module Base
{
	model IZH18Shotgun
	{
		mesh = Weapons/firearm/shotgun/izh18,
		texture = weapons/firearm/shotgun/izh18,

		attachment muzzle
		{
			offset = 0.0000 0.4900 0.0250,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model IZH18Shotgun_OPEN
		{
			mesh = Weapons/firearm/shotgun/izh18_open,
			texture = weapons/firearm/shotgun/izh18,
		}
	model IZH18Shotgun_Sawn
	{
		mesh = Weapons/firearm/shotgun/izh18_sawn,
		texture = weapons/firearm/shotgun/izh18,

		attachment muzzle
		{
			offset = 0.0000 0.2937 0.0246,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model IZH18Shotgun_Sawn_OPEN
		{
			mesh = Weapons/firearm/shotgun/izh18_sawn_open,
			texture = weapons/firearm/shotgun/Izh18,
		}
	model IZH43Shotgun
	{
		mesh = Weapons/Firearm/Shotgun/Izh43,
		texture = weapons/firearm/Shotgun/Izh43,

		attachment muzzle
		{
			offset = 0.0000 0.4949 0.0255,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model IZH43Shotgun_OPEN
		{
			mesh = Weapons/Firearm/Shotgun/Izh43_open,
			texture = weapons/firearm/Shotgun/Izh43,
		}
	model IZH43Shotgun_Sawn
	{
		mesh = Weapons/Firearm/Shotgun/Izh43sawn,
		texture = weapons/firearm/Shotgun/Izh43,

		attachment muzzle
		{
			offset = 0.0000 0.2486 0.0247,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model IZH43Shotgun_Sawn_OPEN
		{
			mesh = Weapons/Firearm/Shotgun/Izh43sawn_open,
			texture = weapons/firearm/Shotgun/Izh43,
		}
	model TOZ34Shotgun
	{
		mesh = Weapons/Firearm/Shotgun/toz34,
		texture = weapons/firearm/shotgun/toz34,

		attachment muzzle
		{
			offset = 0.0000 0.5000 0.0201,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model TOZ34Shotgun_OPEN
		{
			mesh = Weapons/Firearm/Shotgun/toz34_open,
			texture = weapons/firearm/shotgun/toz34,
		}
	model TOZ34Shotgun_Sawn
	{
		mesh = Weapons/Firearm/Shotgun/toz34sawn,
		texture = weapons/firearm/shotgun/toz34,

		attachment muzzle
		{
			offset = 0.0000 0.3039 0.0198,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model TOZ34Shotgun_Sawn_OPEN
		{
			mesh = Weapons/Firearm/Shotgun/toz34sawn_open,
			texture = weapons/firearm/shotgun/toz34,
		}
	model TOZ87Shotgun
	{
		mesh = Weapons/Firearm/Shotgun/toz87,
		texture = weapons/firearm/shotgun/toz87,

		attachment muzzle
		{
			offset = 0.0000 0.4991 0.0226,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model TOZ87Shotgun_Sawn
		{
			mesh = Weapons/Firearm/Shotgun/toz87sawn,
			texture = weapons/firearm/shotgun/toz87,

			attachment muzzle
			{
				offset = 0.0000 0.0220 0.2760,
				rotate = 0.0000 0.0000 180.0000,
			}

			attachment world
			{
				offset = 0.0000 0.2000 0.0000,
				rotate = 180.0000 0.0000 180.0000,
			}
		}
}
