VERSION = 1,

option ZCollision.MaxHitboxes
{
    type = integer,
    min = 3,
    max = 15,
    default = 6,
    page = ZCollision,
    translation = ZCollision_MaxHitboxes,
}

option ZCollision.MaxDistanceFromPlayer
{
    type = integer,
    min = 3,
    max = 15,
    default = 6,
    page = ZCollision,
    translation = ZCollision_MaxDistanceFromPlayer,
}

option ZCollision.BaseRadius
{
    type = double,
    min = 0.01,
    max = 0.99,
    default = 0.46,
    page = ZCollision,
    translation = ZCollision_BaseRadius,
}

option ZCollision.BasePushForce
{
    type = double,
    min = 0.01,
    max = 0.99,
    default = 0.05,
    page = ZCollision,
    translation = ZCollision_BasePushForce,
}

option ZCollision.StunRadius
{
    type = double,
    min = 0.01,
    max = 0.99,
    default = 0.65,
    page = ZCollision,
    translation = ZCollision_StunRadius,
}

option ZCollision.StunPushForce
{
    type = double,
    min = 0.01,
    max = 0.99,
    default = 0.19,
    page = ZCollision,
    translation = ZCollision_StunPushForce,
}

option ZCollision.FallingRadius
{
    type = double,
    min = 0.01,
    max = 0.99,
    default = 0.75,
    page = ZCollision,
    translation = ZCollision_FallingRadius,
}

option ZCollision.FallingPushForce
{
    type = double,
    min = 0.01,
    max = 0.99,
    default = 0.24,
    page = ZCollision,
    translation = ZCollision_FallingPushForce,
}

option ZCollision.DebugMode
{
    type = boolean,
    default = false,
    page = ZCollision,
    translation = ZCollision_DebugMode,
}