module Base
{
    sound FightZPunchHit
    {
        category = Action,
        is3D = true,
        loop = false,

        clip
        {
            file = media/sound/FOS_NormalPunch_1.ogg,
            distanceMax = 20,
            reverbFactor = 0.1,
            volume = 0.40,
        }

        clip
        {
            file = media/sound/FOS_NormalPunch_2.ogg,
            distanceMax = 20,
            reverbFactor = 0.1,
            volume = 0.40,
        }
    }

    sound FightZPunchCritical
    {
        category = Action,
        is3D = true,
        loop = false,

        clip
        {
            file = media/sound/FOS_CriticalPunch_1.ogg,
            distanceMax = 20,
            reverbFactor = 0.1,
            volume = 0.45,
        }

        clip
        {
            file = media/sound/FOS_CriticalPunch_2.ogg,
            distanceMax = 20,
            reverbFactor = 0.1,
            volume = 0.45,
        }
    }

    sound FightZPunchMiss
    {
        category = Action,
        is3D = true,
        loop = false,

        clip
        {
            file = media/sound/FOS_MissPunch.ogg,
            distanceMax = 20,
            reverbFactor = 0.1,
            volume = 0.32,
        }
    }
}
