module Base
{
	model 9x18mm_Magazine
   {
      mesh = WorldItems/9x18mm_Mag,
      texture = weapons/firearm/handgun/pm,		  
   }
	model 9x18mm_LargeMagazine
	{
		mesh = WorldItems/9x18mm_LargeMag,
		texture = weapons/firearm/handgun/apb,
	}
	model 9x19mm_LugerMagazine
    {
        mesh = WorldItems/Luger_Mag,
        texture = weapons/firearm/handgun/pm,

        attachment world
        {
            offset = 0.0000 -0.0000 0.0000,
            rotate = 0.0000 -0.0000 0.0000,
            scale = 560,
        }
    }
	model 9x19Magazine
   {
      mesh = WorldItems/9x19mmMag,
      texture = WorldItems/Handgun03,		  
   }
	model MP40_Magazine
   {
      mesh = WorldItems/MP40_Mag,
      texture = weapons/firearm/smg/mp40,		  
   }
	model 9x39Magazine
   {
      mesh = WorldItems/9x39Mag,
      texture = weapons/firearm/special/vss,
   }
	model 22LR_Magazine
   {
      mesh = WorldItems/22LR_Mag,
      texture = weapons/firearm/sniper/toz78,		  
   }
	model 762x39_Magazine
   {
      mesh = WorldItems/762x39_Magazine,
      texture = weapons/firearm/rifle/AKM,		  
   }
	model 762x25_Magazine
   {
      mesh = WorldItems/762x25_Magazine,
      texture = weapons/firearm/Handgun02,		  
   }
	model 762x25_PPS_Magazine
   {
      mesh = WorldItems/762x25_PPS_Magazine,
      texture = weapons/firearm/smg/pps,		  
   }
	model 762x25_PPSH_Magazine
   {
      mesh = WorldItems/762x25_PPSH_Magazine,
      texture = weapons/firearm/smg/ppsh,		  
   }
	model 762x54R_PKMMag
   {
      mesh = WorldItems/762x54R_PKMMag,
      texture = weapons/firearm/special/PKM,
   }
	model 762x39_Clip
   {
      mesh = WorldItems/762x54R_Mag,
      texture = weapons/firearm/sniper/svt,
   }
	model 762x54R_Mag
   {
      mesh = WorldItems/762x54R_Mag,
      texture = weapons/firearm/sniper/svt,
   }
	model 762x54R_SVDMagazine
   {
      mesh = WorldItems/762x54R_SVDMagazine,
      texture = weapons/firearm/sniper/svt,
   }
	model 545x39_Magazine
	{
		mesh = WorldItems/545x39_Magazine,
		texture = weapons/firearm/rifle/ak74,

		attachment world
		{
			offset = -0.0000 -0.0034 -0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
