module Base
{
item PSA_IZH18
	 {
        DisplayName	=	IZh-18,
        Tooltip = Tooltip_PSA_IZH18,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	IZh18,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
        RangeFalloff	=	TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		Tags = base:hasmetal;base:firearm;base:repairwith12gkit;base:repairwithoiler,

       Weight = 3.10,
        FireMode = Single,
        SoundGain = 2.0,
        SoundRadius = 200,
        SoundVolume = 200,
        MaxAmmo = 1,
        MaxDamage = 1.6,
        MinDamage = 1.0,
        DoorDamage = 14,
        CritDmgMultiplier = 4.5,
        CriticalChance = 22,
        ProjectileCount = 9,
        ProjectileSpread = 0.75,
        ProjectileWeightCenter = 1.0,
        ConditionMax = 9,
		ConditionLowerChanceOneIn = 50,
		JamGunChance = 0.5,
        MetalValue = 22,
        MaxRange = 12.0,
        MinRange = 0.61,
        MaxHitCount = 9,
        HitChance = 40,
        ToHitModifier = 1.0,
        RecoilDelay = 42,
        ReloadTime = 28,
        SplatNumber = 5,
        StopPower = 30,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = FALSE,
        ShareDamage = FALSE,
        KnockdownMod = 6,
        PushBackMod = 0.75,
        AimingPerkCritModifier = 3,
        AimingPerkHitChanceModifier = 6,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 3,
        AimingTime = 45,

        AmmoBox = 12x70ShotgunShells_Box,
        AmmoType = Post_Soviet_Armory_B42:12x70shotgunshells,
        WeaponSprite	=	IZH18Shotgun,
        MuzzleFlashModelKey = muzzle_flash_shotgun,
        WeaponReloadType = shotgun, 
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

		SwingSound	=	IZHshoot,
		DropSound = DoubleBarrelShotgunDrop,
        BreakSound  =   DoubleBarrelShotgunBreak,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
		ClickSound = DoubleBarrelShotgunJam,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAllBulletsReload = FALSE,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        IdleAnim	=	Idle_Weapon2,		        
	 }

item PSA_IZH18_Sawn
	 {
        DisplayName	=	IZh-18 (Sawn Off),
        Tooltip = Tooltip_PSA_IZH18_Sawn,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	IZh18_Sawn,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
        RangeFalloff	=	TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		Tags = base:hasmetal;base:firearm;base:repairwith12gkit;base:repairwithoiler,

        Weight = 2.30,
        FireMode = Single,
        SoundGain = 2.2,
        SoundRadius = 200,
        SoundVolume = 200,
        MaxAmmo = 1,
        MaxDamage = 1.6,
        MinDamage = 1.0,
        DoorDamage = 14,
        CritDmgMultiplier = 3.8,
        CriticalChance = 32,
        ProjectileCount = 9,
        ProjectileSpread = 2.0,
        ProjectileWeightCenter = 1.0,
        ConditionMax = 9,
		ConditionLowerChanceOneIn = 50,
		JamGunChance = 0.5,
        MetalValue = 22,
        MaxRange = 7.0,
        MinRange = 0.61,
        MaxHitCount = 9,
        HitChance = 40,
        ToHitModifier = 0.9,
        RecoilDelay = 48,
        ReloadTime = 28,
        SplatNumber = 5,
        StopPower = 32,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = FALSE,
        ShareDamage = FALSE,
        KnockdownMod = 6,
        PushBackMod = 0.75,
        AimingPerkCritModifier = 3,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 2,
        AimingTime = 34,

        AmmoBox = 12x70ShotgunShells_Box,
        AmmoType = Post_Soviet_Armory_B42:12x70shotgunshells,
        WeaponSprite	=	IZH18Shotgun_Sawn,
        MuzzleFlashModelKey = muzzle_flash_shotgun_sawed_off,
        WeaponReloadType = shotgun, 
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

		SwingSound	=	IZHshoot,
		DropSound = DoubleBarrelShotgunDrop,
        BreakSound  =   DoubleBarrelShotgunBreak,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
		ClickSound = DoubleBarrelShotgunJam,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAllBulletsReload = FALSE,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        IdleAnim	=	Idle_Weapon2,		        
	 }

item PSA_IZH43
	 {
        DisplayName	=	IZh-43 ,
        Tooltip = Tooltip_PSA_IZH43,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	IZh43,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
        RangeFalloff	=	TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		Tags = base:hasmetal;base:firearm;base:repairwith12gkit;base:repairwithoiler,

        Weight = 3.65,
        FireMode = Single,
        SoundGain = 2.2,
        SoundRadius = 200,
        SoundVolume = 200,
        MaxAmmo = 2,
        MaxDamage = 1.8,
        MinDamage = 1.0,
        DoorDamage = 15,
        CritDmgMultiplier = 5.5,
        CriticalChance = 28,
        ProjectileCount = 9,
        ProjectileSpread = 0.65,
        ProjectileWeightCenter = 1.0,
        ConditionMax = 12,
		ConditionLowerChanceOneIn = 65,
		JamGunChance = 0.4,
        MetalValue = 30,
        MaxRange = 13.5,
        MinRange = 0.61,
        MaxHitCount = 9,
        HitChance = 50,
        ToHitModifier = 1.2,
        RecoilDelay = 40,
        ReloadTime = 25,
        SplatNumber = 5,
        StopPower = 35,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = FALSE,
        ShareDamage = FALSE,
        KnockdownMod = 7,
        PushBackMod = 0.8,
        AimingPerkCritModifier = 4,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 4,
        AimingTime = 40,

        AmmoBox = 12x70ShotgunShells_Box,
        AmmoType = Post_Soviet_Armory_B42:12x70shotgunshells,
        WeaponSprite	=	IZH43Shotgun,
        MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel,
        WeaponReloadType = shotgun,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

		SwingSound	=	IZH43shoot,
		DropSound = DoubleBarrelShotgunDrop,
        BreakSound  =   DoubleBarrelShotgunBreak,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
		ClickSound = DoubleBarrelShotgunJam,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAllBulletsReload = TRUE,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        IdleAnim	=	Idle_Weapon2,		        
	 }

item PSA_IZH43_Sawn
	 {
        DisplayName	=	IZh-43 (Sawn Off) ,
        Tooltip = Tooltip_PSA_IZH43_Sawn,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	IZh43_Sawn,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
        RangeFalloff	=	TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		Tags = base:hasmetal;base:firearm;base:repairwith12gkit;base:repairwithoiler,

        Weight = 2.85,
        FireMode = Single,
        SoundGain = 2.2,
        SoundRadius = 200,
        SoundVolume = 200,
        MaxAmmo = 2,
        MaxDamage = 1.8,
        MinDamage = 1.0,
        DoorDamage = 15,
        CritDmgMultiplier = 4.2,
        CriticalChance = 38,
        ProjectileCount = 9,
        ProjectileSpread = 1.8,
        ProjectileWeightCenter = 1.0,
        ConditionMax = 12,
		ConditionLowerChanceOneIn = 65,
		JamGunChance = 0.4,
        MetalValue = 30,
        MaxRange = 7.0,
        MinRange = 0.61,
        MaxHitCount = 9,
        HitChance = 50,
        ToHitModifier = 1.05,
        RecoilDelay = 44,
        ReloadTime = 25,
        SplatNumber = 5,
        StopPower = 38,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = FALSE,
        ShareDamage = FALSE,
        KnockdownMod = 7,
        PushBackMod = 0.8,
        AimingPerkCritModifier = 4,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 3,
        AimingTime = 30,

        AmmoBox = 12x70ShotgunShells_Box,
        AmmoType = Post_Soviet_Armory_B42:12x70shotgunshells,
        WeaponSprite	=	IZH43Shotgun_Sawn,
        MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
        WeaponReloadType = shotgun,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

		SwingSound	=	IZHshoot,
		DropSound = DoubleBarrelShotgunDrop,
        BreakSound  =   DoubleBarrelShotgunBreak,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
		ClickSound = DoubleBarrelShotgunJam,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAllBulletsReload = TRUE,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        IdleAnim	=	Idle_Weapon2,		        
	 }

item PSA_TOZ34
	 {
        DisplayName	=	TOZ-34,
        Tooltip = Tooltip_PSA_TOZ34,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	TOZ34,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
        RangeFalloff	=	TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		Tags = base:hasmetal;base:firearm;base:repairwith12gkit;base:repairwithoiler,

        Weight = 3.75,
        FireMode = Single,
        SoundGain = 2.2,
        SoundRadius = 200,
        SoundVolume = 200,
        MaxAmmo = 2,
        MaxDamage = 2.2,
        MinDamage = 1.5,
        DoorDamage = 16,
        CritDmgMultiplier = 6.0,
        CriticalChance = 32,
        ProjectileCount = 9,
        ProjectileSpread = 0.6,
        ProjectileWeightCenter = 1.0,
        ConditionMax = 14,
		ConditionLowerChanceOneIn = 75,
		JamGunChance = 0.3,
        MetalValue = 35,
        MaxRange = 15,
        MinRange = 0.63,
        MaxHitCount = 9,
        HitChance = 45,
        ToHitModifier = 1.25,
        RecoilDelay = 38,
        ReloadTime = 24,
        SplatNumber = 5,
        StopPower = 38,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = FALSE,
        ShareDamage = FALSE,
        KnockdownMod = 8,
        PushBackMod = 0.8,
        AimingPerkCritModifier = 4,
        AimingPerkHitChanceModifier = 9,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 4,
        AimingTime = 38,


        AmmoBox = 12x70ShotgunShells_Box,
        AmmoType = Post_Soviet_Armory_B42:12x70shotgunshells,
        WeaponSprite	=	TOZ34Shotgun,
        MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel,
        WeaponReloadType = shotgun,  
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

		SwingSound	=	IZHshoot,
		DropSound = DoubleBarrelShotgunDrop,
        BreakSound  =   DoubleBarrelShotgunBreak,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
		ClickSound = DoubleBarrelShotgunJam,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAllBulletsReload = TRUE,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        IdleAnim	=	Idle_Weapon2,		        
	 }

item PSA_TOZ34_Sawn
	 {
        DisplayName	=	TOZ-34 (Sawn Off),
        Tooltip = Tooltip_PSA_TOZ34_Sawn,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	TOZ34_Sawn,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
        RangeFalloff	=	TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		Tags = base:hasmetal;base:firearm;base:repairwith12gkit;base:repairwithoiler,

        Weight = 3.00,
        FireMode = Single,
        SoundGain = 2.2,
        SoundRadius = 200,
        SoundVolume = 200,
        MaxAmmo = 2,
        MaxDamage = 2.2,
        MinDamage = 1.5,
        DoorDamage = 16,
        CritDmgMultiplier = 4.5,
        CriticalChance = 40,
        ProjectileCount = 9,
        ProjectileSpread = 1.8,
        ProjectileWeightCenter = 1.0,
        ConditionMax = 14,
		ConditionLowerChanceOneIn = 75,
		JamGunChance = 0.3,
        MetalValue = 35,
        MaxRange = 7.0,
        MinRange = 0.63,
        MaxHitCount = 9,
        HitChance = 45,
        ToHitModifier = 1.1,
        RecoilDelay = 42,
        ReloadTime = 24,
        SplatNumber = 5,
        StopPower = 40,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = FALSE,
        ShareDamage = FALSE,
        KnockdownMod = 8,
        PushBackMod = 0.8,
        AimingPerkCritModifier = 4,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 3,
        AimingTime = 30,

        AmmoBox = 12x70ShotgunShells_Box,
        AmmoType = Post_Soviet_Armory_B42:12x70shotgunshells,
        WeaponSprite	=	TOZ34Shotgun_Sawn,
        MuzzleFlashModelKey = muzzle_flash_shotgun_double_barrel_sawed_off,
        WeaponReloadType = shotgun,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

		SwingSound	=	IZHshoot,
		DropSound = DoubleBarrelShotgunDrop,
        BreakSound  =   DoubleBarrelShotgunBreak,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
		ClickSound = DoubleBarrelShotgunJam,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAllBulletsReload = TRUE,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        IdleAnim	=	Idle_Weapon2,		        
	 }

item PSA_TOZ87
	 {
        DisplayName	=	TOZ-87,
        Tooltip = Tooltip_PSA_TOZ87,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	TOZ87,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
        RangeFalloff	=	TRUE,
        RackAfterShoot = FALSE,
		Tags = base:hasmetal;base:firearm;base:repairwith12gkit;base:repairwithoiler,

        Weight = 3.85,
        FireMode = Single,
        SoundGain = 2.2,
        SoundRadius = 200,
        SoundVolume = 200,
        MaxAmmo = 4,
        MaxDamage = 2.2,
        MinDamage = 1.5,
        DoorDamage = 18,
        CritDmgMultiplier = 6.5,
        CriticalChance = 36,
        ProjectileCount = 9,
        ProjectileSpread = 0.75,
        ProjectileWeightCenter = 1.0,
        ConditionMax = 16,
		ConditionLowerChanceOneIn = 85,
		JamGunChance = 0.8,
        MetalValue = 42,
        MaxRange = 16,
        MinRange = 0.65,
        MaxHitCount = 9,
        HitChance = 50,
        ToHitModifier = 1.3,
        RecoilDelay = 36,
        ReloadTime = 18,
        SplatNumber = 5,
        StopPower = 40,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = FALSE,
        ShareDamage = FALSE,
        KnockdownMod = 8,
        PushBackMod = 0.85,
        AimingPerkCritModifier = 5,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 4,
        AimingTime = 36,

        AmmoBox = 12x70ShotgunShells_Box,
        AmmoType = Post_Soviet_Armory_B42:12x70shotgunshells,
        WeaponSprite	=	TOZ87Shotgun,
        MuzzleFlashModelKey = muzzle_flash_shotgun,
        WeaponReloadType = shotgun,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

		SwingSound	=	JS2000ShotgunShoot,
		DropSound = JS2000ShotgunDrop,
        BreakSound  =   JS2000ShotgunBreak,
		BringToBearSound = JS2000ShotgunBringToBear,
		ClickSound = JS2000ShotgunJam,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        IdleAnim	=	Idle_Weapon2,		        
	 }

item PSA_TOZ87_Sawn
	 {
        DisplayName	=	TOZ-87 (Sawn Off),
        Tooltip = Tooltip_PSA_TOZ87_Sawn,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	TOZ87_Sawn,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
        RangeFalloff	=	TRUE,
        RackAfterShoot = FALSE,
		Tags = base:hasmetal;base:firearm;base:repairwith12gkit;base:repairwithoiler,

        Weight = 3.05,
        FireMode = Single,
        SoundGain = 2.2,
        SoundRadius = 200,
        SoundVolume = 200,
        MaxAmmo = 4,
        MaxDamage = 2.2,
        MinDamage = 1.5,
        DoorDamage = 18,
        CritDmgMultiplier = 5.2,
        CriticalChance = 42,
        ProjectileCount = 9,
        ProjectileSpread = 1.5,
        ProjectileWeightCenter = 1.0,
        ConditionMax = 16,
		ConditionLowerChanceOneIn = 85,
		JamGunChance = 0.8,
        MetalValue = 42,
        MaxRange = 7.0,
        MinRange = 0.65,
        MaxHitCount = 9,
        HitChance = 50,
        ToHitModifier = 1.15,
        RecoilDelay = 40,
        ReloadTime = 18,
        SplatNumber = 5,
        StopPower = 40,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = FALSE,
        ShareDamage = FALSE,
        KnockdownMod = 8,
        PushBackMod = 0.85,
        AimingPerkCritModifier = 5,
        AimingPerkHitChanceModifier = 9,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 3,
        AimingTime = 28,

        AmmoBox = 12x70ShotgunShells_Box,
        AmmoType = Post_Soviet_Armory_B42:12x70shotgunshells,
        WeaponSprite	=	TOZ87Shotgun_Sawn,
        MuzzleFlashModelKey = muzzle_flash_shotgun_sawed_off,
        WeaponReloadType = shotgun,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

		SwingSound	=	JS2000ShotgunShoot,
		DropSound = JS2000ShotgunDrop,
        BreakSound  =   JS2000ShotgunBreak,
		BringToBearSound = JS2000ShotgunBringToBear,
		ClickSound = JS2000ShotgunJam,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        IdleAnim	=	Idle_Weapon2,		        
	 }

}
