pouch2Left_Loosen,
        ClothingExtraSubmenu = LoosenLeft,
        ClothingItemExtra = NMS.Pouch2Left;NMS.Pouch2Left_NoStrap;NMS.Pouch2Right;NMS.Pouch2Right_NoStrap;NMS.Pouch2Right_Loosen,
        ClothingItemExtraOption = TightLeft;NoStrapLeft;TightRight;NoStrapRight;LoosenRight,
        Capacity = 11,
        Weight = 0.8,

        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch2_Ground,
    }
    item Pouch2Left_NoStrap
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch2_1;NMS_Pouch2_2;NMS_Pouch2_3;NMS_Pouch2_4;NMS_Pouch2_5,
        BodyLocation = NMS:LeftThigh,
        CanBeEquipped = NMS:LeftThigh,

        ClothingItem = NMS_Pouch2Left_NoStrap,
        ClothingExtraSubmenu = NoStrapLeft,
        ClothingItemExtra = NMS.Pouch2Left;NMS.Pouch2Left_Loosen;NMS.Pouch2Right;NMS.Pouch2Right_NoStrap;NMS.Pouch2Right_Loosen,
        ClothingItemExtraOption = TightLeft;LoosenLeft;TightRight;NoStrapRight;LoosenRight,

        Capacity = 11,
        Weight = 0.8,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch2_Ground,
    }
    item Pouch2Left
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch2_1;NMS_Pouch2_2;NMS_Pouch2_3;NMS_Pouch2_4;NMS_Pouch2_5,
        BodyLocation = NMS:LeftThigh,
        CanBeEquipped = NMS:LeftThigh,

        ClothingItem = NMS_Pouch2Left,
        ClothingExtraSubmenu = TightLeft,
        ClothingItemExtra = NMS.Pouch2Left_NoStrap;NMS.Pouch2Left_Loosen;NMS.Pouch2Right;NMS.Pouch2Right_NoStrap;NMS.Pouch2Right_Loosen,
        ClothingItemExtraOption = NoStrapLeft;LoosenLeft;TightRight;NoStrapRight;LoosenRight,

        Capacity = 11,
        Weight = 0.8,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch2_Ground,
    }


    item Pouch1Right_Loosen
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch1_1;NMS_Pouch1_2;NMS_Pouch1_3;NMS_Pouch1_4;NMS_Pouch1_5,
        BodyLocation = NMS:RightThigh,
        CanBeEquipped = NMS:RightThigh,

        ClothingItem = NMS_Pouch1Right_Loosen,
        ClothingExtraSubmenu = LoosenRight,
        ClothingItemExtra = NMS.Pouch1Left_Loosen;NMS.Pouch1Left;NMS.Pouch1Left_NoStrap;NMS.Pouch1Right;NMS.Pouch1Right_NoStrap,
        ClothingItemExtraOption = LoosenLeft;TightLeft;NoStrapLeft;TightRight;NoStrapRight,

        Capacity = 8,
        Weight = 0.4,

        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch1_Ground,
    }
    item Pouch1Right_NoStrap
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch1_1;NMS_Pouch1_2;NMS_Pouch1_3;NMS_Pouch1_4;NMS_Pouch1_5,
        BodyLocation = NMS:RightThigh,
        CanBeEquipped = NMS:RightThigh,

        ClothingItem = NMS_Pouch1Right_NoStrap,
        ClothingExtraSubmenu = NoStrapRight,
        ClothingItemExtra = NMS.Pouch1Left_Loosen;NMS.Pouch1Left;NMS.Pouch1Left_NoStrap;NMS.Pouch1Right;NMS.Pouch1Right_Loosen,
        ClothingItemExtraOption = LoosenLeft;TightLeft;NoStrapLeft;TightRight;LoosenRight,

        Capacity = 8,
        Weight = 0.4,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch1_Ground,
    }
    item Pouch1Right
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch1_1;NMS_Pouch1_2;NMS_Pouch1_3;NMS_Pouch1_4;NMS_Pouch1_5,
        BodyLocation = NMS:RightThigh,
        CanBeEquipped = NMS:RightThigh,

        ClothingItem = NMS_Pouch1Right,
        ClothingExtraSubmenu = TightRight,
        ClothingItemExtra = NMS.Pouch1Left_Loosen;NMS.Pouch1Left;NMS.Pouch1Left_NoStrap;NMS.Pouch1Right_NoStrap;NMS.Pouch1Right_Loosen,
        ClothingItemExtraOption = LoosenLeft;TightLeft;NoStrapLeft;NoStrapRight;LoosenRight,

        Capacity = 8,
        Weight = 0.4,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch1_Ground,
    }

    item Pouch1Left_Loosen
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch1_1;NMS_Pouch1_2;NMS_Pouch1_3;NMS_Pouch1_4;NMS_Pouch1_5,
        BodyLocation = NMS:LeftThigh,
        CanBeEquipped = NMS:LeftThigh,

        ClothingItem = NMS_Pouch1Left_Loosen,
        ClothingExtraSubmenu = LoosenLeft,
        ClothingItemExtra = NMS.Pouch1Left;NMS.Pouch1Left_NoStrap;NMS.Pouch1Right;NMS.Pouch1Right_NoStrap;NMS.Pouch1Right_Loosen,
        ClothingItemExtraOption = TightLeft;NoStrapLeft;TightRight;NoStrapRight;LoosenRight,

        Capacity = 8,
        Weight = 0.4,

        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch1_Ground,
    }
    item Pouch1Left_NoStrap
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch1_1;NMS_Pouch1_2;NMS_Pouch1_3;NMS_Pouch1_4;NMS_Pouch1_5,
        BodyLocation = NMS:LeftThigh,
        CanBeEquipped = NMS:LeftThigh,

        ClothingItem = NMS_Pouch1Left_NoStrap,
        ClothingExtraSubmenu = NoStrapLeft,
        ClothingItemExtra = NMS.Pouch1Left;NMS.Pouch1Left_Loosen;NMS.Pouch1Right;NMS.Pouch1Right_NoStrap;NMS.Pouch1Right_Loosen,
        ClothingItemExtraOption = TightLeft;LoosenLeft;TightRight;NoStrapRight;LoosenRight,

        Capacity = 8,
        Weight = 0.4,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch1_Ground,
    }
    item Pouch1Left
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        IconsForTexture = NMS_Pouch1_1;NMS_Pouch1_2;NMS_Pouch1_3;NMS_Pouch1_4;NMS_Pouch1_5,
        BodyLocation = NMS:LeftThigh,
        CanBeEquipped = NMS:LeftThigh,

        ClothingItem = NMS_Pouch1Left,
        ClothingExtraSubmenu = TightLeft,
        ClothingItemExtra = NMS.Pouch1Left_NoStrap;NMS.Pouch1Left_Loosen;NMS.Pouch1Right;NMS.Pouch1Right_NoStrap;NMS.Pouch1Right_Loosen,
        ClothingItemExtraOption = NoStrapLeft;LoosenLeft;TightRight;NoStrapRight;LoosenRight,

        Capacity = 8,
        Weight = 0.4,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 85,

        WorldStaticModel = NMS_Pouch1_Ground,
    }

    
    item ThoraxPlateCarrier_Loosen
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_ThoraxPlateCarrier1;NMS_ThoraxPlateCarrier2;NMS_ThoraxPlateCarrier3;NMS_ThoraxPlateCarrier4,

        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        CanHaveHoles = false,
        Insulation = 0.50,
        WindResistance = 0.45,

        BloodLocation = UpperBody,
        BodyLocation = base:torsoextravestbullet,
        
        ClothingItem = NMS_ThoraxPlateCarrier_Loosen,
        ClothingExtraSubmenu = Loosen,
        ClothingItemExtra = NMS.ThoraxPlateCarrier,
        ClothingItemExtraOption = Tight,
        
        ConditionMax = 4,
        ConditionLowerChanceOneIn = 1,
        WorldStaticModel = NMS_ThoraxPlateCarrier_Ground,
        BreakSound = ArmourBreakKevlar,
        BulletHitArmourSound = ArmourFirearmHitKevlar,
        WeaponHitArmourSound = ArmourMeleeHitKevlar,
        Weight = 4.0,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread;base:reloadfastmagazines,
    }
    item ThoraxPlateCarrier
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_ThoraxPlateCarrier1;NMS_ThoraxPlateCarrier2;NMS_ThoraxPlateCarrier3;NMS_ThoraxPlateCarrier4,

        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        CanHaveHoles = false,
        Insulation = 0.50,
        WindResistance = 0.45,

        BloodLocation = UpperBody,
        BodyLocation = base:torsoextravestbullet,
        
        ClothingItem = NMS_ThoraxPlateCarrier,
        ClothingExtraSubmenu = Tight,
        ClothingItemExtra = NMS.ThoraxPlateCarrier_Loosen,
        ClothingItemExtraOption = Loosen,
        
        ConditionMax = 4,
        ConditionLowerChanceOneIn = 1,
        WorldStaticModel = NMS_ThoraxPlateCarrier_Ground,
        BreakSound = ArmourBreakKevlar,
        BulletHitArmourSound = ArmourFirearmHitKevlar,
        WeaponHitArmourSound = ArmourMeleeHitKevlar,
        Weight = 4.0,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread;base:reloadfastmagazines,
    }

    item PlateCarrier_Loosen
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_PlateCarrier1;NMS_PlateCarrier2;NMS_PlateCarrier3;NMS_PlateCarrier4,

        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        CanHaveHoles = false,
        Insulation = 0.50,
        WindResistance = 0.45,

        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        
        ClothingItem = NMS_PlateCarrier_Loosen,
        ClothingExtraSubmenu = Loosen,
        ClothingItemExtra = NMS.PlateCarrier,
        ClothingItemExtraOption = Tight,
        
        ConditionMax = 4,
        ConditionLowerChanceOneIn = 1,
        WorldStaticModel = NMS_PlateCarrier_Ground,
        BreakSound = ArmourBreakKevlar,
        BulletHitArmourSound = ArmourFirearmHitKevlar,
        WeaponHitArmourSound = ArmourMeleeHitKevlar,
        Weight = 5.0,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread;base:reloadfastmagazines,
    }
    item PlateCarrier
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_PlateCarrier1;NMS_PlateCarrier2;NMS_PlateCarrier3;NMS_PlateCarrier4,

        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        CanHaveHoles = false,
        Insulation = 0.50,
        WindResistance = 0.45,

        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravestbullet,
        
        ClothingItem = NMS_PlateCarrier,
        ClothingExtraSubmenu = Tight,
        ClothingItemExtra = NMS.PlateCarrier_Loosen,
        ClothingItemExtraOption = Loosen,
        
        ConditionMax = 4,
        ConditionLowerChanceOneIn = 1,
        WorldStaticModel = NMS_PlateCarrier_Ground,
        BreakSound = ArmourBreakKevlar,
        BulletHitArmourSound = ArmourFirearmHitKevlar,
        WeaponHitArmourSound = ArmourMeleeHitKevlar,
        Weight = 5.0,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread;base:reloadfastmagazines,
    }
    
    item HeavyVest_Loosen
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_HeavyVest1;NMS_HeavyVest2;NMS_HeavyVest3;NMS_HeavyVest4,

        NeckProtectionModifier = 0.5,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        CanHaveHoles = false,
        Insulation = 0.50,
        WindResistance = 0.45,

        BloodLocation = Shirt;Neck;Groin,
        BodyLocation = base:torsoextravestbullet,
        
        ClothingItem = NMS_HeavyVest_Loosen,
        ClothingExtraSubmenu = Loosen,
        ClothingItemExtra = NMS.HeavyVest,
        ClothingItemExtraOption = Tight,
        
        ConditionMax = 4,
        ConditionLowerChanceOneIn = 1,
        WorldStaticModel = NMS_HeavyVest_Ground,
        BreakSound = ArmourBreakKevlar,
        BulletHitArmourSound = ArmourFirearmHitKevlar,
        WeaponHitArmourSound = ArmourMeleeHitKevlar,
        Weight = 6.0,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread;base:reloadfastmagazines,
    }
    item HeavyVest
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = NMS_HeavyVest1;NMS_HeavyVest2;NMS_HeavyVest3;NMS_HeavyVest4,

        NeckProtectionModifier = 0.5,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        CanHaveHoles = false,
        Insulation = 0.50,
        WindResistance = 0.45,

        BloodLocation = Shirt;Neck;Groin,
        BodyLocation = base:torsoextravestbullet,
        
        ClothingItem = NMS_HeavyVest,
        ClothingExtraSubmenu = Tight,
        ClothingItemExtra = NMS.HeavyVest_Loosen,
        ClothingItemExtraOption = Loosen,
        
        ConditionMax = 4,
        ConditionLowerChanceOneIn = 1,
        WorldStaticModel = NMS_HeavyVest_Ground,
        BreakSound = ArmourBreakKevlar,
        BulletHitArmourSound = ArmourFirearmHitKevlar,
        WeaponHitArmourSound = ArmourMeleeHitKevlar,
        Weight = 6.0,
        Researchablerecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
        Tags = base:pickaramidthread;base:reloadfastmagazines,
    }




    item PouchMinion_Right_Loosen
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        Icon = PouchMinion,
        BodyLocation = NMS:RightThigh,
        CanBeEquipped = NMS:RightThigh,

        ClothingItem = NMS_PouchMinion_Right_Loosen,
        ClothingExtraSubmenu = LoosenRight,
        ClothingItemExtra = NMS.PouchMinion_Left_Loosen;NMS.PouchMinion_Left;NMS.PouchMinion_Left_NoStrap;NMS.PouchMinion_Right;NMS.PouchMinion_Right_NoStrap,
        ClothingItemExtraOption = LoosenLeft;TightLeft;NoStrapLeft;TightRight;NoStrapRight,

        Capacity = 14,
        Weight = 0.4,

        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 90,

        WorldStaticModel = NMS_PouchMinion_Ground,
    }
    item PouchMinion_Right_NoStrap
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        Icon = PouchMinion,
        BodyLocation = NMS:RightThigh,
        CanBeEquipped = NMS:RightThigh,

        ClothingItem = NMS_PouchMinion_Right_NoStrap,
        ClothingExtraSubmenu = NoStrapRight,
        ClothingItemExtra = NMS.PouchMinion_Left_Loosen;NMS.PouchMinion_Left;NMS.PouchMinion_Left_NoStrap;NMS.PouchMinion_Right;NMS.PouchMinion_Right_Loosen,
        ClothingItemExtraOption = LoosenLeft;TightLeft;NoStrapLeft;TightRight;LoosenRight,

        Capacity = 14,
        Weight = 0.4,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 90,

        WorldStaticModel = NMS_PouchMinion_Ground,
    }
    item PouchMinion_Right
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        Icon = PouchMinion,
        BodyLocation = NMS:RightThigh,
        CanBeEquipped = NMS:RightThigh,

        ClothingItem = NMS_PouchMinion_Right,
        ClothingExtraSubmenu = TightRight,
        ClothingItemExtra = NMS.PouchMinion_Left_Loosen;NMS.PouchMinion_Left;NMS.PouchMinion_Left_NoStrap;NMS.PouchMinion_Right_NoStrap;NMS.PouchMinion_Right_Loosen,
        ClothingItemExtraOption = LoosenLeft;TightLeft;NoStrapLeft;NoStrapRight;LoosenRight,

        Capacity = 14,
        Weight = 0.4,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 90,

        WorldStaticModel = NMS_PouchMinion_Ground,
    }

    item PouchMinion_Left_Loosen
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        Icon = PouchMinion,
        BodyLocation = NMS:LeftThigh,
        CanBeEquipped = NMS:LeftThigh,

        ClothingItem = NMS_PouchMinion_Left_Loosen,
        ClothingExtraSubmenu = LoosenLeft,
        ClothingItemExtra = NMS.PouchMinion_Left;NMS.PouchMinion_Left_NoStrap;NMS.PouchMinion_Right;NMS.PouchMinion_Right_NoStrap;NMS.PouchMinion_Right_Loosen,
        ClothingItemExtraOption = TightLeft;NoStrapLeft;TightRight;NoStrapRight;LoosenRight,

        Capacity = 14,
        Weight = 0.4,

        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 90,

        WorldStaticModel = NMS_PouchMinion_Ground,
    }
    item PouchMinion_Left_NoStrap
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        Icon = PouchMinion,
        BodyLocation = NMS:LeftThigh,
        CanBeEquipped = NMS:LeftThigh,

        ClothingItem = NMS_PouchMinion_Left_NoStrap,
        ClothingExtraSubmenu = NoStrapLeft,
        ClothingItemExtra = NMS.PouchMinion_Left;NMS.PouchMinion_Left_Loosen;NMS.PouchMinion_Right;NMS.PouchMinion_Right_NoStrap;NMS.PouchMinion_Right_Loosen,
        ClothingItemExtraOption = TightLeft;LoosenLeft;TightRight;NoStrapRight;LoosenRight,

        Capacity = 14,
        Weight = 0.4,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 90,

        WorldStaticModel = NMS_PouchMinion_Ground,
    }
    item PouchMinion_Left
    {
        DisplayCategory = Bag,
        ItemType = base:container,
        Icon = PouchMinion,
        BodyLocation = NMS:LeftThigh,
        CanBeEquipped = NMS:LeftThigh,

        ClothingItem = NMS_PouchMinion_Left,
        ClothingExtraSubmenu = TightLeft,
        ClothingItemExtra = NMS.PouchMinion_Left_NoStrap;NMS.PouchMinion_Left_Loosen;NMS.PouchMinion_Right;NMS.PouchMinion_Right_NoStrap;NMS.PouchMinion_Right_Loosen,
        ClothingItemExtraOption = NoStrapLeft;LoosenLeft;TightRight;NoStrapRight;LoosenRight,

        Capacity = 14,
        Weight = 0.4,


        CloseSound = CloseCargoVest,
        OpenSound = OpenCargoVest,
        PutInSound = StoreItemCargoVest,

        RunSpeedModifier = 1.0,
        WeightReduction = 90,

        WorldStaticModel = NMS_PouchMinion_Ground,
    }

    model NMS_PouchMinion_Ground
    {
        mesh = Static/Clothes/NMS_PouchMinion_Ground,
    }
    model NMS_ThoraxPlateCarrier_Ground
    {
        mesh = Static/Clothes/NMS_ThoraxPlateCarrier_Ground,
    }
    model NMS_PlateCarrier_Ground
    {
        mesh = Static/Clothes/NMS_PlateCarrier_Ground,
    }
    model NMS_HeavyVest_Ground
    {
        mesh = Static/Clothes/NMS_HeavyVest_Ground,
    }
    model NMS_Pouch1_Ground
    {
        mesh = Static/Clothes/NMS_Pouch1_Ground,
    }
    model NMS_Pouch2_Ground
    {
        mesh = Static/Clothes/NMS_Pouch2_Ground,
    }
    model NMS_Helmet_Base_Ground
    {
        mesh = Static/Clothes/NMS_Helmet_Base_Ground,
    }
    model NMS_Helmet_Glasses_Ground
    {
        mesh = Static/Clothes/NMS_Helmet_Glasses_Ground,
    }
    model NMS_Helmet_FaceShield_Ground
    {
        mesh = Static/Clothes/NMS_Helmet_FaceShield_Ground,
    }
    model NMS_2Helmet_Ground
    {
        mesh = Static/Clothes/NMS_2Helmet_Ground,
    }
    model NMS_PouchFront_Ground
    {
        mesh = Static/Clothes/NMS_PouchFront_Ground,
    }
    model NMS_BackpackBig_Ground
    {
        mesh = Static/Clothes/NMS_BackpackBig_Ground,
    }
    model NMS_BackpackSmall_Ground
    {
        mesh = Static/Clothes/NMS_BackpackSmall_Ground,
    }
    
}



         