module Base
{
    character_profession_definition base:burglar
    {
        CharacterProfession = base:burglar,
        Cost = -6,
        UIName = UI_prof_Burglar,
        UIDescription = UI_profdesc_burglar,
        IconPathName = profession_burglar2,
        GrantedTraits = base:burglar,
        XPBoosts = Nimble=2;Sneak=2;Lightfoot=2;Lockpicking=1,
        GrantedRecipes = MakeForearmMagazineArmor;MakeThighMagazineArmor;MakeShinMagazineArmor;MakeBodyMagazineArmor;MakeGlassShiv;MakeShiv;MakeToothbrushShiv;CopyBuildingKey;MakeHollowBook;MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor;Hemp Growing Season;MakeScrewdriver;MakeBlankID;MakeImprovisedLighter,
    }
}
