module Base
{
  model Shashka1
	{
		mesh = Weapons/1Handed/Shashka,
		texture = Weapons/1Handed/Shashka1,

		attachment world
		{
			offset = -0.0110 0.2445 -0.0000,
			rotate = -180.0000 0.0000 -0.0000,
		}
	}

  model Shashka2
	{
		mesh = Weapons/1Handed/Shashka,
		texture = Weapons/1Handed/Shashka2,

		attachment world
		{
			offset = -0.0110 0.2445 -0.0000,
			rotate = -180.0000 0.0000 -0.0000,
		}
	}

  model Shashka3
	{
		mesh = Weapons/1Handed/Shashka,
		texture = Weapons/1Handed/Shashka3,

		attachment world
		{
			offset = -0.0110 0.2445 -0.0000,
			rotate = -180.0000 0.0000 -0.0000,
		}
	}

  model Shashka4
	{
		mesh = Weapons/1Handed/Shashka,
		texture = Weapons/1Handed/Shashka4,

		attachment world
		{
			offset = -0.0110 0.2445 -0.0000,
			rotate = -180.0000 0.0000 -0.0000,
		}
	}

  model TrenchShovel
	{
		mesh = Weapons/1Handed/TrenchShovel,
		texture = Weapons/1Handed/TrenchShovel,

		attachment world
		{
			offset = -0.0145 -0.0000 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
		}
	}

  model TaigaMachete
	{
		mesh = Weapons/1Handed/TaigaMachete,
		texture = Weapons/1Handed/TaigaMachete,

		attachment world
		{
			offset = -0.0087 -0.0000 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
		}
	}

  model TaigaMacheteArmy
	{
		mesh = Weapons/1Handed/TaigaMachete,
		texture = Weapons/1Handed/TaigaMacheteArmy,

		attachment world
		{
			offset = -0.0087 -0.0000 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
		}
	}

  model ScoutKnife
	{
		mesh = Weapons/1Handed/NR43,
		texture = Weapons/1Handed/NR43,

		attachment world
		{
			offset = -0.0125 -0.0000 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
		}
	}

  model 6h4Knife
	{
		mesh = weapons/1handed/6h4,
		texture = Weapons/1Handed/6h4,

		attachment world
		{
			offset = -0.0100 -0.0000 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
		}
	}
}
