module Base
{

/************************SHOTGUNS************************/
	item Shotgun
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	4.0,
		Icon	=	ShotgunVFE,
		AimingMod	=	2.0,
		AimingPerkCritModifier	=	2,
		AimingPerkHitChanceModifier	=	4,
		AimReleaseSound	=	JS2000ShotgunAimRelease,
		Aimingtime	=	40,
		AmmoBox	=	Base.ShotgunShellsBox,
		AmmoType	=	base:shotgun_shells,
		AngleFalloff	=	false,
		AttachmentType	=	Rifle,
		BreakSound	=	JS2000ShotgunBreak,
		BringToBearSound	=	JS2000ShotgunBringToBear,
		ClickSound	=	JS2000ShotgunJam,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	3,
		CriticalChance	=	70.0,
		DoorDamage	=	30,
		DropSound	=	JS2000ShotgunDrop,
		EjectAmmoSound	=	JS2000ShotgunEjectAmmo,
		EjectAmmoStartSound	=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound	=	JS2000ShotgunEjectAmmoStop,
		EquipSound	=	JS2000ShotgunEquip,
		FireMode	=	Single,
		HitChance	=	65,
		HitSound	=	BulletImpact,
		ImpactSound	=	null,
		InsertAmmoSound	=	JS2000ShotgunInsertAmmo,
		InsertAmmoStartSound	=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound	=	JS2000ShotgunInsertAmmoStop,
		IsAimedFirearm	=	true,
		IsAimedHandWeapon	=	true,
		JamGunChance	=	1.6,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	8.0,
		MaxAmmo	=	4,
		MaxDamage	=	2.2,
		MaxHitcount	=	9,
		MaxRange	=	16,
		MinSightRange	=	3,
		MaxSightRange	=	8.0,
		MetalValue	=	45.0,
		MinAngle	=	0.9,
		MinDamage	=	1.5,
		MinRange	=	0.61,
		ModelWeaponPart	=	ChokeTubeFull ChokeTube choketube choketube,
		ModelWeaponPart	=	ChokeTubeImproved ChokeTube choketube choketube,
		ModelWeaponPart	=	ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart	=	ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart	=	Sling Sling_Shotgun sling sling,
		ModelWeaponPart	=	Sling2 Sling2_Shotgun sling sling,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun,
		Projectilecount	=	9,
		ProjectileSpread	=	1.0,
		ProjectileWeightCenter	=	1.0,
		PiercingBullets	=	false,
		PushBackMod	=	0.8,
		RackAfterShoot	=	true,
		RackSound	=	JS2000ShotgunRack,
		RangeFalloff	=	true,
		Ranged	=	true,
		RecoilDelay	=	25,
		Reloadtime	=	25,
		RequiresEquippedBothHands	=	true,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	JS2000ShotgunCartridgeFall,
		SoundGain	=	2.0,
		SoundRadius	=	70,
		SoundVolume	=	70,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	5,
		StopPower	=	20.0,
		SubCategory	=	Firearm,
		SwingSound	=	JS2000ShotgunShoot,
		Swingtime	=	2.0,
		TwoHandWeapon	=	true,
		UnequipSound	=	JS2000ShotgunUnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	shotgun,
		WeaponSprite	=	Shotgun,
		Tags	=	base:hasmetal;base:firearm,
	}
	
    item Shotgun2
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	Shotgun2,
		SoundVolume	=	70,
		MinAngle	=	0.9,
		ItemType	=	base:weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun,
		ProjectileCount	=	9,
		ProjectileSpread	=	1.0,
		ProjectileWeightCenter	=	1.0,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	4.2,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		MinDamage	=	1.5,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	9,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	M590 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	70,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Shotgun2VFER,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 2,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 25,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 7,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = base:shotgun_shells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_Shotgun sling sling,
		ModelWeaponPart = Sling2 Sling2_Shotgun sling sling,
        StopPower = 20,
	}
	
	item Shotgun2Bayonet
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.37,
        WeaponSprite	=	Shotgun2M9,
        MinAngle	=	0.8,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Spear,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	4.7,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	M590 Shotgun,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Shotgun2BayonetVFER,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AmmoType = base:shotgun_shells,
		EnduranceMod	=	1.2,
        BreakSound  =   GardenForkBreak,
        HitFloorSound	=	GardenForkHit,
        ImpactSound	=	GardenForkHit,
        DoorHitSound = GardenForkHit,
        HitSound	=	GardenForkHit,
        SwingSound = GardenForkSwing,
		ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_Shotgun sling sling,
		ModelWeaponPart = Sling2 Sling2_Shotgun sling sling,
        AttachmentType = Rifle,
    }
	
	item ShotgunSemi
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	ShotgunSemi,
		SoundVolume	=	70,
		MinAngle	=	0.9,
		ItemType	=	base:weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun,
		ProjectileCount	=	9,
		ProjectileSpread	=	1.0,
		ProjectileWeightCenter	=	1.0,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	4.4,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		MinDamage	=	1.5,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	9,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	JS-2000 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	70,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ShotgunSemi,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 14,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 4,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = base:shotgun_shells,
        WeaponReloadType = shotgun,
        JamGunChance = 2.4,
        AttachmentType = Rifle,
		FireMode = Single,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_Shotgun sling sling,
		ModelWeaponPart = Sling2 Sling2_Shotgun sling sling,
        StopPower = 20,
	}
	
	item ShotgunSemi2
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	ShotgunSemi2,
		SoundVolume	=	70,
		MinAngle	=	0.9,
		ItemType	=	base:weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun,
		ProjectileCount	=	9,
		ProjectileSpread	=	1.0,
		ProjectileWeightCenter	=	1.0,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	4.6,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		MinDamage	=	1.5,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	9,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	JS-2000 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	70,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ShotgunSemi2,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 14,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 7,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = base:shotgun_shells,
        WeaponReloadType = shotgun,
        JamGunChance = 2.4,
        AttachmentType = Rifle,
		FireMode = Single,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_Shotgun sling sling,
		ModelWeaponPart = Sling2 Sling2_Shotgun sling sling,
        StopPower = 20,
	}
	
	item ShotgunSawnoff
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	3.0,
		Icon	=	ShotgunSawnoffVFE,
		AimingPerkCritModifier	=	2,
		AimingPerkHitChanceModifier	=	5,
		AimReleaseSound	=	SawnOffJS2000ShotgunAimRelease,
		Aimingtime	=	25,
		AmmoBox	=	Base.ShotgunShellsBox,
		AmmoType	=	base:shotgun_shells,
		AngleFalloff	=	true,
		AttachmentType	=	Rifle,
		BreakSound	=	SawnOffJS2000ShotgunBreak,
		BringToBearSound	=	SawnOffJS2000ShotgunBringToBear,
		ClickSound	=	SawnOffJS2000ShotgunJam,
		ClipSize	=	4,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	3,
		CriticalChance	=	50.0,
		DoorDamage	=	30,
		DropSound	=	SawnOffJS2000ShotgunDrop,
		EquipSound	=	SawnOffJS2000ShotgunEquip,
		FireMode	=	Single,
		HitChance	=	70,
		HitSound	=	BulletImpact,
		IdleAnim	=	Idle_Weapon2,
		ImpactSound	=	null,
		InsertAmmoSound	=	SawnOffJS2000ShotgunInsertAmmo,
		IsAimedFirearm	=	true,
		JamGunChance	=	1.6,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	8.0,
		MaxAmmo	=	4,
		MaxDamage	=	2.0,
		MaxHitcount	=	9,
		MaxRange	=	12,
		MinSightRange	=	3,
		MaxSightRange	=	3.0,
		MetalValue	=	35.0,
		MinAngle	=	0.9,
		MinDamage	=	1.3,
		MinRange	=	0.61,
		ModelWeaponPart	=	ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart	=	ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart	=	Sling Sling_Shotgun sling sling,
		ModelWeaponPart	=	Sling2 Sling2_Shotgun sling sling,
		MinimumSwingtime	=	2.0,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun_sawed_off,
		NPCSoundBoost	=	1.5,
		Projectilecount	=	9,
		ProjectileSpread	=	1.5,
		ProjectileWeightCenter	=	1.0,
		PiercingBullets	=	false,
		PushBackMod	=	0.9,
		RackAfterShoot	=	true,
		RackSound	=	SawnOffJS2000ShotgunRack,
		RangeFalloff	=	true,
		Ranged	=	true,
		RecoilDelay	=	26,
		Reloadtime	=	25,
		RequiresEquippedBothHands	=	true,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	SawnOffJS2000ShotgunCartridgeFall,
		SoundGain	=	2.0,
		SoundRadius	=	80,
		SoundVolume	=	80,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	5,
		StopPower	=	20.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Rifle,
		SwingSound	=	SawnOffJS2000ShotgunShoot,
		Swingtime	=	2.0,
		ToHitModifier	=	2.5,
		TwoHandWeapon	=	true,
		UnequipSound	=	SawnOffJS2000ShotgunUnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	shotgun,
		WeaponSprite	=	ShotgunSawnOff,
		Tags	=	base:hasmetal;base:firearm;BlockIrons,
		DisplayName	=	Sawed-off M500 Shotgun,
	}

	
	item ShotgunSawnoffNoStock
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	12,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	ShotgunSawnoffNoStock,
		SoundVolume	=	80,
		MinAngle	=	0.657,
		ItemType	=	base:weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	2.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun_sawed_off,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	9,
		ProjectileSpread	=	1.5,
		ProjectileWeightCenter	=	1.0,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	2.5,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	9,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	Sawed-Off M500 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = SawnOffJS2000ShotgunBringToBear,
		SwingSound	=	SawnOffJS2000ShotgunShoot,
		HitSound = BulletHitBody,
		ClickSound = SawnOffJS2000ShotgunJam,
		SoundRadius	=	80,
		MinDamage	=	1.5,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ShotgunSawnoffNoStock,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 50,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 2,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 26,
        SoundGain = 2,
        ClipSize = 4,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffJS2000ShotgunBreak,
        ShellFallSound = SawnOffJS2000ShotgunCartridgeFall,
        MetalValue = 35,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 4,
		EquipSound = SawnOffJS2000ShotgunEquip,
		UnequipSound = SawnOffJS2000ShotgunUnEquip,
        InsertAmmoSound = SawnOffJS2000ShotgunInsertAmmo,
        RackSound = SawnOffJS2000ShotgunRack,
        AmmoType = base:shotgun_shells,
        WeaponReloadType = shotgun,
		ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
        RackAfterShoot = TRUE,
        JamGunChance = 1.6,
        AttachmentType = Holster,
        StopPower = 20,
		Tags = BlockSling;BlockIrons,
	}
	
	item DoubleBarrelShotgun
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	4.0,
		Icon	=	DoubleBarrelShotgunVFE,
		AimingMod	=	2.0,
		AimingPerkCritModifier	=	2,
		AimingPerkHitChanceModifier	=	4,
		AimReleaseSound	=	DoubleBarrelShotgunAimRelease,
		Aimingtime	=	40,
		AmmoBox	=	Base.ShotgunShellsBox,
		AmmoType	=	base:shotgun_shells,
		AngleFalloff	=	true,
		AttachmentType	=	Rifle,
		BreakSound	=	DoubleBarrelShotgunBreak,
		BringToBearSound	=	DoubleBarrelShotgunBringToBear,
		ClickSound	=	DoubleBarrelShotgunJam,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	3,
		CriticalChance	=	70.0,
		DoorDamage	=	30,
		DropSound	=	DoubleBarrelShotgunDrop,
		EjectAmmoSound	=	DoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound	=	DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound	=	DoubleBarrelShotgunEjectAmmoStop,
		EquipSound	=	DoubleBarrelShotgunEquip,
		FireMode	=	Single,
		HaveChamber	=	false,
		needtobeclosedoncereload	=	true,
		HitChance	=	65,
		HitSound	=	BulletImpact,
		ImpactSound	=	null,
		InsertAllBulletsReload	=	true,
		InsertAmmoSound	=	DoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound	=	DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound	=	DoubleBarrelShotgunInsertAmmoStop,
		IsAimedFirearm	=	true,
		IsAimedHandWeapon	=	true,
		JamGunChance	=	0,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	8.0,
		MaxAmmo	=	2,
		MaxDamage	=	2.2,
		MaxHitcount	=	9,
		MaxRange	=	18,
		MinSightRange	=	3,
		MaxSightRange	=	9.0,
		MetalValue	=	45.0,
		MinAngle	=	0.9,
		MinDamage	=	1.5,
		MinRange	=	0.67,
		ModelWeaponPart	=	ShellStraps ShellLoops bulletloops bulletloops,
		ModelWeaponPart	=	Sling Sling_Doublebarrel sling sling,
		ModelWeaponPart	=	Sling2 Sling2_Doublebarrel sling sling,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel,
		Projectilecount	=	9,
		ProjectileSpread	=	0.6,
		ProjectileWeightCenter	=	1.0,
		PiercingBullets	=	false,
		PushBackMod	=	0.8,
		RackAfterShoot	=	false,
		RangeFalloff	=	true,
		Ranged	=	true,
		RecoilDelay	=	10,
		Reloadtime	=	25,
		RequiresEquippedBothHands	=	true,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	DoubleBarrelShotgunCartridgeFall,
		SoundGain	=	2.0,
		SoundRadius	=	70,
		SoundVolume	=	70,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	5,
		StopPower	=	40.0,
		SubCategory	=	Firearm,
		SwingSound	=	DoubleBarrelShotgunShoot,
		Swingtime	=	2.0,
		TwoHandWeapon	=	true,
		UnequipSound	=	DoubleBarrelShotgunUnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	doublebarrelshotgun,
		WeaponSprite	=	DoubleBarrelShotgun,
		Tags	=	base:hasmetal;base:firearm,
		ManuallyRemoveSpentRounds	=	TRUE,
	}
	
	item DoubleBarrelShotgunSawnoff
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	3.0,
		Icon	=	DoubleBarrelShotgunSawnoffsVFE,
		AimingMod	=	2.0,
		AimingPerkCritModifier	=	1,
		AimingPerkHitChanceModifier	=	4,
		Aimingtime	=	25,
		AimReleaseSound	=	SawnOffDoubleBarrelShotgunAimRelease,
		AmmoBox	=	Base.ShotgunShellsBox,
		AmmoType	=	base:shotgun_shells,
		AngleFalloff	=	true,
		AttachmentType	=	Rifle,
		BreakSound	=	SawnOffDoubleBarrelShotgunBreak,
		BringToBearSound	=	SawnOffDoubleBarrelShotgunBringToBear,
		ClickSound	=	SawnOffDoubleBarrelShotgunJam,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	3,
		CriticalChance	=	60,
		DoorDamage	=	30,
		DropSound	=	SawnOffDoubleBarrelShotgunDrop,
		EjectAmmoSound	=	SawnOffDoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound	=	SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound	=	SawnOffDoubleBarrelShotgunEjectAmmoStop,
		EquipSound	=	SawnOffDoubleBarrelShotgunEquip,
		FireMode	=	Single,
		HaveChamber	=	false,
		needtobeclosedoncereload	=	true,
		HitChance	=	70,
		ImpactSound	=	null,
		InsertAllBulletsReload	=	true,
		InsertAmmoSound	=	SawnOffDoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound	=	SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound	=	SawnOffDoubleBarrelShotgunInsertAmmoStop,
		IsAimedFirearm	=	true,
		IsAimedHandWeapon	=	true,
		JamGunChance	=	0,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	8.0,
		MaxAmmo	=	2,
		MaxDamage	=	1.8,
		MaxHitcount	=	9,
		MaxRange	=	14,
		MinSightRange	=	3,
		MaxSightRange	=	3.0,
		MetalValue	=	45.0,
		MinAngle	=	0.9,
		MinDamage	=	1.2,
		MinRange	=	0.67,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
		Projectilecount	=	9,
		ProjectileSpread	=	2.0,
		ProjectileWeightCenter	=	1.0,
		PiercingBullets	=	false,
		PushBackMod	=	0.8,
		RackAfterShoot	=	false,
		RangeFalloff	=	true,
		Ranged	=	true,
		RecoilDelay	=	10,
		Reloadtime	=	25,
		RequiresEquippedBothHands	=	true,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	SawnOffDoubleBarrelShotgunCartridgeFall,
		SoundGain	=	2.0,
		SoundRadius	=	80,
		SoundVolume	=	80,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	5,
		StopPower	=	40.0,
		SubCategory	=	Firearm,
		SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
		Swingtime	=	2.0,
		TwoHandWeapon	=	true,
		UnequipSound	=	SawnOffDoubleBarrelShotgunUnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	doublebarrelshotgunsawn,
		WeaponSprite	=	ShotgunDoubleBarrelSawn,
		Tags	=	base:hasmetal;base:firearm;BlockSling;BlockIrons,
		ModelWeaponPart	=	ShellStraps ShellLoops bulletloops bulletloops,
		ManuallyRemoveSpentRounds	=	TRUE,
	}
	
	item DoubleBarrelShotgunSawnoffNoStock
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	14,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	ShotgunDoubleBarrelSawnNoStock,
        SoundVolume	=	80,
        MinAngle	=	0.657,
        ItemType	=	base:weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_shotgun_double_barrel_sawed_off,
        ProjectileCount	=	9,
        ProjectileSpread	=	2.0,
        ProjectileWeightCenter	=	1.0,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	2.5,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	9,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
		ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	80,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	DoubleBarrelShotgunSawnoffsNoStockVFE,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 60,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 1,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
        InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
        AmmoType = base:shotgun_shells,
        WeaponReloadType = doublebarrelshotgunsawn,
        JamGunChance = 0,
        AttachmentType = Holster,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		ManuallyRemoveSpentRounds = TRUE,
        StopPower = 40,
		Tags = BlockSling;BlockIrons,
        }
		
	item Spas12
    {
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	Spas12,
		SoundVolume	=	70,
		MinAngle	=	0.9,
		ItemType	=	base:weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun,
		ProjectileCount	=	9,
		ProjectileSpread	=	1.0,
		ProjectileWeightCenter	=	1.0,
		ConditionLowerChanceOneIn	=	108,
		Weight	=	4.6,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	9,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
		DisplayName	=	SP-12 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	1,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
        SoundRadius	=	70,
        MinDamage	=	1.6,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Spas12,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 12,
		SoundGain = 2,
        ClipSize = 7,
        ReloadTime = 28,
        AimingTime = 18,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoType = base:shotgun_shells,
        WeaponReloadType = shotgun,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 7,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = Sling Sling_Spas sling sling,
		ModelWeaponPart = Sling2 Sling2_Spas sling sling,
        StopPower = 20,
	}
	
	item Spas12Folded
    {
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	Spas12Folded,
		SoundVolume	=	70,
		MinAngle	=	0.9,
		ItemType	=	base:weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun,
		ProjectileCount	=	9,
		ProjectileSpread	=	1.0,
		ProjectileWeightCenter	=	1.0,
		ConditionLowerChanceOneIn	=	108,
		Weight	=	3.8,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	9,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
		DisplayName	=	SP-12 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	1,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
        SoundRadius	=	70,
        MinDamage	=	1.6,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Spas12Folded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 50,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 1,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 12,
		SoundGain = 2,
        ClipSize = 7,
        ReloadTime = 28,
        AimingTime = 8,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoType = base:shotgun_shells,
        WeaponReloadType = shotgun,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 7,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = Sling Sling_Spas sling sling,
		ModelWeaponPart = Sling2 Sling2_Spas sling sling,
        StopPower = 20,
		}
		
	item ShotgunSilent
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	12,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	ShotgunSilent,
		SoundVolume	=	45,
		MinAngle	=	0.9,
		ItemType	=	base:weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun,
		ProjectileCount	=	9,
		ProjectileSpread	=	1.0,
		ProjectileWeightCenter	=	1.0,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	4.6,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MinDamage	=	1.4,
        MaxDamage	=	2.1,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	9,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	Coin Flip,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	SuppressedShot2,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	45,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ShotgunSilent,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 25,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 19,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 4,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = base:shotgun_shells,
        WeaponReloadType = shotgun,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_Shotgun sling sling,
		ModelWeaponPart = Sling2 Sling2_Shotgun sling sling,
        JamGunChance = 2.4,
        AttachmentType = Rifle,
		FireMode = Single,
        StopPower = 20,
	}
	
/************************RIFLES************************/

	item AK47Unfolded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	AK47Unfolded,
        SoundVolume	=	85,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=117,
        Weight	=	3.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK47 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	1.7,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK47Unfolded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.0,
        SoundGain = 2,
        ClipSize = 30,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.762Clip,
        AmmoType = vfe:bullets_762,
        WeaponReloadType = boltaction,
        JamGunChance = 0.8,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 762Box,
        MaxAmmo = 30,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762,
		ModelWeaponPart = Sling Sling_AK47Folding sling sling,
		ModelWeaponPart = Sling2 Sling2_AK47Folding sling sling,
        AttachmentType = Rifle,
        StopPower = 2,
	}

    item AK47Folded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	AK47Folded,
        SoundVolume	=	85,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=117,
        Weight	=	3.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK47 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
	    BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	1.7,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK47Folded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 20,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 28,
        HitChance = 40,
        AimingPerkHitChanceModifier = 14,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1.6,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.0,
        SoundGain = 2,
        ClipSize = 30,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.762Clip,
        AmmoType = vfe:bullets_762,
        WeaponReloadType = boltaction,
        JamGunChance = 0.8,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 762Box,
        MaxAmmo = 30,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762,
		ModelWeaponPart = Sling Sling_AK47Folding sling sling,
		ModelWeaponPart = Sling2 Sling2_AK47Folding sling sling,
        AttachmentType = Rifle,
        StopPower = 2,
	}
	
	item AK47
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	AK47Solid,
        SoundVolume	=	85,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=117,
        Weight	=	4.1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK47 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	1.7,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK47Solid,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.0,
        SoundGain = 2,
        ClipSize = 30,
        ReloadTime = 25,
        AimingTime = 35,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.762Clip,
        AmmoType = vfe:bullets_762,
        WeaponReloadType = boltaction,
        JamGunChance = 0.8,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 762Box,
        MaxAmmo = 30,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762,
		ModelWeaponPart = Sling Sling_AK47 sling sling,
		ModelWeaponPart = Sling2 Sling2_AK47 sling sling,
        AttachmentType = Rifle,
        StopPower = 2,
	}
	
	item MAK90
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	MAK90,
        SoundVolume	=	85,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=100,
        Weight	=	4.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MAK-90 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	1.7,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MAK90,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 6,
        SoundGain = 2,
        ClipSize = 30,
        ReloadTime = 25,
        AimingTime = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.762Clip,
        AmmoType = vfe:bullets_762,
        WeaponReloadType = boltaction,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
		FireMode = Single,
        AmmoBox = 762Box,
        MaxAmmo = 30,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762,
		ModelWeaponPart = Sling Sling_MAK90 sling sling,
		ModelWeaponPart = Sling2 Sling2_MAK90 sling sling,
        AttachmentType = Rifle,
        StopPower = 2,
	}

	item SKS
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	SKS,
        SoundVolume	=	80,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	92,
        Weight	=	4.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	SKS Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = M14Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	80,
        MinDamage	=	1.7,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SKS,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 35,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.4,
        RecoilDelay = 9,
        SoundGain = 2,
        ClipSize = 9,
        ReloadTime = 25,
        AimingTime = 15,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR700InsertAmmo,
        EjectAmmoSound = MSR700EjectAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoType = vfe:bullets_762,
        WeaponReloadType = boltactionnomag,
        JamGunChance = 1.4,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 762Box,
        MaxAmmo = 9,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Bipod Bipod bipod bipod,
		ModelWeaponPart = Sling Sling_SKS sling sling,
		ModelWeaponPart = Sling2 Sling2_SKS sling sling,
        StopPower = 2,
	}
	
	item SKSSpiker
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	SKSSpiker,
        SoundVolume	=	80,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	92,
        Weight	=	4.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	SKS-45 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = M14Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	80,
        MinDamage	=	1.7,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SKSSpiker,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 35,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.4,
        RecoilDelay = 9,
        SoundGain = 2,
        ClipSize = 9,
        ReloadTime = 25,
        AimingTime = 15,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR700InsertAmmo,
        EjectAmmoSound = MSR700EjectAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoType = vfe:bullets_762,
        WeaponReloadType = boltactionnomag,
        JamGunChance = 1.4,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 762Box,
        MaxAmmo = 9,
		ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Sling Sling_SKS sling sling,
		ModelWeaponPart = Sling2 Sling2_SKS sling sling,
        StopPower = 2,
	}
	
	item SKSSpikerBayonet
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.37,
        WeaponSprite	=	SKSSpikerBayonet,
        MinAngle	=	0.8,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Spear,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	4.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	SKS-45 Rifle,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SKSSpikerBayonet,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
		AmmoType = vfe:bullets_762,
		EnduranceMod	=	1.2,
        BreakSound  =   GardenForkBreak,
        HitFloorSound	=	GardenForkHit,
        ImpactSound	=	GardenForkHit,
        DoorHitSound = GardenForkHit,
        HitSound	=	GardenForkHit,
        SwingSound = GardenForkSwing,
		ModelWeaponPart = x4Scope_Fake PSO1x4Scope scope scope,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Sling Sling_SKS sling sling,
		ModelWeaponPart = Sling2 Sling2_SKS sling sling,
        AttachmentType = Rifle,
    }

    item 1022
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	ruger1022,
        SoundVolume	=	30,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.0,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = FALSE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	R1022 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	1022shot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	30,
        MinDamage	=	0.4,
        MaxDamage	=	0.6,
        SplatSize	=	1,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	1022,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 35,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 26,
        HitChance = 45,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 9,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 22Box,
        MaxAmmo = 10,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M14Rack,
        MagazineType = Base.22ClipRifle,
        AmmoType = vfe:bullets_22,
        WeaponReloadType = boltaction,
        JamGunChance = 1.2,
        AttachmentType = Rifle,
        FireMode = Single,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_1022 sling sling,
		ModelWeaponPart = Sling2 Sling2_1022 sling sling,
        StopPower = 2,
    }

    item Mini14Unfolded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	Mini14Unfolded,
        SoundVolume	=	70,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MR223 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	1.8,
        MaxDamage	=	2.2,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Mini14Unfolded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 7,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 223Box,
        MaxAmmo = 20,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M14Rack,
        MagazineType = Base.223Clip20,
        AmmoType = vfe:bullets_223,
        WeaponReloadType = boltaction,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
        FireMode = Single,
        ModelWeaponPart = x2Scope M14x2Scope scope scope,
        ModelWeaponPart = x4Scope M14x4Scope scope scope,
        ModelWeaponPart = x8Scope M14x8Scope scope scope,
        ModelWeaponPart = RedDot M14RedDot scope scope,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_Mini14Folding sling sling,
		ModelWeaponPart = Sling2 Sling2_Mini14Folding sling sling,
        StopPower = 2,
    }

    item Mini14Folded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	Mini14Folded,
        SoundVolume	=	70,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.0,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MR223 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	1.8,
        MaxDamage	=	2.2,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Mini14Folded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 27,
        HitChance = 35,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 7,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 10,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 223Box,
        MaxAmmo = 20,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M14Rack,
        MagazineType = Base.223Clip20,
        AmmoType = vfe:bullets_223,
        WeaponReloadType = boltaction,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
        FireMode = Single,
       ModelWeaponPart = x2Scope M14x2Scope scope scope,
        ModelWeaponPart = x4Scope M14x4Scope scope scope,
        ModelWeaponPart = x8Scope M14x8Scope scope scope,
        ModelWeaponPart = RedDot M14RedDot scope scope,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_Mini14Folding sling sling,
		ModelWeaponPart = Sling2 Sling2_Mini14Folding sling sling,
        StopPower = 2,
    }

    item Mini14
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	Mini14Solid,
        SoundVolume	=	70,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Mini14 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	70,
        MinDamage	=	1.8,
        MaxDamage	=	2.2,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Mini14Solid,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 7,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 223Box,
        MaxAmmo = 20,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M14Rack,
        MagazineType = Base.223Clip20,
        AmmoType = vfe:bullets_223,
        WeaponReloadType = boltaction,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
        FireMode = Single,
        ModelWeaponPart = x2Scope M14x2Scope scope scope,
        ModelWeaponPart = x4Scope M14x4Scope scope scope,
        ModelWeaponPart = x8Scope M14x8Scope scope scope,
        ModelWeaponPart = RedDot M14RedDot scope scope,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_Mini14 sling sling,
		ModelWeaponPart = Sling2 Sling2_Mini14 sling sling,
        StopPower = 2,
    }
	
	item FAL
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	FAL,
        SoundVolume	=	90,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=117,
        Weight	=	4.1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
		PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	FAL Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	2.1,
        MaxDamage	=	2.7,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	FAL,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 38,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.4,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.0,
        SoundGain = 2,
        ClipSize = 20,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = FALRack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.FALClip,
        AmmoType = base:bullets_308,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 308Box,
        MaxAmmo = 20,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_FAL sling sling,
		ModelWeaponPart = Sling2 Sling2_FAL sling sling,
        AttachmentType = Rifle,
        StopPower = 2,
	}
	
	item FALClassic
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	FALClassic,
        SoundVolume	=	90,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=117,
        Weight	=	4.15,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
		PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Classic FAL Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	2.1,
        MaxDamage	=	2.7,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	FALClassic,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 38,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.4,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.0,
        SoundGain = 2,
        ClipSize = 20,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = FALRack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.FALClip,
        AmmoType = base:bullets_308,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 308Box,
        MaxAmmo = 20,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_FAL sling sling,
		ModelWeaponPart = Sling2 Sling2_FAL sling sling,
        AttachmentType = Rifle,
        StopPower = 2,
	}
	
	item CAR15
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	CAR15,
        SoundVolume	=	80,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	CAR-15 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	VFEM16Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	80,
        MinDamage	=	1.7,
        MaxDamage	=	2.0,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	CAR15,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 556Box,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.556Clip,
        AmmoType = base:bullets_556,
        WeaponReloadType = boltaction,
        JamGunChance = 0.8,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556,
		ModelWeaponPart = Sling Sling_CAR15 sling sling,
		ModelWeaponPart = Sling2 Sling2_CAR15 sling sling,
        StopPower = 2,
    }
	
	item CAR15Folded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	CAR15Folded,
        SoundVolume	=	80,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	CAR-15 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	VFEM16Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	80,
        MinDamage	=	1.7,
        MaxDamage	=	2.0,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	CAR15Folded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 20,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 28,
        HitChance = 40,
        AimingPerkHitChanceModifier = 14,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1.6,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 556Box,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.556Clip,
        AmmoType = base:bullets_556,
        WeaponReloadType = boltaction,
        JamGunChance = 0.8,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556,
		ModelWeaponPart = Sling Sling_CAR15Folded sling sling,
		ModelWeaponPart = Sling2 Sling2_CAR15Folded sling sling,
        StopPower = 2,
    }

    item CAR15D
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	CAR15D,
        SoundVolume	=	45,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	CAR-15 Delta Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	CAR15Dshot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	45,
        MinDamage	=	1.7,
        MaxDamage	=	2.0,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	CAR15D,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 556Box,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.556Clip,
        AmmoType = base:bullets_556,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556,
		ModelWeaponPart = Sling Sling_CAR15 sling sling,
		ModelWeaponPart = Sling2 Sling2_CAR15 sling sling,
        StopPower = 2,
		TorchCone	=	TRUE,
		LightStrength	=	0,
		LightDistance	=	15,
		Tags = WeaponLight,
    }
	
	item CAR15DFolded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	CAR15DFolded,
        SoundVolume	=	45,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	CAR-15 Delta Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	CAR15Dshot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	45,
        MinDamage	=	1.7,
        MaxDamage	=	2.0,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	CAR15DFolded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 20,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 28,
        HitChance = 40,
        AimingPerkHitChanceModifier = 14,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1.6,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 556Box,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.556Clip,
        AmmoType = base:bullets_556,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
       ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556,
		ModelWeaponPart = Sling Sling_CAR15Folded sling sling,
		ModelWeaponPart = Sling2 Sling2_CAR15Folded sling sling,
        StopPower = 2,
		TorchCone	=	TRUE,
		LightStrength	=	0,
		LightDistance	=	15,
		Tags = WeaponLight,
    }
	
	item AssaultRifle2
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	4.6,
		Icon	=	AssaultRifle2VFE,
		AimingPerkCritModifier	=	35,
		AimingPerkHitChanceModifier	=	15,
		AimingPerkMinAngleModifier	=	0.01,
		AimingPerkRangeModifier	=	2.4,
		AimReleaseSound	=	M14AimRelease,
		Aimingtime	=	15,
		AmmoBox	=	Base.308Box,
		AmmoType	=	base:bullets_308,
		AttachmentType	=	Rifle,
		BreakSound	=	M14Break,
		BringToBearSound	=	M14BringToBear,
		ClickSound	=	M14Jam,
		ClipSize	=	20,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	3,
		CriticalChance	=	30.0,
		DoorDamage	=	5,
		DropSound	=	M14Drop,
		EjectAmmoSound	=	M14EjectAmmo,
		EjectAmmoStartSound	=	M14EjectAmmoStart,
		EjectAmmoStopSound	=	M14EjectAmmoStop,
		EquipSound	=	M14Equip,
		FireMode	=	Single,
		HitChance	=	38,
		HitSound	=	BulletImpact,
		IdleAnim	=	Idle_Weapon2,
		ImpactSound	=	null,
		InsertAmmoSound	=	M14InsertAmmo,
		InsertAmmoStartSound	=	M14InsertAmmoStart,
		InsertAmmoStopSound	=	M14InsertAmmoStop,
		IsAimedFirearm	=	true,
		JamGunChance	=	2,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	1,
		MagazineType	=	Base.M14Clip,
		MaxAmmo	=	20,
		MaxDamage	=	2.7,
		MaxHitcount	=	3,
		MaxRange	=	22,
		MinSightRange	=	2,
		MaxSightRange	=	10.0,
		MetalValue	=	45.0,
		MinAngle	=	0.95,
		MinDamage	=	2.1,
		MinRange	=	0.61,
		MinimumSwingtime	=	0.5,
		ModelWeaponPart	=	x2Scope M14x2Scope scope scope,
		ModelWeaponPart	=	x4Scope M14x4Scope scope scope,
		ModelWeaponPart	=	x8Scope M14x8Scope scope scope,
		ModelWeaponPart	=	RedDot M14RedDot scope scope,
		ModelWeaponPart	=	RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart	=	Laser Laser laser laser,
		ModelWeaponPart	=	LaserOn LaserOn laser laser,
		ModelWeaponPart	=	Bipod Bipod bipod bipod,
		ModelWeaponPart	=	Sling Sling_M14 sling sling,
		ModelWeaponPart	=	Sling2 Sling2_M14 sling sling,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
		NPCSoundBoost	=	1.5,
		PiercingBullets	=	true,
		Projectilecount	=	1,
		PushBackMod	=	0.3,
		RackSound	=	M14Rack,
		Ranged	=	true,
		RecoilDelay	=	8,
		Reloadtime	=	25,
		RequiresEquippedBothHands	=	true,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	M14CartridgeFall,
		SoundGain	=	2.0,
		SoundRadius	=	90,
		SoundVolume	=	90,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	3,
		SplatSize	=	3,
		StopPower	=	2.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Rifle,
		SwingSound	=	M14Shoot,
		Swingtime	=	0.5,
		ToHitModifier	=	1.5,
		TwoHandWeapon	=	true,
		UnequipSound	=	M14UnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	boltaction,
		WeaponSprite	=	M14,
		Tags	=	base:hasmetal;base:firearm,
		DisplayName	=	M14 Rifle,
	}
	
	item AssaultRifleM1
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	AssaultRifleM1,
        SoundVolume	=	90,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	4.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
		PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M1 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = M14Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	90,
        MinDamage	=	2.1,
        MaxDamage	=	2.7,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AssaultRifleM1,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 35,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.4,
        RecoilDelay = 9,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 15,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoType = base:bullets_308,
        WeaponReloadType = boltaction,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 308Box,
        MaxAmmo = 8,
		InsertAllBulletsReload = TRUE,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_M1 sling sling,
		ModelWeaponPart = Sling2 Sling2_M1 sling sling,
        StopPower = 2,
    }

	item AssaultRifle
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	3.9,
		Icon	=	AssaultRifleVFE,
		AimingPerkCritModifier	=	33,
		AimingPerkHitChanceModifier	=	15,
		AimingPerkMinAngleModifier	=	0.01,
		AimingPerkRangeModifier	=	2,
		AimReleaseSound	=	M16AimRelease,
		Aimingtime	=	32,
		AmmoBox	=	Base.556Box,
		AmmoType	=	base:bullets_556,
		AttachmentType	=	Rifle,
		BreakSound	=	M16Break,
		BringToBearSound	=	M16BringToBear,
		ClickSound	=	M16Jam,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	3,
		CriticalChance	=	30,
		DoorDamage	=	5,
		DropSound	=	M16Drop,
		EjectAmmoSound	=	M16EjectAmmo,
		EjectAmmoStartSound	=	M16EjectAmmoStart,
		EjectAmmoStopSound	=	M16EjectAmmoStop,
		EquipSound	=	M16Equip,
		FireMode	=	Auto,
		FireModePossibilities	=	Auto/Single,
		CyclicRateMultiplier	=	1.10,
		HitChance	=	45,
		HitSound	=	BulletImpact,
		IdleAnim	=	Idle_Weapon2,
		ImpactSound	=	null,
		InsertAmmoSound	=	M16InsertAmmo,
		InsertAmmoStartSound	=	M16InsertAmmoStart,
		InsertAmmoStopSound	=	M16InsertAmmoStop,
		IsAimedFirearm	=	true,
		JamGunChance	=	0.4,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	0,
		MagazineType	=	Base.556Clip,
		MaxAmmo	=	30,
		MaxDamage	=	2.1,
		MaxHitcount	=	2,
		MaxRange	=	20,
		MinSightRange	=	2,
		MaxSightRange	=	10.0,
		MetalValue	=	45.0,
		MinAngle	=	0.965,
		MinDamage	=	1.8,
		MinRange	=	0.61,
		MinimumSwingtime	=	0.5,
		ModelWeaponPart	=	x2Scope x2Scope scope scope,
		ModelWeaponPart	=	RedDot RedDot reddot reddot,
		ModelWeaponPart	=	Laser Laser laser laser,
		ModelWeaponPart	=	LaserOn LaserOn laser laser,
		ModelWeaponPart	=	Coupled556 Coupled556 coupled556 coupled556,
		ModelWeaponPart	=	Sling Sling_M16 sling sling,
		ModelWeaponPart	=	Sling2 Sling2_M16 sling sling,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
		NPCSoundBoost	=	1.5,
		PiercingBullets	=	true,
		Projectilecount	=	1,
		PushBackMod	=	0.3,
		RackSound	=	M16Rack,
		Ranged	=	true,
		RecoilDelay	=	15,
		Reloadtime	=	25,
		RequiresEquippedBothHands	=	true,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	M16CartridgeFall,
		SoundGain	=	2.0,
		SoundRadius	=	75,
		SoundVolume	=	75,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	3,
		SplatSize	=	3,
		StopPower	=	2.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Rifle,
		SwingSound	=	VFEM16Shoot,
		Swingtime	=	0.5,
		ToHitModifier	=	1.5,
		TwoHandWeapon	=	true,
		UnequipSound	=	M16UnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	boltaction,
		WeaponSprite	=	AssaultRifle,
		Tags	=	base:hasmetal;base:firearm,
	}
	
	item AssaultRifleBayonet
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.37,
        WeaponSprite	=	AssaultRifleM9,
        MinAngle	=	0.8,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Spear,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	4.6,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	M16 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	AssaultRifleBayonet,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AmmoType = base:bullets_556,
		EnduranceMod	=	1.2,
        BreakSound  =   GardenForkBreak,
        HitFloorSound	=	GardenForkHit,
        ImpactSound	=	GardenForkHit,
        DoorHitSound = GardenForkHit,
        HitSound	=	GardenForkHit,
        SwingSound = GardenForkSwing,
		ModelWeaponPart = x2Scope_Fake x2Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556,
		ModelWeaponPart = Sling Sling_M16 sling sling,
		ModelWeaponPart = Sling2 Sling2_M16 sling sling,
        AttachmentType = Rifle,
    }
	
	item AssaultRifleMasterkeyShotgun
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	AssaultRifleMasterkey_Shotgun,
		SoundVolume	=	70,
		MinAngle	=	0.9,
		ItemType	=	base:weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_shotgun,
		ProjectileCount	=	9,
		ProjectileSpread	=	1.5,
		ProjectileWeightCenter	=	1.0,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	6.4,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		MinDamage	=	1.5,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	9,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	M16 Assault Rifle Masterkey,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	70,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AssaultRifleMasterkeyS,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 2,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 50,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 3,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = base:shotgun_shells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_AssaultRifleMasterkey sling sling,
		ModelWeaponPart = Sling2 Sling2_AssaultRifleMasterkey sling sling,
        StopPower = 20,
	}
	
	item AssaultRifleMasterkey
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	AssaultRifleMasterkey,
        SoundVolume	=	75,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	6.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M16 Assault Rifle Masterkey,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	VFEM16Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	75,
        MinDamage	=	1.8,
        MaxDamage	=	2.1,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AssaultRifleMasterkeyR,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 30,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.0,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 32,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 556Box,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.556Clip,
        AmmoType = base:bullets_556,
        WeaponReloadType = boltaction,
        JamGunChance = 0.8,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_AssaultRifleMasterkey sling sling,
		ModelWeaponPart = Sling2 Sling2_AssaultRifleMasterkey sling sling,
        StopPower = 2,
    }
	
	item M60MMG
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	M60MMG,
        SoundVolume	=	90,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	75,
        Weight	=	8.0,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
		PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M60 Machinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = M14Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	90,
        MinDamage	=	2.1,
        MaxDamage	=	2.7,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	M60MMG,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.2,
        RecoilDelay = 11,
        CyclicRateMultiplier = 0.90,
        SoundGain = 2,
        ClipSize = 100,
        ReloadTime = 80,
        AimingTime = 7,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M60Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.M60Belt,
        AmmoType = vfe:bullets_308_linked,
        WeaponReloadType = boltaction,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
        FireMode = Auto,
        AmmoBox = 308Box,
        MaxAmmo = 100,
        ModelWeaponPart = M60BrassCatcher M60BrassCatcher recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_M60MMG sling sling,
		ModelWeaponPart = Sling2 Sling2_M60MMG sling sling,
		ModelWeaponPart = IronSight M60_Sights ironsight ironsight,
		ModelWeaponPart = RedDot RedDot reddot reddot,
        StopPower = 2,
		Tags = M60_Link;JamResistant,
    }
	
	item M60MMG_Bipod
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	M60MMG_BP,
        SoundVolume	=	90,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	75,
        Weight	=	9.0,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
		PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M60 Machinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = M14Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	90,
        MinDamage	=	2.1,
        MaxDamage	=	2.7,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	M60MMG,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.2,
        RecoilDelay = 11,
        CyclicRateMultiplier = 0.90,
        SoundGain = 2,
        ClipSize = 100,
        ReloadTime = 80,
        AimingTime = 20,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M60Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.M60Belt,
        AmmoType = vfe:bullets_308_linked,
        WeaponReloadType = boltaction,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
        FireMode = Auto,
        AmmoBox = 308Box,
        MaxAmmo = 100,
        ModelWeaponPart = M60BrassCatcher M60BrassCatcher recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_M60MMG sling sling,
		ModelWeaponPart = Sling2 Sling2_M60MMG sling sling,
		ModelWeaponPart = IronSight M60_Sights ironsight ironsight,
		ModelWeaponPart = RedDot RedDot reddot reddot,
        StopPower = 2,
		Tags = M60_Link;JamResistant,
    }
	
	item HuntingRifle
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	3.9,
		Icon	=	HuntingRifleVFE,
		AimingPerkCritModifier	=	45,
		AimingPerkHitChanceModifier	=	4,
		AimingPerkMinAngleModifier	=	0,
		AimingPerkRangeModifier	=	0,
		AimReleaseSound	=	MSR788AimRelease,
		Aimingtime	=	15,
		AmmoBox	=	Base.308Box,
		AmmoType	=	base:bullets_308,
		AttachmentType	=	Rifle,
		BreakSound	=	MSR788Break,
		BringToBearSound	=	MSR788BringToBear,
		ClickSound	=	MSR788Jam,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	3,
		CriticalChance	=	30.0,
		DoorDamage	=	5,
		DropSound	=	MSR788Drop,
		EjectAmmoSound	=	M14EjectAmmo,
		EjectAmmoStartSound	=	M14EjectAmmoStart,
		EjectAmmoStopSound	=	M14EjectAmmoStop,
		EquipSound	=	MSR788Equip,
		FireMode	=	Single,
		HitChance	=	50,
		HitSound	=	BulletImpact,
		IdleAnim	=	Idle_Weapon2,
		ImpactSound	=	null,
		InsertAmmoSound	=	M14InsertAmmo,
		InsertAmmoStartSound	=	M14InsertAmmoStart,
		InsertAmmoStopSound	=	M14InsertAmmoStop,
		IsAimedFirearm	=	true,
		JamGunChance	=	1.6,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	1,
		MaxAmmo	=	4,
		MaxDamage	=	3.0,
		MaxHitcount	=	3,
		MaxRange	=	25,
		MinSightRange	=	2,
		MaxSightRange	=	10.0,
		MetalValue	=	45.0,
		MinAngle	=	0.995,
		MinDamage	=	2.6,
		MinRange	=	0.61,
		MinimumSwingtime	=	0.5,
		ModelWeaponPart	=	Bayonnet Bayonnet bayonnet bayonnet,
		ModelWeaponPart	=	x2Scope x2Scope scope scope,
		ModelWeaponPart	=	x4Scope x4Scope scope scope,
		ModelWeaponPart	=	x8Scope x8Scope scope scope,
		ModelWeaponPart	=	RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart	=	RedDot RedDot reddot reddot,
		ModelWeaponPart	=	Bipod Bipod bipod bipod,
		ModelWeaponPart	=	AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart	=	Sling Sling_R788 sling sling,
		ModelWeaponPart	=	Sling2 Sling2_R788 sling sling,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_hunting_rifle,
		NPCSoundBoost	=	1.5,
		PiercingBullets	=	true,
		Projectilecount	=	1,
		PushBackMod	=	0.3,
		RackAfterShoot	=	true,
		RackSound	=	MSR788Rack,
		Ranged	=	true,
		RecoilDelay	=	23,
		Reloadtime	=	25,
		RequiresEquippedBothHands	=	true,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	MSR788CartridgeFall,
		SoundGain	=	2.0,
		SoundRadius	=	90,
		SoundVolume	=	90,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	3,
		SplatSize	=	3,
		StopPower	=	20.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Rifle,
		SwingSound	=	MSR788Shoot,
		Swingtime	=	0.5,
		ToHitModifier	=	1.5,
		TwoHandWeapon	=	true,
		UnequipSound	=	MSR788UnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	boltaction,
		WeaponSprite	=	HuntingRifle,
		Tags	=	base:hasmetal;base:firearm,
		MagazineType	=	Base.308Clip,
	}

	item VarmintRifle
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	4.0,
		Icon	=	VarmintRifleVFE,
		AimingPerkCritModifier	=	40,
		AimingPerkHitChanceModifier	=	15,
		AimingPerkMinAngleModifier	=	0,
		AimingPerkRangeModifier	=	2.4,
		AimReleaseSound	=	MSR700AimRelease,
		Aimingtime	=	20,
		AmmoBox	=	Base.556Box,
		AmmoType	=	base:bullets_556,
		AttachmentType	=	Rifle,
		BreakSound	=	MSR700Break,
		BringToBearSound	=	MSR700BringToBear,
		ClickSound	=	MSR700Jam,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	3,
		CriticalChance	=	30,
		DoorDamage	=	5,
		DropSound	=	MSR700Drop,
		EjectAmmoSound	=	MSR700EjectAmmo,
		EjectAmmoStartSound	=	MSR700EjectAmmoStart,
		EjectAmmoStopSound	=	MSR700EjectAmmoStop,
		EquipSound	=	MSR700Equip,
		FireMode	=	Single,
		HitChance	=	35,
		HitSound	=	BulletImpact,
		IdleAnim	=	Idle_Weapon2,
		ImpactSound	=	null,
		InsertAmmoSound	=	MSR700InsertAmmo,
		InsertAmmoStartSound	=	MSR700InsertAmmoStart,
		InsertAmmoStopSound	=	MSR700InsertAmmoStop,
		IsAimedFirearm	=	true,
		JamGunChance	=	1.6,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	1,
		MaxAmmo	=	5,
		MaxDamage	=	2.9,
		MaxHitcount	=	2,
		MaxRange	=	24,
		MinSightRange	=	2,
		MaxSightRange	=	10.0,
		MetalValue	=	45.0,
		MinAngle	=	0.995,
		MinDamage	=	2.5,
		MinRange	=	0.61,
		MinimumSwingtime	=	0.5,
		ModelWeaponPart	=	x2Scope x2Scope scope scope,
		ModelWeaponPart	=	x4Scope x4Scope scope scope,
		ModelWeaponPart	=	x8Scope x8Scope scope scope,
		ModelWeaponPart	=	RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart	=	RedDot RedDot reddot reddot,
		ModelWeaponPart	=	Bipod Bipod bipod bipod,
		ModelWeaponPart	=	AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart	=	Sling Sling_R700 sling sling,
		ModelWeaponPart	=	Sling2 Sling2_R700 sling sling,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_varmint_rifle,
		NPCSoundBoost	=	1.5,
		PiercingBullets	=	true,
		Projectilecount	=	1,
		PushBackMod	=	0.3,
		RackAfterShoot	=	true,
		RackSound	=	MSR700Rack,
		Ranged	=	true,
		RecoilDelay	=	17,
		Reloadtime	=	25,
		RequiresEquippedBothHands	=	true,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	MSR700CartridgeFall,
		SoundGain	=	2.0,
		SoundRadius	=	80,
		SoundVolume	=	80,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	3,
		SplatSize	=	3,
		StopPower	=	15.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Rifle,
		SwingSound	=	MSR700Shoot,
		Swingtime	=	0.5,
		ToHitModifier	=	1.5,
		TwoHandWeapon	=	true,
		UnequipSound	=	MSR700UnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	boltactionnomag,
		WeaponSprite	=	R700,
		Tags	=	base:hasmetal;base:firearm,
		DisplayName	=	R700 Rifle,
	}
	
	item SniperRifle
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	25,
        WeaponSprite	=	M24,
        SoundVolume	=	90,
        MinAngle	=	0.995,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_sniper_rifle,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M24 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
        ClickSound = MSR788Jam,
        SoundRadius	=	90,
        MinDamage	=	2.8,
        MaxDamage	=	3.2,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SniperRifleVFE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 45,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 60,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 5,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR700InsertAmmo,
        EjectAmmoSound = MSR700EjectAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = base:bullets_308,
        WeaponReloadType = boltactionnomag,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Bipod Bipod bipod bipod,
        ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_R700 sling sling,
		ModelWeaponPart = Sling2 Sling2_R700 sling sling,
		ModelWeaponPart = IronSight M24_Sights ironsight ironsight,
        RackAfterShoot = TRUE,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
        StopPower = 20,
    }
	/************************CARBINES************************/
	item CampCarbine
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	CampCarbine,
        SoundVolume	=	60,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = FALSE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MC-45 Carbine,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	M36Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	60,
        MinDamage	=	1,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	CampCarbineVFE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 28,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1.8,
        RecoilDelay = 8,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets45Box,
        MaxAmmo = 7,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M14Rack,
        MagazineType = Base.45Clip,
        AmmoType = base:bullets_45,
        WeaponReloadType = boltaction,
        JamGunChance = 1.6,
        AttachmentType = Rifle,
        FireMode = Single,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = RedDot RedDot scope scope,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_Mini14 sling sling,
		ModelWeaponPart = Sling2 Sling2_Mini14 sling sling,
        StopPower = 3,
    }
    item LeverRifle
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	18,
		WeaponSprite	=	YellowBoy,
		SoundVolume	=	50,
		MinAngle	=	0.95,
		ItemType	=	base:weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	117,
		Weight	=	4.0,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	W1866 Carbine,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR700BringToBear,
		SwingSound	=	MagnumShoot,
		HitSound = BulletHitBody,
		ClickSound = MSR700Jam,
		SoundRadius	=	50,
		MinDamage	=	1.0,
		MaxDamage	=	1.2,
		SplatSize	=	3,
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	yellowboy,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		CriticalChance = 35,
		CritDmgMultiplier = 4,
		AimingPerkCritModifier = 24,
		HitChance = 45,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.01,
		AimingPerkRangeModifier = 2,
		RecoilDelay = 20,
		SoundGain = 2,
		ReloadTime = 25,
		AimingTime = 20,
		RequiresEquippedBothHands = TRUE,
		BreakSound  =   MSR700Break,
		MetalValue = 45,
		TwoHandWeapon = TRUE,
		AmmoBox = Base.Bullets38Box,
		MaxAmmo = 8,
		EquipSound = MSR700Equip,
		UnequipSound = MSR700UnEquip,
		InsertAmmoSound = MagnumInsertAmmo,
		EjectAmmoSound = MagnumEjectAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
		ShellFallSound = M36CartridgeFall,
		RackSound = LeverRack,
		AmmoType = base:bullets_38,
		WeaponReloadType = leveraction,
		ModelWeaponPart = x4Scope Leverx4Scope scope scope,
		ModelWeaponPart = Sling Sling_Levergun sling sling,
		ModelWeaponPart = Sling2 Sling2_Levergun sling sling,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart = RedDot RedDot scope2 scope2,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		RackAfterShoot = TRUE,
		JamGunChance = 0.4,
		AttachmentType = Rifle,
		StopPower = 7,
    }
	item LeverRifle2
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Rossi,
		SoundVolume	=	70,
		MinAngle	=	0.95,
		ItemType	=	base:weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	117,
		Weight	=	4.0,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	2,
		IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	R92-44 Carbine,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR700BringToBear,
		SwingSound	=	MagnumShoot,
		HitSound = BulletHitBody,
		ClickSound = MSR700Jam,
		SoundRadius	=	70,
		MinDamage	=	2.1,
        MaxDamage	=	2.6,
		SplatSize	=	3,
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Rossi,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		CriticalChance = 35,
		CritDmgMultiplier = 3,
		AimingPerkCritModifier = 24,
		HitChance = 45,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.01,
		AimingPerkRangeModifier = 2,
		RecoilDelay = 20,
		SoundGain = 2,
		ReloadTime = 25,
		AimingTime = 20,
		RequiresEquippedBothHands = TRUE,
		BreakSound  =   MSR700Break,
		MetalValue = 45,
		TwoHandWeapon = TRUE,
		AmmoBox = Base.Bullets44Box,
		MaxAmmo = 8,
		EquipSound = MSR700Equip,
		UnequipSound = MSR700UnEquip,
		InsertAmmoSound = MagnumInsertAmmo,
		EjectAmmoSound = MagnumEjectAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
		ShellFallSound = M36CartridgeFall,
		RackSound = LeverRack,
		AmmoType = base:bullets_44,
		WeaponReloadType = leveraction,
		ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = RedDot RedDot scope scope,
		ModelWeaponPart = Sling Sling_Levergun2 sling sling,
		ModelWeaponPart = Sling2 Sling2_Levergun2 sling sling,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		RackAfterShoot = TRUE,
		JamGunChance = 0.4,
		AttachmentType = Rifle,
		StopPower = 8,
    }
	   

/************************SUBMACHINEGUNS************************/

    item MP5
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	MP5,
        SoundVolume	=	60,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_handgun02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	117,
        Weight	=	3.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = False,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MP5 Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M9Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	60,
        MinDamage	=	1.0,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MP5Solid,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 35,
		CritDmgMultiplier = 4,
        AimingPerkCritModifier = 27,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 25,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = MP5_Magin,
        EjectAmmoSound = MP5_Magout,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = MP5_Rack,
        MagazineType = Base.9mmClip30,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = boltaction,
        JamGunChance = 0.8,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_MP5 sling sling,
		ModelWeaponPart = Sling2 Sling2_MP5 sling sling,
        StopPower = 2,
    }

    item MP5SD
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	MP5SD,
        SoundVolume	=	30,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_handgun02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	117,
        Weight	=	3.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = False,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MP5SD Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	MP5SDshot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	30,
        MinDamage	=	0.8,
        MaxDamage	=	1.0,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MP5SD,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 35,
		CritDmgMultiplier = 4,
        AimingPerkCritModifier = 27,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 15,
        CyclicRateMultiplier = 1.10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = MP5_Magin,
        EjectAmmoSound = MP5_Magout,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = MP5_Rack,
        MagazineType = Base.9mmClip30,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = boltaction,
        JamGunChance = 0.8,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_MP5SD sling sling,
		ModelWeaponPart = Sling2 Sling2_MP5SD sling sling,
        StopPower = 2,
    }
	
	item MP5Unfolded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	MP5Unfolded,
        SoundVolume	=	60,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_handgun02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	117,
        Weight	=	3.1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = False,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MP5 Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M9Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	60,
        MinDamage	=	1.0,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MP5VFE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 35,
		CritDmgMultiplier = 4,
        AimingPerkCritModifier = 27,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = MP5_Magin,
        EjectAmmoSound = MP5_Magout,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = MP5_Rack,
        MagazineType = Base.9mmClip30,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = boltaction,
        JamGunChance = 0.8,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_MP5Folding sling sling,
		ModelWeaponPart = Sling2 Sling2_MP5Folding sling sling,
        StopPower = 2,
		TorchCone	=	TRUE,
		LightStrength	=	0,
		LightDistance	=	15,
		Tags = WeaponLight,
    }
	
	item MP5Folded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	16,
        WeaponSprite	=	MP5Folded,
        SoundVolume	=	60,
        MinAngle	=	0.965,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_handgun02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	117,
        Weight	=	2.3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = False,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MP5 Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M9Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	60,
        MinDamage	=	1.0,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MP5FoldedVFE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 4,
        AimingPerkCritModifier = 22,
        HitChance = 40,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 10,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = MP5_Magin,
        EjectAmmoSound = MP5_Magout,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = MP5_Rack,
        MagazineType = Base.9mmClip30,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = boltaction,
        JamGunChance = 0.8,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_MP5Folding sling sling,
		ModelWeaponPart = Sling2 Sling2_MP5Folding sling sling,
        StopPower = 2,
		TorchCone	=	TRUE,
		LightStrength	=	0,
		LightDistance	=	15,
		Tags = WeaponLight,
    }
	
	item MAC10Unfolded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	16,
        WeaponSprite	=	mac10unfolded,
        SoundVolume	=	55,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_handgun02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	MAC-10 Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	M1911Shoot,
        HitSound = BulletHitBody,
		ClickSound = M1911Jam,
        SoundRadius	=	55,
        MinDamage	=	1.2,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MAC10Unfolded,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	30,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 26,
        AimingPerkRangeModifier = 1.6,
        HitChance = 50,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 11,
        CyclicRateMultiplier = 2.30,
        SoundGain = 1.5,
        ClipSize = 32,
        ReloadTime = 30,
        AimingTime = 20,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 32,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.45Clip32,
        AmmoType = base:bullets_45,
        WeaponReloadType = handgun,
        JamGunChance = 1,
        AttachmentType = Holster,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 7,
    }
	
	item MAC10Folded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	mac10folded,
        SoundVolume	=	55,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_handgun02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	1.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	MAC-10 Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	M1911Shoot,
        HitSound = BulletHitBody,
		ClickSound = M1911Jam,
        SoundRadius	=	55,
        MinDamage	=	1.2,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MAC10,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 20,
        AimingPerkRangeModifier = 1.6,
        HitChance = 30,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 11,
        CyclicRateMultiplier = 2.30,
        SoundGain = 1.5,
        ClipSize = 32,
        ReloadTime = 30,
        AimingTime = 45,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 32,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.45Clip32,
        AmmoType = base:bullets_45,
        WeaponReloadType = handgun,
        JamGunChance = 1,
        AttachmentType = Holster,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 7,
    }


	item UziUnfolded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	17,
        WeaponSprite	=	uziunfolded,
        SoundVolume	=	53,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_handgun02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	Uzi Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	M9Shoot,
        HitSound = BulletHitBody,
		ClickSound = M9Jam,
        SoundRadius	=	53,
        MinDamage	=	1.1,
        MaxDamage	=	1.3,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	UziUnfolded,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	35,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 26,
        AimingPerkRangeModifier = 2,
        HitChance = 50,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.95,
        SoundGain = 1.5,
        ClipSize = 32,
        ReloadTime = 30,
        AimingTime = 20,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 32,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.9mmClip32,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = handgun,
        JamGunChance = 1,
        AttachmentType = Holster,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
		ModelWeaponPart = Sling Sling_UZI sling sling,
		ModelWeaponPart = Sling2 Sling2_UZI sling sling,
        StopPower = 3,
		Tags = AllowSling,
    }

	item UziFolded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        WeaponSprite	=	uzifolded,
        SoundVolume	=	53,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_handgun02,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	3.0,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	Uzi Submachinegun,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	M9Shoot,
        HitSound = BulletHitBody,
		ClickSound = M9Jam,
        SoundRadius	=	53,
        MinDamage	=	1.1,
        MaxDamage	=	1.3,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	UziFolded,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	35,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 23,
        AimingPerkRangeModifier = 2,
        HitChance = 50,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 11,
        CyclicRateMultiplier = 1.95,
        SoundGain = 1.5,
        ClipSize = 32,
        ReloadTime = 30,
        AimingTime = 20,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 32,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.9mmClip32,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = handgun,
        JamGunChance = 1,
        AttachmentType = Holster,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
		ModelWeaponPart = Sling Sling_UZIFolded sling sling,
		ModelWeaponPart = Sling2 Sling2_UZIFolded sling sling,
        StopPower = 3,
		Tags = AllowSling,
    }


/************************PISTOLS & REVOLVERS************************/

    item Tec9
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	11,
		WeaponSprite	=	Tec9,
		SoundVolume	=	50,
		MinAngle	=	0.95,
		ItemType	=	base:weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_handgun02,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	2.4,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	TEC-9 Pistol,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	M9Shoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	50,
		MinDamage	=	0.8,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Tec9,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	10,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 25,
        AimingPerkRangeModifier = 1.6,
        HitChance = 45,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 7,
        SoundGain = 1.5,
        ClipSize = 20,
        ReloadTime = 30,
        AimingTime = 25,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 20,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.9mmClip20,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = handgun,
        JamGunChance = 0.8,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        AttachmentType = Holster,
        StopPower = 5,
	}

	item Pistol
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	1.5,
		Icon	=	PistolVFE,
		AimingPerkCritModifier	=	24,
		AimingPerkHitChanceModifier	=	10,
		AimingPerkMinAngleModifier	=	0.05,
		AimingPerkRangeModifier	=	1.6,
		AimReleaseSound	=	M9AimRelease,
		Aimingtime	=	45,
		AmmoBox	=	Base.Bullets9mmBox,
		AmmoType	=	base:bullets_9mm,
		AttachmentType	=	Holster,
		BreakSound	=	M9Break,
		BringToBearSound	=	M9BringToBear,
		ClickSound	=	M9Jam,
		ClipSize	=	15,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	4.0,
		CriticalChance	=	10,
		DoorDamage	=	5,
		DropSound	=	M9Drop,
		EjectAmmoSound	=	M9EjectAmmo,
		EjectAmmoStartSound	=	M9EjectAmmoStart,
		EjectAmmoStopSound	=	M9EjectAmmoStop,
		EquipSound	=	M9Equip,
		HitChance	=	40,
		HitSound	=	BulletImpact,
		ImpactSound	=	null,
		InsertAmmoSound	=	M9InsertAmmo,
		InsertAmmoStartSound	=	M9InsertAmmoStart,
		InsertAmmoStopSound	=	M9InsertAmmoStop,
		IsAimedFirearm	=	true,
		JamGunChance	=	0.4,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	0,
		MagazineType	=	Base.9mmClip,
		MaxAmmo	=	15,
		MaxDamage	=	1.0,
		MaxHitcount	=	1,
		MaxRange	=	10,
		MinSightRange	=	2,
		MaxSightRange	=	6.0,
		MetalValue	=	30.0,
		MinAngle	=	0.95,
		MinDamage	=	0.8,
		MinRange	=	0.61,
		MinimumSwingtime	=	0.5,
		ModelWeaponPart	=	Laser Laser laser laser,
		ModelWeaponPart	=	LaserOn LaserOn laser laser,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_handgun,
		NPCSoundBoost	=	1.5,
		Projectilecount	=	1,
		PushBackMod	=	0.3,
		RackSound	=	M9Rack,
		Ranged	=	true,
		RecoilDelay	=	11,
		Reloadtime	=	30,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	M9CartridgeFall,
		SoundGain	=	1.5,
		SoundRadius	=	50,
		SoundVolume	=	50,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	3,
		SplatSize	=	3,
		StopPower	=	5.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Handgun,
		SwingSound	=	M9Shoot,
		Swingtime	=	0.5,
		ToHitModifier	=	1.5,
		UnequipSound	=	M9UnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	handgun,
		WeaponSprite	=	Handgun03,
		Tags	=	base:hasmetal;base:firearm,
	}

	item Pistol2
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	1.6,
		Icon	=	Pistol2VFE,
		AimingPerkCritModifier	=	24,
		AimingPerkHitChanceModifier	=	4,
		AimingPerkMinAngleModifier	=	0.05,
		AimingPerkRangeModifier	=	1.6,
		AimReleaseSound	=	M1911AimRelease,
		Aimingtime	=	30,
		AmmoBox	=	Base.Bullets45Box,
		AmmoType	=	base:bullets_45,
		AttachmentType	=	Holster,
		BreakSound	=	M1911Break,
		BringToBearSound	=	M1911BringToBear,
		ClickSound	=	M1911Jam,
		ClipSize	=	7,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	4.0,
		CriticalChance	=	10,
		DoorDamage	=	5,
		DropSound	=	M1911Drop,
		EjectAmmoSound	=	M1911EjectAmmo,
		EjectAmmoStartSound	=	M1911EjectAmmoStart,
		EjectAmmoStopSound	=	M1911EjectAmmoStop,
		EquipSound	=	M1911Equip,
		HitChance	=	45,
		HitSound	=	BulletImpact,
		ImpactSound	=	null,
		InsertAmmoSound	=	M1911InsertAmmo,
		InsertAmmoStartSound	=	M1911InsertAmmoStart,
		InsertAmmoStopSound	=	M1911InsertAmmoStop,
		IsAimedFirearm	=	true,
		JamGunChance	=	1.8,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	1,
		MagazineType	=	Base.45Clip,
		MaxAmmo	=	7,
		MaxDamage	=	1.2,
		MaxHitcount	=	1,
		MaxRange	=	10,
		MinSightRange	=	2,
		MaxSightRange	=	6.0,
		MetalValue	=	30.0,
		MinAngle	=	0.95,
		MinDamage	=	0.9,
		MinRange	=	0.61,
		MinimumSwingtime	=	0.5,
		ModelWeaponPart	=	RedDot RedDot reddot reddot,
		ModelWeaponPart	=	GunLight GunLight gunlight gunlight,
		ModelWeaponPart	=	Laser Laser laser laser,
		ModelWeaponPart	=	LaserOn LaserOn laser laser,
		ModelWeaponPart	=	OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_handgun02,
		NPCSoundBoost	=	1.5,
		Projectilecount	=	1,
		PushBackMod	=	0.3,
		RackSound	=	M1911Rack,
		Ranged	=	true,
		RecoilDelay	=	11,
		Reloadtime	=	30,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	M1911CartridgeFall,
		SoundGain	=	1.5,
		SoundRadius	=	55,
		SoundVolume	=	55,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	3,
		SplatSize	=	3,
		StopPower	=	7.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Handgun,
		SwingSound	=	M1911Shoot,
		Swingtime	=	0.5,
		ToHitModifier	=	1.5,
		UnequipSound	=	M1911UnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	handgun,
		WeaponSprite	=	M1911,
		Tags	=	base:hasmetal;base:firearm,
	}
	
	item MK23SOCOM
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	MK23SOCOM,
        SoundVolume	=	22,
        MinAngle	=	0.95,
        ItemType	=	base:weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_handgun,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	2.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	MK23 Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	SuppressedShot,
        HitSound = BulletHitBody,
		ClickSound = M1911Jam,
        SoundRadius	=	22,
        MinDamage	=	0.9,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	MK23SOCOM,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	8,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 20,
        AimingPerkRangeModifier = 1.6,
        HitChance = 30,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 8,
        SoundGain = 1.5,
        ClipSize = 12,
        ReloadTime = 30,
        AimingTime = 25,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 12,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.45Clip12,
        AmmoType = base:bullets_45,
        WeaponReloadType = handgun,
        JamGunChance = 0.8,
        AttachmentType = Holster,
        StopPower = 7,
		TorchCone	=	TRUE,
		LightStrength	=	0,
		LightDistance	=	12,
		Tags = WeaponLight,
    }

	item Pistol3
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	1.9,
		Icon	=	Pistol3VFE,
		AimingPerkCritModifier	=	24,
		AimingPerkHitChanceModifier	=	4,
		AimingPerkMinAngleModifier	=	0.05,
		AimingPerkRangeModifier	=	1.6,
		AimReleaseSound	=	DesertEagleAimRelease,
		Aimingtime	=	25,
		AmmoBox	=	Base.Bullets44Box,
		AmmoType	=	base:bullets_44,
		AttachmentType	=	Holster,
		BreakSound	=	DesertEagleBreak,
		BringToBearSound	=	DesertEagleBringToBear,
		ClickSound	=	DesertEagleJam,
		DropSound	=	DesertEagleDrop,
		ClipSize	=	8,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	4.0,
		CriticalChance	=	10,
		DoorDamage	=	5,
		EjectAmmoSound	=	DesertEagleEjectAmmo,
		EjectAmmoStartSound	=	DesertEagleEjectAmmoStart,
		EjectAmmoStopSound	=	DesertEagleEjectAmmoStop,
		EquipSound	=	DesertEagleEquip,
		HitChance	=	35,
		HitSound	=	BulletImpact,
		ImpactSound	=	null,
		InsertAmmoSound	=	DesertEagleInsertAmmo,
		InsertAmmoStartSound	=	DesertEagleInsertAmmoStart,
		InsertAmmoStopSound	=	DesertEagleInsertAmmoStop,
		IsAimedFirearm	=	true,
		JamGunChance	=	1.2,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	2.0,
		MagazineType	=	Base.44Clip,
		MaxAmmo	=	8,
		MaxDamage	=	2.5,
		MaxHitcount	=	2,
		MaxRange	=	11,
		MinSightRange	=	2,
		MaxSightRange	=	6.0,
		MetalValue	=	30.0,
		MinAngle	=	0.95,
		MinDamage	=	2.0,
		MinRange	=	0.61,
		MinimumSwingtime	=	0.5,
		ModelWeaponPart	=	RedDot RedDot reddot reddot,
		ModelWeaponPart	=	GunLight GunLight gunlight gunlight,
		ModelWeaponPart	=	Laser Laser laser laser,
		ModelWeaponPart	=	LaserOn LaserOn laser laser,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_handgun03,
		NPCSoundBoost	=	1.5,
		Projectilecount	=	1,
		PushBackMod	=	0.3,
		RackSound	=	DesertEagleRack,
		Ranged	=	true,
		RecoilDelay	=	25,
		Reloadtime	=	30,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	DesertEagleCartridgeFall,
		SoundGain	=	1.5,
		SoundRadius	=	120,
		SoundVolume	=	70,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	3,
		SplatSize	=	3,
		StopPower	=	9.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Handgun,
		SwingSound	=	DesertEagleShoot,
		Swingtime	=	0.5,
		ToHitModifier	=	1.5,
		UnequipSound	=	DesertEagleUnequip,
		UseEndurance	=	false,
		WeaponReloadType	=	handgun,
		WeaponSprite	=	Handgun,
		Tags	=	base:hasmetal;base:ignorezombiedensity;base:firearm,
		PiercingBullets	=	TRUE,
	}

    item Glock
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	Glock17,
		SoundVolume	=	50,
		MinAngle	=	0.95,
		ItemType	=	base:weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_handgun,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	1.45,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	G17 Pistol,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	M9Shoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	50,
		MinDamage	=	0.8,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Glock,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	10,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 24,
        AimingPerkRangeModifier = 1.6,
        HitChance = 45,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 7,
        SoundGain = 1.5,
        ClipSize = 17,
        ReloadTime = 30,
        AimingTime = 45,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 17,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.9mmClip17,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = handgun,
        JamGunChance = 0.6,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2,
        AttachmentType = Holster,
        StopPower = 5,
	}
	
	item Glock18
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	Glock17,
		SoundVolume	=	50,
		MinAngle	=	0.95,
		ItemType	=	base:weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_handgun02,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	1.45,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	G17 Pistol,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	M9Shoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	50,
		MinDamage	=	0.8,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Glock,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	10,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 24,
        AimingPerkRangeModifier = 1.6,
        HitChance = 45,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 11,
        CyclicRateMultiplier = 2.30,
        SoundGain = 1.5,
        ClipSize = 17,
        ReloadTime = 30,
        AimingTime = 45,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 17,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.9mmClip17,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = handgun,
        JamGunChance = 0.6,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2,
        AttachmentType = Holster,
		FireMode = Auto,
		FireModePossibilities = Auto/Single,
        StopPower = 5,
	}

	item P229
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	8,
		WeaponSprite	=	P229,
		SoundVolume	=	53,
		MinAngle	=	0.95,
		ItemType	=	base:weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.2,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_handgun,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	1.4,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	P229 Pistol,
		MinRange	=	0.51,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	M9Shoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	50,
		MinDamage	=	0.8,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	P229,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	10,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 19,
        AimingPerkRangeModifier = 1.6,
        HitChance = 50,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 15,
        SoundGain = 1.5,
        ClipSize = 13,
        ReloadTime = 30,
        AimingTime = 25,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 13,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.9mmClip13,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = handgun,
        JamGunChance = 0.8,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = OilFilterSuppressor2 OilFilterSuppressor2 oilfiltersuppressor2 oilfiltersuppressor2,
        AttachmentType = Holster,
        StopPower = 5,
	}
	
	item CZ75
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	CZ75,
		SoundVolume	=	53,
		MinAngle	=	0.95,
		ItemType	=	base:weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.2,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_handgun,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	1.55,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	CZ 75 Pistol,
		MinRange	=	0.51,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	M9Shoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	50,
		MinDamage	=	0.8,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	CZ75,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	15,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 25,
        AimingPerkRangeModifier = 1.8,
        HitChance = 50,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 11,
        SoundGain = 1.5,
        ClipSize = 16,
        ReloadTime = 30,
        AimingTime = 35,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 16,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.9mmClip16,
        AmmoType = base:bullets_9mm,
        WeaponReloadType = handgun,
        JamGunChance = 0.6,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        AttachmentType = Holster,
        StopPower = 5,
	}
	
	item MK2
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	9,
		WeaponSprite	=	MK2,
		SoundVolume	=	25,
		MinAngle	=	0.95,
		ItemType	=	base:weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.2,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_handgun,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	1.2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	MK2 Pistol,
		MinRange	=	0.51,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	Mk2shoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	25,
		MinDamage	=	0.4,
        MaxDamage	=	0.6,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	mk2,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	20,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 25,
        AimingPerkRangeModifier = 1.8,
        HitChance = 65,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ClipSize = 10,
        ReloadTime = 30,
        AimingTime = 40,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = 22Box,
        MaxAmmo = 10,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.22ClipPistol,
        AmmoType = vfe:bullets_22,
        WeaponReloadType = handgun,
        JamGunChance = 0.6,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        AttachmentType = Holster,
        StopPower = 1,
	}

	item MK2SD
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	8,
		WeaponSprite	=	MK2SD,
		SoundVolume	=	15,
		MinAngle	=	0.95,
		ItemType	=	base:weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.2,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		MuzzleFlashModelKey	=	muzzle_flash_handgun,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	2.2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	20,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	MK2-SD Pistol,
		MinRange	=	0.51,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M9BringToBear,
		SwingSound	=	Mk2SDshoot,
		HitSound = BulletHitBody,
		ClickSound = M9Jam,
		SoundRadius	=	15,
		MinDamage	=	0.3,
        MaxDamage	=	0.5,
		SplatSize	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	mk2sd,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	20,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 25,
        AimingPerkRangeModifier = 1.8,
        HitChance = 65,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 11,
        SoundGain = 1.5,
        ClipSize = 10,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound = M9Break,
        MetalValue = 30,
        AmmoBox = 22Box,
        MaxAmmo = 10,
		EquipSound = M9Equip,
		UnequipSound = M9UnEquip,
        InsertAmmoSound = M9InsertAmmo,
        EjectAmmoSound = M9EjectAmmo,
		InsertAmmoStartSound = M9InsertAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
		EjectAmmoStartSound = M9EjectAmmoStart,
		EjectAmmoStopSound = M9EjectAmmoStop,
        ShellFallSound = M9CartridgeFall,
        RackSound = M9Rack,
        MagazineType = Base.22ClipPistol,
        AmmoType = vfe:bullets_22,
        WeaponReloadType = handgun,
        JamGunChance = 0.6,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        AttachmentType = Holster,
        StopPower = 1,
	}
	
	item Revolver
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	1.8,
		Icon	=	RevolverVFE,
		AimingPerkCritModifier	=	20,
		AimingPerkHitChanceModifier	=	4,
		AimingPerkMinAngleModifier	=	0.05,
		AimingPerkRangeModifier	=	1.6,
		AimReleaseSound	=	M625AimRelease,
		Aimingtime	=	25,
		AmmoBox	=	Base.Bullets357Box,
		AmmoType	=	base:bullets_357,
		AttachmentType	=	Holster,
		BreakSound	=	M625Break,
		BringToBearSound	=	M625BringToBear,
		ClickSound	=	M625Jam,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	4.0,
		CriticalChance	=	20.0,
		DoorDamage	=	5,
		DropSound	=	M625Drop,
		EjectAmmoSound	=	M625EjectAmmo,
		EjectAmmoStartSound	=	M625EjectAmmoStart,
		EjectAmmoStopSound	=	M625EjectAmmoStop,
		EquipSound	=	M625Equip,
		HaveChamber	=	false,
		HitChance	=	40,
		HitSound	=	BulletImpact,
		ImpactSound	=	null,
		InsertAmmoSound	=	M625InsertAmmo,
		InsertAmmoStartSound	=	M625InsertAmmoStart,
		InsertAmmoStopSound	=	M625InsertAmmoStop,
		IsAimedFirearm	=	true,
		JamGunChance	=	0,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	2.0,
		ManuallyRemoveSpentRounds	=	true,
		MaxAmmo	=	6,
		MaxDamage	=	1.4,
		MaxHitcount	=	1,
		MaxRange	=	10,
		MinSightRange	=	2,
		MaxSightRange	=	6.0,
		MetalValue	=	30.0,
		MinAngle	=	0.95,
		MinDamage	=	0.95,
		MinRange	=	0.61,
		MinimumSwingtime	=	0.5,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_revolver,
		NPCSoundBoost	=	1.5,
		Projectilecount	=	1,
		PushBackMod	=	0.3,
		Ranged	=	true,
		RecoilDelay	=	16,
		Reloadtime	=	30,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	M625CartridgeFall,
		SoundGain	=	1.5,
		SoundRadius	=	55,
		SoundVolume	=	55,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	3,
		SplatSize	=	3,
		StopPower	=	9.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Handgun,
		SwingSound	=	M625Shoot,
		Swingtime	=	0.5,
		ToHitModifier	=	1.5,
		UnequipSound	=	M625UnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	revolver,
		WeaponSprite	=	Revolver,
		Tags	=	base:hasmetal;base:firearm,
		ModelWeaponPart	=	RedDot RedDot reddot reddot,
	}
	
	item Revolver_Short
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	1.2,
		Icon	=	Revolver_ShortVFE,
		AimingPerkCritModifier	=	19,
		AimingPerkHitChanceModifier	=	10,
		AimingPerkMinAngleModifier	=	0.05,
		AimingPerkRangeModifier	=	1.6,
		AimReleaseSound	=	M36AimRelease,
		Aimingtime	=	45,
		AmmoBox	=	Base.Bullets38Box,
		AmmoType	=	base:bullets_38,
		AttachmentType	=	HolsterSmall,
		BreakSound	=	M36Break,
		BringToBearSound	=	M36BringToBear,
		ClickSound	=	M36Jam,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	4.0,
		CriticalChance	=	10,
		DoorDamage	=	5,
		DropSound	=	M36Drop,
		EjectAmmoSound	=	M36EjectAmmo,
		EjectAmmoStartSound	=	M36EjectAmmoStart,
		EjectAmmoStopSound	=	M36EjectAmmoStop,
		EquipSound	=	M36Equip,
		HaveChamber	=	false,
		HitChance	=	50,
		HitSound	=	BulletImpact,
		ImpactSound	=	null,
		InsertAmmoSound	=	M36InsertAmmo,
		InsertAmmoStartSound	=	M36InsertAmmoStart,
		InsertAmmoStopSound	=	M36InsertAmmoStop,
		IsAimedFirearm	=	true,
		JamGunChance	=	0,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	1,
		ManuallyRemoveSpentRounds	=	true,
		MaxAmmo	=	6,
		MaxDamage	=	1.0,
		MaxHitcount	=	1,
		MaxRange	=	8.0,
		MinSightRange	=	2,
		MaxSightRange	=	5.0,
		MetalValue	=	30.0,
		MinAngle	=	0.95,
		MinDamage	=	0.8,
		MinRange	=	0.61,
		MinimumSwingtime	=	0.5,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_revolver_short,
		NPCSoundBoost	=	1.5,
		Projectilecount	=	1,
		PushBackMod	=	0.3,
		Ranged	=	true,
		RecoilDelay	=	15,
		Reloadtime	=	30,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	M36CartridgeFall,
		SoundGain	=	1.5,
		SoundRadius	=	35,
		SoundVolume	=	35,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	3,
		SplatSize	=	3,
		StopPower	=	5.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Handgun,
		SwingSound	=	M36Shoot,
		Swingtime	=	0.5,
		ToHitModifier	=	1.5,
		UnequipSound	=	M36UnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	revolver,
		WeaponSprite	=	Revolver_Short,
		Tags	=	base:hasmetal;base:firearm,
		DisplayName	=	M10-5 Revolver,
	}
		
	item Revolver_Long
	{
		DisplayCategory	=	Weapon,
		ItemType	=	base:weapon,
		Weight	=	2.0,
		Icon	=	Revolver_LongVFE,
		AimingPerkCritModifier	=	25,
		AimingPerkHitChanceModifier	=	10,
		AimingPerkMinAngleModifier	=	0.05,
		AimingPerkRangeModifier	=	1.6,
		AimReleaseSound	=	MagnumAimRelease,
		Aimingtime	=	20,
		AmmoBox	=	Base.Bullets44Box,
		AmmoType	=	base:bullets_44,
		AttachmentType	=	Holster,
		BreakSound	=	MagnumBreak,
		BringToBearSound	=	MagnumBringToBear,
		ClickSound	=	MagnumJam,
		ConditionLowerChanceOneIn	=	100,
		ConditionMax	=	20,
		CritDmgMultiplier	=	4.0,
		CriticalChance	=	10,
		DoorDamage	=	5,
		DropSound	=	MagnumDrop,
		EjectAmmoSound	=	MagnumEjectAmmo,
		EjectAmmoStartSound	=	MagnumEjectAmmoStart,
		EjectAmmoStopSound	=	MagnumEjectAmmoStop,
		EquipSound	=	MagnumEquip,
		HaveChamber	=	false,
		HitChance	=	40,
		HitSound	=	BulletImpact,
		ImpactSound	=	null,
		InsertAmmoSound	=	MagnumInsertAmmo,
		InsertAmmoStartSound	=	MagnumInsertAmmoStart,
		InsertAmmoStopSound	=	MagnumInsertAmmoStop,
		IsAimedFirearm	=	true,
		JamGunChance	=	0,
		KnockBackOnNoDeath	=	true,
		KnockdownMod	=	2.0,
		ManuallyRemoveSpentRounds	=	true,
		MaxAmmo	=	6,
		MaxDamage	=	2.5,
		MaxHitcount	=	2,
		MaxRange	=	18.0,
		MinSightRange	=	2,
		MaxSightRange	=	6.5,
		MetalValue	=	30.0,
		MinAngle	=	0.95,
		MinDamage	=	2.0,
		MinRange	=	0.61,
		MinimumSwingtime	=	0.5,
		ModelWeaponPart	=	RedDot RedDot reddot reddot,
		MultipleHitConditionAffected	=	false,
		MuzzleFlashModelKey	=	muzzle_flash_revolver_long,
		NPCSoundBoost	=	1.5,
		Projectilecount	=	1,
		PushBackMod	=	0.3,
		Ranged	=	true,
		RecoilDelay	=	17,
		Reloadtime	=	30,
		RunAnim	=	Run_Weapon2,
		ShellFallSound	=	MagnumCartridgeFall,
		SoundGain	=	1.5,
		SoundRadius	=	70,
		SoundVolume	=	70,
		SplatBloodOnNoDeath	=	true,
		SplatNumber	=	3,
		SplatSize	=	3,
		StopPower	=	12.0,
		SubCategory	=	Firearm,
		SwingAmountBeforeImpact	=	0.0,
		SwingAnim	=	Handgun,
		SwingSound	=	MagnumShoot,
		Swingtime	=	0.5,
		ToHitModifier	=	1.5,
		UnequipSound	=	MagnumUnEquip,
		UseEndurance	=	false,
		WeaponReloadType	=	revolver,
		WeaponSprite	=	Revolver_Long,
		Tags	=	base:hasmetal;base:firearm,
		PiercingBullets	=	TRUE,
	}
/************************ COMBINATION ************************/
	
	item M2400_Shotgun
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	M2400_Shotgun,
        SoundVolume	=	70,
        MinAngle	=	0.9,
        ItemType	=	base:weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_shotgun,
        ProjectileCount	=	9,
        ProjectileSpread	=	1.0,
        ProjectileWeightCenter	=	1.0,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	4,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	9,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	M2400 Combination Gun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
        SwingSound	=	DoubleBarrelShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = DoubleBarrelShotgunJam,
        SoundRadius	=	70,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	M2400Shotgun,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 2,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   DoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 1,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = base:shotgun_shells,
        WeaponReloadType = doublebarrelshotgun,
		ModelWeaponPart = ShellStraps ShellLoops bulletloops bulletloops,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_M2400 sling sling,
		ModelWeaponPart = Sling2 Sling2_M2400 sling sling,
        JamGunChance = 0,
        AttachmentType = Rifle,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		ManuallyRemoveSpentRounds = TRUE,
        StopPower = 40,
    }
	
	item M2400_Rifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	25,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	M2400_Rifle,
        SoundVolume	=	90,
        MinAngle	=	0.995,
        ItemType	=	base:weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        MuzzleFlashModelKey	=	muzzle_flash_assault_rifle02,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	4,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	20,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        DisplayName	=	M2400 Combination Gun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = DoubleBarrelShotgunJam,
        SoundRadius	=	90,
        MinDamage	=	2.6,
        MaxDamage	=	3.0,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	M2400Rifle,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 45,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 100,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   DoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 1,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
		InsertAmmoSound = MSR700InsertAmmo,
        EjectAmmoSound = MSR700EjectAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        AmmoType = base:bullets_308,
        WeaponReloadType = doublebarrelshotgun,
		ModelWeaponPart = ShellStraps ShellLoops bulletloops bulletloops,
		ModelWeaponPart = AmmoStraps BulletLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_M2400 sling sling,
		ModelWeaponPart = Sling2 Sling2_M2400 sling sling,
        JamGunChance = 0,
        AttachmentType = Rifle,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		ManuallyRemoveSpentRounds = TRUE,
        StopPower = 20,
    }
}