VERSION = 1,
option VFE.PoliceWeapons {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_PoliceWeapons,
}
option VFE.MilitaryWeapons {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_MilitaryWeapons,
}
option VFE.SurvivorWeapons {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_SurvivorWeapons,
}
option VFE.OtherWeapons {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_OtherWeapons,
}
option VFE.CarWeapons {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_CarWeapons,
}
option VFE.HouseWeapons {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_HouseWeapons,
}
option VFE.HouseWeaponsMulti {
	type = double, min = 0.1, max= 10, default = 1.0,
	page = VFE,
	translation = VFE_HouseWeaponsMulti,
}
option VFE.HeavyWeapons {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_HeavyWeapons,
}
option VFE.GunLootMulti {
	type = double, min = 0.1, max= 10, default = 1.0,
	page = VFE,
	translation = VFE_GunLootMulti,
}
option VFE.LootMilitary {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_LootMilitary,
}
option VFE.LootPolice {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_LootPolice,
}
option VFE.LootStore {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_LootStore,
}
option VFE.LootCriminal {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_LootCriminal,
}
option VFE.LootHunting {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_LootHunting,
}
option VFE.LootSafehouse {
	type = boolean,
	default = true,
	page = VFE,
	translation = VFE_LootSafehouse,
}
option VFE.RemoveVanillaGuns {
	type = boolean,
	default = false,
	page = VFE,
	translation = VFE_RemoveVanillaGuns,
}

option VFE.AT_x2ScopeRange {
	type = integer, min = -20, max = 50, default = 5,
	page = VFE_Attachments,
	translation = VFE_AT_x2ScopeRange,
}
option VFE.AT_x2ScopeAim {
	type = integer, min = -50, max = 50, default = 5,
	page = VFE_Attachments,
	translation = VFE_AT_x2ScopeAim,
}
option VFE.AT_x4ScopeRange {
	type = integer, min = -20, max = 50, default = 10,
	page = VFE_Attachments,
	translation = VFE_AT_x4ScopeRange,
}
option VFE.AT_x4ScopeAim {
	type = integer, min = -50, max = 50, default = 10,
	page = VFE_Attachments,
	translation = VFE_AT_x4ScopeAim,
}
option VFE.AT_x8ScopeRange {
	type = integer, min = -20, max = 50, default = 15,
	page = VFE_Attachments,
	translation = VFE_AT_x8ScopeRange,
}
option VFE.AT_x8ScopeAim {
	type = integer, min = -50, max = 50, default = 20,
	page = VFE_Attachments,
	translation = VFE_AT_x8ScopeAim,
}
option VFE.AT_RedDotAim {
	type = integer, min = -50, max = 50, default = -10,
	page = VFE_Attachments,
	translation = VFE_AT_RedDotAim,
}
option VFE.AT_IronSightAim {
	type = integer, min = -50, max = 50, default = -5,
	page = VFE_Attachments,
	translation = VFE_AT_IronSightAim,
}
option VFE.AT_LaserAim {
	type = integer, min = -50, max = 50, default = -5,
	page = VFE_Attachments,
	translation = VFE_AT_LaserAim,
}
option VFE.AT_LaserHit {
	type = integer, min = -50, max = 50, default = 10,
	page = VFE_Attachments,
	translation = VFE_AT_LaserHit,
}
option VFE.AT_BipodAim {
	type = integer, min = -50, max = 50, default = -5,
	page = VFE_Attachments,
	translation = VFE_AT_BipodAim,
}
option VFE.AT_BipodHit {
	type = integer, min = -50, max = 50, default = 30,
	page = VFE_Attachments,
	translation = VFE_AT_BipodHit,
}
option VFE.AT_BipodRange {
	type = integer, min = -20, max = 50, default = 5,
	page = VFE_Attachments,
	translation = VFE_AT_BipodRange,
}
option VFE.AT_RecoilPadAim {
	type = integer, min = -50, max = 50, default = -5,
	page = VFE_Attachments,
	translation = VFE_AT_RecoilPadAim,
}
option VFE.AT_RecoilPadDelay {
	type = integer, min = -20, max = 20, default = -2,
	page = VFE_Attachments,
	translation = VFE_AT_RecoilPadDelay,
}
option VFE.Ammo_762 {
	type = integer, min = 1, max = 1000, default = 20,
	page = VFE_Ammo,
	translation = VFE_Ammo_762,
}
option VFE.Ammo_223 {
	type = integer, min = 1, max = 1000, default = 20,
	page = VFE_Ammo,
	translation = VFE_Ammo_223,
}
option VFE.Ammo_22 {
	type = integer, min = 1, max = 1000, default = 50,
	page = VFE_Ammo,
	translation = VFE_Ammo_22,
}
option VFE.Ammo_545 {
	type = integer, min = 1, max = 1000, default = 20,
	page = VFE_Ammo,
	translation = VFE_Ammo_545,
}
option VFE.Ammo_76254 {
	type = integer, min = 1, max = 1000, default = 30,
	page = VFE_Ammo,
	translation = VFE_Ammo_76254,
}
option VFE.Ammo_57 {
	type = integer, min = 1, max = 1000, default = 50,
	page = VFE_Ammo,
	translation = VFE_Ammo_57,
}
option VFE.Ammo_46 {
	type = integer, min = 1, max = 1000, default = 50,
	page = VFE_Ammo,
	translation = VFE_Ammo_46,
}
option VFE.Ammo_556bp {
	type = integer, min = 1, max = 1000, default = 90,
	page = VFE_Ammo,
	translation = VFE_Ammo_556bp,
}
option VFE.Ammo_m13 {
	type = integer, min = 1, max = 1000, default = 30,
	page = VFE_Ammo,
	translation = VFE_Ammo_m13,
}
