module Base
{
	template vehicle M540Passengers
	{
		passenger FrontLeft
		{
			showPassenger = true,
			hasRoof = true,
            door = DoorRearRight,
			area = SeatRearRight,

			position inside
			{
				offset = 0.3889 -0.2778 3.3667,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 1.7333 -1.0556 4.1889,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}

			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger FrontRight
		{
			showPassenger = true,
			hasRoof = true,
            door = DoorRearRight,
			area = SeatRearRight,

			position inside
			{
				offset = -0.4556 -0.2778 2.2111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.8333 -1.0556 0.1000,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew1
		{
			showPassenger = true,
			hasRoof = true,
			door = DoorRearRight,
			area = SeatRearRight,

			position inside
			{
				offset = -1.0556 -0.2778 -0.5778,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.8333 -1.0556 0.1000,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

		}

		passenger Crew2
		{
			showPassenger = true,
			hasRoof = true,
			door = DoorRearRight,
			area = SeatRearRight,

			position inside
			{
				offset = -1.0556 -0.2778 -1.0333,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.8333 -1.0556 0.1000,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew3
		{
			showPassenger = true,
			hasRoof = true,
			door = DoorRearRight,
			area = SeatRearRight,

			position inside
			{
				offset = 0.3889 -0.2778 -1.5778,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.8333 -1.0556 0.1000,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew4
		{
			showPassenger = true,
			hasRoof = true,
			door = DoorRearRight,
			area = SeatRearRight,

			position inside
			{
				offset = -0.3889 -0.2778 -1.5778,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.8333 -1.0556 0.1000,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
			
			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}
	}
}

