module Base
{
	model makarov
	 {
		mesh = weapons/firearm/handgun/pm,
		texture = weapons/firearm/handgun/pm,

		attachment muzzle
		{
			offset = 0.0000 0.1046 -0.0218,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0800 0.0030,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment world
		{
			offset = -0.0090 0.0620 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	 }
	model pb
	 {
		mesh = weapons/firearm/handgun/pb,
		texture = weapons/firearm/handgun/pb,

		attachment muzzle
		{
			offset = 0.0000 0.1046 -0.0218,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0800 0.0030,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment world
		{
			offset = -0.0090 0.0620 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	 }
	model tokarev
	 {
		mesh = weapons/firearm/handgun/tt33,
		texture = weapons/firearm/handgun/tt33,

		attachment muzzle
		{
			offset = 0.0000 0.1172 -0.0237,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0800 0.0030,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment world
		{
			offset = -0.0090 0.0570 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	 }
	model luger
	 {
		mesh = weapons/firearm/handgun/luger,
		texture = weapons/firearm/handgun/luger,

        attachment muzzle
        {
            offset = 0.0000 0.1443 -0.0245,
            rotate = -90.0000 0.0000 0.0000,
        }

		attachment gunlight
		{
			offset = 0.0000 0.0800 0.0030,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment world
		{
			offset = -0.0090 0.0570 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	 }
	model stechkin
	 {
		mesh = weapons/firearm/handgun/aps,
		texture = weapons/firearm/handgun/aps,

        attachment muzzle
        {
            offset = 0.0000 0.1368 -0.0211,
            rotate = -90.0000 0.0000 0.0000,
        }

		attachment gunlight
		{
			offset = 0.0000 0.0800 0.0030,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment world
		{
			offset = -0.0110 0.0670 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	 }
	model stechkin_besshumniy
	{
		mesh = weapons/firearm/handgun/apb,
		texture = weapons/firearm/handgun/apb,

		attachment muzzle
		{
			offset = 0.0000 0.1368 -0.0211,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0800 0.0030,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment world
		{
			offset = -0.0110 0.0670 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment APBsuppressor
		{
			offset = -0.0004 0.1709 -0.0216,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model nagant
	 {
		mesh = weapons/firearm/handgun/m1895,
		texture = weapons/firearm/handgun/m1895,

		attachment muzzle
		{
			offset = 0.0000 0.1630 -0.0314,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = -0.0110 0.0810 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	 }
	model cobalt
	 {
		mesh = weapons/firearm/handgun/cobalt,
		texture = weapons/firearm/handgun/cobalt,

		attachment muzzle
		{
			offset = 0.0000 0.1448 -0.0312,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = -0.0110 0.0810 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	 }
}
