UI_EN = {
	UI_NEQ_title = "Equipment",
	UI_optionscreen_binding_neq_toggle_equipment = "Open Equipment panel",
	UI_optionscreen_binding_NeatUI Equipment = "NeatUI Equipment",
	UI_NEQ_tip_open = "Open equipment",
	UI_NEQ_tip_close = "Close",
	UI_NEQ_tip_hide_equipped = "Hide equipped items",
	UI_NEQ_tip_show_equipped = "Show equipped items",
	UI_NEQ_tip_dock = "Attach to the inventory",
	UI_NEQ_tip_undock = "Detach the panel",
	UI_NEQ_section_other = "Other",
	UI_NEQ_section_hotbar = "Hotbar",
	UI_NEQ_unequip_all = "Unequip All",
	UI_NEQ_slot_head = "Head",
	UI_NEQ_slot_face = "Face",
	UI_NEQ_slot_torso = "Torso",
	UI_NEQ_slot_vest = "Vest",
	UI_NEQ_slot_back = "Back",
	UI_NEQ_slot_waist = "Waist",
	UI_NEQ_slot_jewelry = "Jewellery",
	UI_NEQ_slot_legs = "Legs",
	UI_NEQ_slot_feet = "Feet",
	UI_NEQ_slot_left_hand = "Left hand",
	UI_NEQ_slot_right_hand = "Right hand",
	UI_NEQ_slot_primary = "Primary",
	UI_NEQ_slot_secondary = "Secondary",
	UI_NEQ_options_title = "NeatUI Equipment",
	UI_NEQ_options_hide_equipped = "Hide equipped items",
	UI_NEQ_options_hide_equipped_tooltip = "Removes the whole equipped section, header row included, from the inventory list.",
	UI_NEQ_options_hide_hotbar = "Hide the hotbar section",
	UI_NEQ_options_hide_hotbar_tooltip = "Hides the hotbar attachment slots at the bottom of the panel.",
	UI_NEQ_options_lock_panel = "Lock the detached panel",
	UI_NEQ_options_lock_panel_tooltip = "Stops the detached panel from being moved or resized.",
	UI_NEQ_options_hide_bag = "Open with the hotkey only",
	UI_NEQ_options_hide_bag_tooltip = "Removes the Equipment button (the figure) from the inventory. The panel then opens with the key set under [NeatUI Equipment] in Options > Key Bindings.",
	UI_NEQ_options_controller_bind = "Open Equipment panel (gamepad)",
	UI_NEQ_equip_all = "Put it all back on",
	UI_NEQ_nothing_worn = "Nothing is being worn",
	UI_NEQ_wardrobe_title = "Wardrobe",
	UI_NEQ_wardrobe_save = "Save current outfit",
	UI_NEQ_wardrobe_load = "Saved outfits",
	UI_NEQ_wardrobe_empty = "No outfits saved yet",
	UI_NEQ_wardrobe_rename = "Rename",
	UI_NEQ_wardrobe_confirm = "Confirm the name",
	UI_NEQ_wardrobe_delete = "Delete",
	UI_NEQ_wardrobe_full = "The wardrobe is full",
	UI_NEQ_wardrobe_nothing = "There is nothing to save",
	UI_NEQ_wardrobe_already = "You are already wearing this outfit",
	UI_NEQ_wardrobe_missing = "%1 pieces missing (%2)",
	UI_NEQ_outfit_default_name = "Outfit",
	UI_NEQ_options_show_on_hover = "Show only on mouse over",
	UI_NEQ_options_show_on_hover_tooltip = "The panel stays rolled up and unrolls when the pointer reaches it, like a sidebar.",
	UI_NEQ_options_follow_inventory = "Detached: open with the inventory",
	UI_NEQ_options_follow_inventory_tooltip = "The detached panel opens and closes together with the inventory window, so the inventory key opens both.",
	UI_NEQ_options_dock_keep_scale = "Attached: keep my size",
	UI_NEQ_options_dock_keep_scale_tooltip = "The attached panel stops resizing itself to reach the bottom of the inventory and keeps the size set with the corner grip.",
	UI_NEQ_options_dock_right = "Attached: on the right of the inventory",
	UI_NEQ_options_dock_right_tooltip = "The attached panel hangs off the right edge of the inventory window instead of the left, and the figure button moves to the right with it.",
	UI_NEQ_options_controller_none = "None",
	UI_NEQ_options_swap_containers = "Swap outfits through containers",
	UI_NEQ_options_swap_containers_tooltip = "When you put on an outfit, each piece you take off goes into a nearby container that already holds something of the same kind, the one its replacement came from first. A piece with no such container stays in your inventory. Nothing is dropped on the floor, and bags are never moved.",
	UI_NEQ_options_no_hotbar = "Leave the hotbar out of outfits",
	UI_NEQ_options_no_hotbar_tooltip = "Every outfit ignores the hotbar, including those already saved: what is attached to it, and the belts and holsters that hold it, are never saved, put on, taken off or moved.",
	UI_NEQ_wardrobe_bags = "Bags",
	UI_NEQ_wardrobe_bags_tip = "Save backpacks and bags with the outfit",
	UI_NEQ_wardrobe_hotbar = "Belt",
	UI_NEQ_wardrobe_hotbar_tip = "Save the belt, holsters and hotbar items with the outfit",
	UI_NEQ_wardrobe_hotbar_locked = "Left out of every outfit in Mod Options",
	UI_NEQ_wardrobe_symbol = "Choose a symbol",
	UI_NEQ_wardrobe_symbol_none = "No symbol",
	UI_NEQ_wardrobe_wear = "Wear",
	UI_NEQ_wardrobe_replace = "Replace with what you have on",
	UI_NEQ_wardrobe_replace_confirm = "Click again to replace",
	UI_NEQ_wardrobe_replaced = "Outfit updated",
	UI_NEQ_wardrobe_collapse = "Roll up to the header when the pointer leaves",
	UI_NEQ_wardrobe_pin = "Keep open",
	UI_NEQ_symbols_marks = "Marks",
	UI_NEQ_symbols_places = "Places",
	UI_NEQ_symbols_loot = "Loot",
	UI_NEQ_symbols_road = "Road",
	UI_NEQ_symbols_tools = "Tools",
	UI_NEQ_symbols_weapons = "Weapons",
	UI_NEQ_symbols_hazard = "Hazards",
	UI_NEQ_symbols_animals = "Animals",
	UI_NEQ_symbols_home = "Furniture",
	UI_NEQ_options_disable = "Turn NeatUI Equipment off",
	UI_NEQ_options_disable_tooltip = "For you only: no figure button, no panel, no shortcut, and the inventory list is drawn by the game again. Saved outfits are kept. Useful on a server where the mod is required.",
	UI_NEQ_options_reset_geometry = "Reset panel size and position",
	UI_NEQ_options_reset_geometry_tooltip = "Puts the panel back on the inventory at its starting size. Use it if the panel has grown past the edge of the screen.",
}
