module Base
{
    character_trait_definition base:burglar
    {
        IsProfessionTrait = true,
        DisabledInMultiplayer = false,
        CharacterTrait = base:burglar,
        Cost = 0,
        UIName = UI_prof_Burglar,
        UIDescription = UI_trait_BurglarDesc,
        GrantedRecipes = NeatLockpick_CreateLockpick,
    }
}
