There's a bug with how b42 loads animnodes from mods, a file with the same name needs to exist in the old location or it won't be loaded.
technically the ones in the old location can be empty (they just need to exist, the game doesn't actually load them, it loads the ones in the correct location) but conventionally they would just be duplicate files

- Albion from Modder DC.
- Written by Hepha