module badlands
{
    character_trait_definition badlands:bl_meth_addict
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_meth_addict,
        Cost = -8,
        UIName = UI_trait_bl_meth_addict,
        UIDescription = UI_trait_bl_meth_addictdesc,
    }

    character_trait_definition badlands:bl_alcoholic
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_alcoholic,
        Cost = -6,
        UIName = UI_trait_bl_alcoholic,
        UIDescription = UI_trait_bl_alcoholicdesc,
    }

    character_trait_definition badlands:bl_junkie
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_junkie,
        Cost = -6,
        UIName = UI_trait_bl_junkie,
        UIDescription = UI_trait_bl_junkiedesc,
    }

    character_trait_definition badlands:bl_pill_popper
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_pill_popper,
        Cost = -2,
        UIName = UI_trait_bl_pill_popper,
        UIDescription = UI_trait_bl_pill_popperdesc,
    }

    character_trait_definition badlands:bl_gambling_addict
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_gambling_addict,
        Cost = -3,
        UIName = UI_trait_bl_gambling_addict,
        UIDescription = UI_trait_bl_gambling_addictdesc,
    }

    character_trait_definition badlands:bl_chain_smoker
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_chain_smoker,
        Cost = -5,
        UIName = UI_trait_bl_chain_smoker,
        UIDescription = UI_trait_bl_chain_smokerdesc,
        MutuallyExclusiveTraits = badlands:bl_iron_lungs;base:athletic;base:smoker,
        GrantedTraits = base:smoker,
    }

    character_trait_definition badlands:bl_functional_addict
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_functional_addict,
        Cost = 2,
        UIName = UI_trait_bl_functional_addict,
        UIDescription = UI_trait_bl_functional_addictdesc,
    }

    character_trait_definition badlands:bl_ptsd
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_ptsd,
        Cost = 2,
        UIName = UI_trait_bl_ptsd,
        UIDescription = UI_trait_bl_ptsddesc,
        MutuallyExclusiveTraits = badlands:bl_dead_shot;badlands:bl_deer_hunter;badlands:bl_gun_nut;badlands:bl_tremors;badlands:bl_war_never_ends;base:desensitized;base:hunter;base:target_shooter,
        XPBoosts = Aiming=1;Reloading=1,
    }

    character_trait_definition badlands:bl_war_never_ends
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_war_never_ends,
        Cost = -3,
        UIName = UI_trait_bl_war_never_ends,
        UIDescription = UI_trait_bl_war_never_endsdesc,
        MutuallyExclusiveTraits = badlands:bl_ptsd;base:desensitized,
    }

    character_trait_definition badlands:bl_night_terrors
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_night_terrors,
        Cost = -4,
        UIName = UI_trait_bl_night_terrors,
        UIDescription = UI_trait_bl_night_terrorsdesc,
    }

    character_trait_definition badlands:bl_survivor_guilt
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_survivor_guilt,
        Cost = -6,
        UIName = UI_trait_bl_survivor_guilt,
        UIDescription = UI_trait_bl_survivor_guiltdesc,
    }

    character_trait_definition badlands:bl_old_scars
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_old_scars,
        Cost = -3,
        UIName = UI_trait_bl_old_scars,
        UIDescription = UI_trait_bl_old_scarsdesc,
    }

    character_trait_definition badlands:bl_abandonment_issues
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_abandonment_issues,
        Cost = -4,
        UIName = UI_trait_bl_abandonment_issues,
        UIDescription = UI_trait_bl_abandonment_issuesdesc,
    }

    character_trait_definition badlands:bl_clinical_depression
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_clinical_depression,
        Cost = -6,
        UIName = UI_trait_bl_clinical_depression,
        UIDescription = UI_trait_bl_clinical_depressiondesc,
    }

    character_trait_definition badlands:bl_anxiety_disorder
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_anxiety_disorder,
        Cost = -2,
        UIName = UI_trait_bl_anxiety_disorder,
        UIDescription = UI_trait_bl_anxiety_disorderdesc,
        MutuallyExclusiveTraits = badlands:bl_psychopath;badlands:bl_sociopath;badlands:bl_stone_cold;base:desensitized,
    }

    character_trait_definition badlands:bl_panic_attacks
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_panic_attacks,
        Cost = -4,
        UIName = UI_trait_bl_panic_attacks,
        UIDescription = UI_trait_bl_panic_attacksdesc,
        MutuallyExclusiveTraits = badlands:bl_psychopath;badlands:bl_sociopath;badlands:bl_stone_cold;base:desensitized,
    }

    character_trait_definition badlands:bl_paranoid
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_paranoid,
        Cost = 3,
        UIName = UI_trait_bl_paranoid,
        UIDescription = UI_trait_bl_paranoiddesc,
        XPBoosts = Sneak=1;Lightfoot=1,
    }

    character_trait_definition badlands:bl_schizophrenic
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_schizophrenic,
        Cost = -4,
        UIName = UI_trait_bl_schizophrenic,
        UIDescription = UI_trait_bl_schizophrenicdesc,
    }

    character_trait_definition badlands:bl_bipolar
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_bipolar,
        Cost = -5,
        UIName = UI_trait_bl_bipolar,
        UIDescription = UI_trait_bl_bipolardesc,
    }

    character_trait_definition badlands:bl_ocd
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_ocd,
        Cost = 6,
        UIName = UI_trait_bl_ocd,
        UIDescription = UI_trait_bl_ocddesc,
        XPBoosts = Maintenance=2,
    }

    character_trait_definition badlands:bl_hypochondriac
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_hypochondriac,
        Cost = 2,
        UIName = UI_trait_bl_hypochondriac,
        UIDescription = UI_trait_bl_hypochondriacdesc,
        XPBoosts = Doctor=2,
    }

    character_trait_definition badlands:bl_dissociative
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_dissociative,
        Cost = -4,
        UIName = UI_trait_bl_dissociative,
        UIDescription = UI_trait_bl_dissociativedesc,
    }

    character_trait_definition badlands:bl_catatonic_episodes
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_catatonic_episodes,
        Cost = -5,
        UIName = UI_trait_bl_catatonic_episodes,
        UIDescription = UI_trait_bl_catatonic_episodesdesc,
        MutuallyExclusiveTraits = badlands:bl_epileptic;badlands:bl_narcoleptic,
    }

    character_trait_definition badlands:bl_split_personality
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_split_personality,
        Cost = -2,
        UIName = UI_trait_bl_split_personality,
        UIDescription = UI_trait_bl_split_personalitydesc,
    }

    character_trait_definition badlands:bl_tourettes
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_tourettes,
        Cost = -1,
        UIName = UI_trait_bl_tourettes,
        UIDescription = UI_trait_bl_tourettesdesc,
    }

    character_trait_definition badlands:bl_death_wish
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_death_wish,
        Cost = -7,
        UIName = UI_trait_bl_death_wish,
        UIDescription = UI_trait_bl_death_wishdesc,
        MutuallyExclusiveTraits = badlands:bl_will_to_live,
    }

    character_trait_definition badlands:bl_short_fuse
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_short_fuse,
        Cost = 4,
        UIName = UI_trait_bl_short_fuse,
        UIDescription = UI_trait_bl_short_fusedesc,
        MutuallyExclusiveTraits = badlands:bl_even_keel,
        XPBoosts = Blunt=1;SmallBlunt=1,
    }

    character_trait_definition badlands:bl_glass_case_of_emotion
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_glass_case_of_emotion,
        Cost = -4,
        UIName = UI_trait_bl_glass_case_of_emotion,
        UIDescription = UI_trait_bl_glass_case_of_emotiondesc,
        MutuallyExclusiveTraits = badlands:bl_even_keel;badlands:bl_psychopath;badlands:bl_sociopath;badlands:bl_stone_cold,
    }

    character_trait_definition badlands:bl_sociopath
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_sociopath,
        Cost = 3,
        UIName = UI_trait_bl_sociopath,
        UIDescription = UI_trait_bl_sociopathdesc,
        MutuallyExclusiveTraits = badlands:bl_anxiety_disorder;badlands:bl_glass_case_of_emotion;badlands:bl_panic_attacks;badlands:bl_psychopath;badlands:bl_squeamish;badlands:bl_stone_cold,
    }

    character_trait_definition badlands:bl_psychopath
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_psychopath,
        Cost = 4,
        UIName = UI_trait_bl_psychopath,
        UIDescription = UI_trait_bl_psychopathdesc,
        MutuallyExclusiveTraits = badlands:bl_anxiety_disorder;badlands:bl_glass_case_of_emotion;badlands:bl_panic_attacks;badlands:bl_sociopath;badlands:bl_squeamish;badlands:bl_stone_cold,
    }

    character_trait_definition badlands:bl_stone_cold
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_stone_cold,
        Cost = 2,
        UIName = UI_trait_bl_stone_cold,
        UIDescription = UI_trait_bl_stone_colddesc,
        MutuallyExclusiveTraits = badlands:bl_anxiety_disorder;badlands:bl_even_keel;badlands:bl_faithful;badlands:bl_glass_case_of_emotion;badlands:bl_medicated_stable;badlands:bl_panic_attacks;badlands:bl_psychopath;badlands:bl_sociopath;badlands:bl_squeamish,
    }

    character_trait_definition badlands:bl_even_keel
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_even_keel,
        Cost = 2,
        UIName = UI_trait_bl_even_keel,
        UIDescription = UI_trait_bl_even_keeldesc,
        MutuallyExclusiveTraits = badlands:bl_faithful;badlands:bl_glass_case_of_emotion;badlands:bl_medicated_stable;badlands:bl_short_fuse;badlands:bl_stone_cold,
    }

    character_trait_definition badlands:bl_will_to_live
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_will_to_live,
        Cost = 4,
        UIName = UI_trait_bl_will_to_live,
        UIDescription = UI_trait_bl_will_to_livedesc,
        MutuallyExclusiveTraits = badlands:bl_death_wish,
    }

    character_trait_definition badlands:bl_medicated_stable
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_medicated_stable,
        Cost = 4,
        UIName = UI_trait_bl_medicated_stable,
        UIDescription = UI_trait_bl_medicated_stabledesc,
        MutuallyExclusiveTraits = badlands:bl_even_keel;badlands:bl_faithful;badlands:bl_stone_cold,
    }

    character_trait_definition badlands:bl_faithful
    {
        IsProfessionTrait = false,
        DisabledInMultiplayer = false,
        CharacterTrait = badlands:bl_faithful,
        Cost = 1,
        UIName = UI_trait_bl_faithful,
        UIDescription = UI_trait_bl_faithfuldesc,
        MutuallyExclusiveTraits = badlands:bl_even_keel;badlands:bl_medicated_stable;badlands:bl_stone_cold,
    }
}
