module Base
{
	model F1
    {
        mesh = Weapons/explosives/F1,
        texture = weapons/explosives/F1,

        attachment Bip01_Prop1
        {
            offset = 0.0119 0.0374 0.0096,
            rotate = -170.0252 0.0000 -0.0000,
            scale = 0.2000,
        }

        attachment Bip01_Prop2
        {
            offset = 0.0037 0.0637 -0.0001,
            rotate = -170.0252 0.0000 -0.0000,
            scale = 0.2000,
        }
    }
	model F1_Ground
    {
        mesh = weapons/explosives/F1_Ground,
        texture = weapons/explosives/F1,

        attachment world
        {
            offset = -0.0089 -0.0770 -0.0095,
            rotate = -179.9123 43.0299 -90.0599,
            scale = 2.25,
        }
    }
    model F1_Body_Ground
    {
        mesh = weapons/explosives/F1_Body,
        texture = weapons/explosives/F1,

        attachment world
        {
            offset = -0.0011 -0.0229 0.0034,
            rotate = -180.0000 -38.1545 180.0000,
            scale = 1,
        }
    }


	model RGD5
    {
        mesh = Weapons/explosives/RGD,
        texture = weapons/explosives/RGD5,

        attachment Bip01_Prop1
        {
            offset = 0.0053 -0.0038 0.0487,
            rotate = -170.0252 0.0000 -0.0000,
            scale = 0.4510,
        }

        attachment Bip01_Prop2
        {
            offset = 0.0053 -0.0357 0.0270,
            rotate = -170.0252 0.0000 -0.0000,
            scale = 0.4510,
        }
    }
	model RGD5_Ground
    {
        mesh = weapons/explosives/RGD5_Ground,
        texture = weapons/explosives/RGD5,

        attachment world
        {
            offset = -0.0100 -0.0559 0.0002,
            rotate = 180.0000 -38.1545 180.0000,
            scale = 2.0,
        }
    }
	model RGD5_Body_Ground
    {
        mesh = weapons/explosives/RGD_Body,
        texture = weapons/explosives/RGD5,

        attachment world
        {
            offset = -0.0011 -0.0229 0.0034,
            rotate = -180.0000 -38.1545 180.0000,
            scale = 0.85,
        }
    }
	model RGD_Crate
    {
        mesh = weapons/explosives/RGD_Crate,
        texture = weapons/explosives/RGD_Crate,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
            scale = 2.85,
        }
    }

    model F1_Crate
    {
        mesh = weapons/explosives/RGD_Crate,
        texture = weapons/explosives/F1_Crate,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
            scale = 2.85,
        }
    }
	model UZRG
    {
        mesh = weapons/explosives/UZRG_Ground,
        texture = weapons/explosives/F1,

        attachment world
        {
            offset = -0.0000 -0.0435 -0.0000,
            rotate = 0.0000 -0.0000 0.0000,
        }
    }
	model UZRG_Can
    {
        mesh = weapons/explosives/UZRG_Can,
        texture = weapons/explosives/RGD_Crate,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
}
