module Base 
{
   
item PSA_TOZ78
    {
        DisplayName	=	TOZ-78,
        Tooltip = Tooltip_PSA_TOZ78,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	TOZ78,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        RackAfterShoot = TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwithoiler,

        Weight = 3.2,
        FireMode = Single,
        SoundGain = 1.5,
        SoundRadius = 90,
        SoundVolume = 60,

        MaxAmmo = 5,
        MaxDamage = 0.9,
        MinDamage = 0.5,
        DoorDamage = 1,
        CritDmgMultiplier = 4,
        CriticalChance = 35,

        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 60,
		JamGunChance = 0.4,

        MetalValue = 35,
        MaxRange = 32,
        MinRange = 0.6,
        MaxHitCount = 1,
        HitChance = 55,
        ToHitModifier = 1.4,

        RecoilDelay = 12,
        ReloadTime = 22,
        SplatNumber = 2,
        SplatSize = 2,
        StopPower = 1,

        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,

        KnockdownMod = 1,
        PushBackMod = 0.1,

        AimingPerkCritModifier = 7,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.009,
        AimingPerkRangeModifier = 0,
        AimingTime = 42,

        MagazineType = Base.22LR_Magazine,
        AmmoBox = Bullets22LR_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets22lr,
        WeaponSprite	=	Toz78,
        MuzzleFlashModelKey = muzzle_flash_varmint_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	MSR700Shoot,
		DropSound = MSR700Drop, 
        BreakSound = MSR700Break,
		BringToBearSound = MSR700BringToBear,
		ClickSound = MSR700Jam,
		EquipSound = MSR700Equip,
		UnequipSound = MSR700UnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = MSR700InsertAmmo,
		InsertAmmoStartSound = MSR700InsertAmmoStart,
		InsertAmmoStopSound = MSR700InsertAmmoStop,
        EjectAmmoSound = MSR700EjectAmmo,
		EjectAmmoStartSound = MSR700EjectAmmoStart,
		EjectAmmoStopSound = MSR700EjectAmmoStop,
        RackSound = MSR700Rack,
        ShellFallSound = MSR700CartridgeFall,
        IdleAnim	=	Idle_Weapon2,
    }

item PSA_Mosin
    {
        DisplayName	=	Mosin–Nagant,
        Tooltip = Tooltip_PSA_Mosin,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	Mosin,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        RackAfterShoot = TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith762x54rkit;base:repairwithoiler,

        Weight = 4.3,
        FireMode = Single,
        SoundGain = 2.5,
        SoundRadius = 200,
        SoundVolume = 200,
        MaxAmmo = 5,
        MaxDamage = 2.0,
        MinDamage = 1.2,
        DoorDamage = 5,
        CritDmgMultiplier = 5,
        CriticalChance = 30,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 70,
		JamGunChance = 0.6,
        MetalValue = 45,
        MaxRange = 42,
        MinRange = 0.65,
        MaxHitCount = 1,
        HitChance = 42,
        ToHitModifier = 1.3,
        RecoilDelay = 26,
        ReloadTime = 30,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        KnockdownMod = 7,
        PushBackMod = 0.5,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 3,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 0,
        AimingTime = 50,

        AmmoBox = Bullets762x54R_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x54r,
        WeaponSprite	=	Mosin,
        MuzzleFlashModelKey = muzzle_flash_hunting_rifle,
        WeaponReloadType = boltactionnomag,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	Mosinshoot,
		DropSound = MSR788Drop, 
        BreakSound = MSR788Break,
		BringToBearSound = MSR788BringToBear,
		ClickSound = MSR788Jam,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = Mosinroundin,
		InsertAmmoStartSound = Mosinstartreload,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
        EjectAmmoSound = MSR788EjectAmmo,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = Mosinendreload,
        RackSound = MSR788Rack,
        ShellFallSound = MSR788CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PU PU PU PU,
    }

item PSA_Mosin_Sawn
    {
        DisplayName	=	Mosin–Nagant (Sawn Off),
        Tooltip = Tooltip_PSA_Mosin,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	Mosin_Sawn,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        RackAfterShoot = TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith762x54rkit;base:repairwithoiler,

        Weight = 3.6,
        FireMode = Single,
        SoundGain = 2.7,
        SoundRadius = 220,
        SoundVolume = 200,
        MaxAmmo = 5,
        MaxDamage = 2.0,
        MinDamage = 1.2,
        DoorDamage = 5,
        CritDmgMultiplier = 5,
        CriticalChance = 20,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 70,
		JamGunChance = 0.6,
        MetalValue = 25,
        MaxRange = 16,
        MinRange = 0.6,
        MaxHitCount = 1,
        HitChance = 35,
        ToHitModifier = 1.0,
        RecoilDelay = 30,
        ReloadTime = 30,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        KnockdownMod = 7,
        PushBackMod = 0.6,
        AimingPerkCritModifier = 5,
        AimingPerkHitChanceModifier = 2,
        AimingPerkMinAngleModifier = 0.013,
        AimingPerkRangeModifier = 0,
        AimingTime = 46,

        AmmoBox = Bullets762x54R_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x54r,
        WeaponSprite	=	Mosin_Sawn,
        MuzzleFlashModelKey = muzzle_flash_hunting_rifle,
        WeaponReloadType = boltactionnomag,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	Mosinshoot,
		DropSound = MSR788Drop, 
        BreakSound = MSR788Break,
		BringToBearSound = MSR788BringToBear,
		ClickSound = MSR788Jam,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = Mosinroundin,
		InsertAmmoStartSound = Mosinstartreload,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
        EjectAmmoSound = MSR788EjectAmmo,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = Mosinendreload,
        RackSound = MSR788Rack,
        ShellFallSound = MSR788CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PU PU PU PU,
    }

item PSA_KO44
    {
        DisplayName	=	Molot KO-44,
        Tooltip = Tooltip_PSA_KO44,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	Mosin,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        RackAfterShoot = TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith762x54rkit;base:repairwithoiler,

        Weight = 4.0,
        FireMode = Single,
        SoundGain = 2.3,
        SoundRadius = 190,
        SoundVolume = 190,
        MaxAmmo = 5,
        MaxDamage = 2.0,
        MinDamage = 1.2,
        DoorDamage = 5,
        CritDmgMultiplier = 5,
        CriticalChance = 32,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 75,
		JamGunChance = 0.8,
        MetalValue = 45,
        MaxRange = 40,
        MinRange = 0.65,
        MaxHitCount = 1,
        HitChance = 48,
        ToHitModifier = 1.35,
        RecoilDelay = 24,
        ReloadTime = 28,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        KnockdownMod = 6.5,
        PushBackMod = 0.48,
        AimingPerkCritModifier = 7,
        AimingPerkHitChanceModifier = 4,
        AimingPerkMinAngleModifier = 0.009,
        AimingPerkRangeModifier = 0,
        AimingTime = 46,

        AmmoBox = Bullets762x54R_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x54r,
        WeaponSprite	=	Ko44,
        MuzzleFlashModelKey = muzzle_flash_hunting_rifle,
        WeaponReloadType = boltactionnomag,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	Mosinshoot,
		DropSound = MSR788Drop, 
        BreakSound = MSR788Break,
		BringToBearSound = MSR788BringToBear,
		ClickSound = MSR788Jam,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = Mosinroundin,
		InsertAmmoStartSound = Mosinstartreload,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
        EjectAmmoSound = MSR788EjectAmmo,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = Mosinendreload,
        RackSound = MSR788Rack,
        ShellFallSound = MSR788CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PU PU PU PU,
    }

item PSA_SVT40
    {
        DisplayName	=	SVT-40,
        Tooltip = Tooltip_PSA_SVT40,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	SVT40,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        RackAfterShoot = FALSE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith762x54rkit;base:repairwithoiler,

        Weight = 4.4,
        FireMode = Single,
        SoundGain = 2.5,
        SoundRadius = 180,
        SoundVolume = 180,
        MaxAmmo = 10,
        MaxDamage = 2.0,
        MinDamage = 1.2,
        DoorDamage = 5,
        CritDmgMultiplier = 5,
        CriticalChance = 28,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 65,
		JamGunChance = 1.3,
        MetalValue = 50,
        MaxRange = 38,
        MinRange = 0.65,
        MaxHitCount = 1,
        HitChance = 48,
        ToHitModifier = 1.35,
        RecoilDelay = 20,
        ReloadTime = 26,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        KnockdownMod = 6,
        PushBackMod = 0.45,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 4,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 0,
        AimingTime = 47,

        MagazineType = 762x54R_Magazine,
        AmmoBox = Bullets762x54R_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x54r,
        WeaponSprite	=	SVT40,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle02,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	SVDshoot,
		DropSound = MSR788Drop, 
        BreakSound = MSR788Break,
		BringToBearSound = MSR788BringToBear,
		ClickSound = MSR788Jam,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = SVDreload,
		InsertAmmoStartSound = SVDstartreload,
		InsertAmmoStopSound = SVDmagin,
        EjectAmmoSound = SVDmagout,
		EjectAmmoStartSound = SVDreload,
		EjectAmmoStopSound = SVDendreload,
        RackSound = MSR788Rack,
        ShellFallSound = MSR788CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PU PU PU PU,
    }

item PSA_SVD
    {
        DisplayName	=	SVD,
        Tooltip = Tooltip_PSA_SVD,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	SVD,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        RackAfterShoot = FALSE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith762x54rkit;base:repairwithoiler,

        Weight = 4.6,
        FireMode = Single,
        SoundGain = 2.5,
        SoundRadius = 190,
        SoundVolume = 180,
        MaxAmmo = 10,
        MaxDamage = 2.4,
        MinDamage = 1.4,
        DoorDamage = 5,
        CritDmgMultiplier = 5,
        CriticalChance = 35,
        ProjectileCount = 1,
        ConditionMax = 15,
		ConditionLowerChanceOneIn = 95,
		JamGunChance = 0.7,
        MetalValue = 60,
        MaxRange = 50,
        MinRange = 0.65,
        MaxHitCount = 1,
        HitChance = 58,
        ToHitModifier = 1.5,
        RecoilDelay = 17,
        ReloadTime = 25,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        KnockdownMod = 7,
        PushBackMod = 0.5,
        AimingPerkCritModifier = 8,
        AimingPerkHitChanceModifier = 6,
        AimingPerkMinAngleModifier = 0.008,
        AimingPerkRangeModifier = 0,
        AimingTime = 44,

        MagazineType = 762x54R_SVDMagazine,
        AmmoBox = Bullets762x54R_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x54r,
        WeaponSprite	=	SVD,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle02,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	SVDshoot,
		DropSound = MSR788Drop, 
        BreakSound = MSR788Break,
		BringToBearSound = MSR788BringToBear,
		ClickSound = MSR788Jam,
		EquipSound = Mosinequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = SVDreload,
		InsertAmmoStartSound = SVDstartreload,
		InsertAmmoStopSound = SVDmagin,
        EjectAmmoSound = SVDmagout,
		EjectAmmoStartSound = SVDreload,
		EjectAmmoStopSound = SVDendreload,
        RackSound = MSR788Rack,
        ShellFallSound = MSR788CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_1P29 1P29 1P29 1P29,
        ModelWeaponPart = PSA_PSO1 PSO1 PSO1 PSO1,
    }

item PSA_SKS
    {
        DisplayName	= SKS,
        Tooltip = Tooltip_PSA_SKS,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	SKS,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        RackAfterShoot = FALSE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith762x39kit;base:repairwithoiler,

        Weight = 4.0,
        FireMode = Single,
        SoundGain = 2.2,
        SoundRadius = 190,
        SoundVolume = 150,

        MaxAmmo = 10,
        MaxDamage = 1.8,
        MinDamage = 1.2,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 28,

        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 70,
		JamGunChance = 1.0,

        MetalValue = 45,
        MaxRange = 34,
        MinRange = 0.61,
        MaxHitCount = 1,
        HitChance = 50,
        ToHitModifier = 1.4,

        RecoilDelay = 16,
        ReloadTime = 26,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,

        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,

        KnockdownMod = 4.5,
        PushBackMod = 0.35,

        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 4,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 0,
        AimingTime = 45,


        /*MagazineType = 762x39_Clip,*/
        AmmoBox = Bullets762x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x39,
        WeaponSprite	=	SKS,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltactionnomag,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	SKSshoot,
		DropSound = M14Drop, 
        BreakSound = M14Break,
		BringToBearSound = M14BringToBear,
		ClickSound = M14Jam,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = M14InsertAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
        EjectAmmoSound = M14EjectAmmo,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        RackSound = MSR788Rack,
        ShellFallSound = MSR788CartridgeFall,
        IdleAnim	=	Idle_Weapon2,
    }

}
