module Base
{
    /* No Model Yet */
item PSA_APS_SMG
    {
        DisplayName	=	Stechkin APS SMG,
        Tooltip = Tooltip_PSA_APSSMG,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	PPSh,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith9x18kit;base:repairwithoiler,

        Weight = 2.0,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.0,
        SoundRadius = 64,
        SoundVolume = 55,
        NPCSoundBoost = 1.5,
        MaxAmmo = 20,
        MaxDamage = 0.8,
        MinDamage = 0.6,
        DoorDamage = 15,
        CritDmgMultiplier = 4,
        CriticalChance = 22,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 60,
		JamGunChance = 1.75,
        MetalValue = 40,
        MaxRange = 13,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 26,
        ToHitModifier = 1.4,
        RecoilDelay = 15,
        ReloadTime = 42,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 4,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 2,
        PushBackMod = 0.3,
        AimingPerkCritModifier = 2,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.009,
        AimingPerkRangeModifier = 2.5,
        AimingTime = 25,

        MagazineType = 9x18mm_LargeMagazine,
        AmmoBox = Bullets9x18mm_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets9x18mm,
        WeaponSprite	=	stechkin,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	APSshoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M1911BringToBear,
		ClickSound = M1911Jam,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = Makareload,
		InsertAmmoStartSound = M9EjectAmmoStart,
		InsertAmmoStopSound = M9InsertAmmoStop,
        EjectAmmoSound = Makastartreload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = M9Rack,
        ShellFallSound = M9CartridgeFall,
        IdleAnim	=	Idle_Weapon2,
    }

item PSA_PPSH41
    {
        DisplayName	=	PPSh-41,
        Tooltip = Tooltip_PSA_PPSH41,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	PPSh,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwithoiler,

        Weight = 3.1,  
        FireMode = Auto,
        FireModePossibilities = Auto,  
        SoundGain = 2.8,  
        SoundRadius = 90,  
        SoundVolume = 65, 
        NPCSoundBoost = 2,  
        MaxAmmo = 71,
        MaxDamage = 1.2,
        MinDamage = 0.8,
        DoorDamage = 18,
        CritDmgMultiplier = 3,
        CriticalChance = 25,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 60,
		JamGunChance = 1.75,
        MetalValue = 50,
        MaxRange = 16,
        MinRange = 0.61,
        MaxHitCount = 3,  
        HitChance = 28,  
        ToHitModifier = 1.4,  
        RecoilDelay = 12,  
        ReloadTime = 55,  
        SplatNumber = 4,  
        SplatSize = 4,  
        StopPower = 5,  
        MultipleHitConditionAffected = FALSE,  
        RequiresEquippedBothHands = TRUE,  
        SplatBloodOnNoDeath = TRUE,  
        KnockBackOnNoDeath = TRUE,  
        PiercingBullets = TRUE, 
        ShareDamage = FALSE,  
        KnockdownMod = 2.5,  
        PushBackMod = 0.35,  
        AimingPerkCritModifier = 2,  
        AimingPerkHitChanceModifier = 8,  
        AimingPerkMinAngleModifier = 0.015,  
        AimingPerkRangeModifier = 3,  
        AimingTime = 22,  

        MagazineType = Base.762x25_PPSH_Magazine,
        AmmoBox = Bullets762x25_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x25,
        WeaponSprite	=	ppsh41,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	PPSshoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = PPSmagin,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = PPSmagout,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = PPSrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,
    }

item PSA_PPS43
    {
        DisplayName	=	PPS-43,
        Tooltip = Tooltip_PSA_PPS43,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	PPS,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwithoiler,

        Weight = 2.4,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.3,
        SoundRadius = 68,
        SoundVolume = 58,
        NPCSoundBoost = 1.5,
        MaxAmmo = 35,
        MaxDamage = 1.1,
        MinDamage = 0.8,
        DoorDamage = 14,
        CritDmgMultiplier = 3.5,
        CriticalChance = 18,
        ProjectileCount = 1,
        ConditionMax = 9,
		ConditionLowerChanceOneIn = 55,
		JamGunChance = 2.0,
        MetalValue = 30,
        MaxRange = 14,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 22,
        ToHitModifier = 1.3,
        RecoilDelay = 17,
        ReloadTime = 48,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 4,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 2,
        PushBackMod = 0.3,
        AimingPerkCritModifier = 1,
        AimingPerkHitChanceModifier = 6,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        AimingTime = 27,

        MagazineType = Base.762x25_PPS_Magazine,
        AmmoBox = Bullets762x25_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x25,
        WeaponSprite	=	pps43,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	PPSshoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = PPSmagin,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = PPSmagout,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = PPSrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,
    }

item PSA_MP40
    {
        DisplayName	=	MP-40,
        Tooltip = Tooltip_PSA_MP40,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	MP40,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwithoiler,

       	Weight = 2.6,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.5,
        SoundRadius = 70,
        SoundVolume = 60,
        NPCSoundBoost = 1.5,
        MaxAmmo = 32,
        MaxDamage = 1.0,
        MinDamage = 0.8,
        DoorDamage = 10,
        CritDmgMultiplier = 3,
        CriticalChance = 15,
        ProjectileCount = 1,
        ConditionMax = 8,
		ConditionLowerChanceOneIn = 40,
		JamGunChance = 2.5,
        MetalValue = 25,
        MaxRange = 13,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 18,
        ToHitModifier = 1.2,
        RecoilDelay = 18,
        ReloadTime = 50,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 2,
        PushBackMod = 0.3,
        AimingPerkCritModifier = 0,
        AimingPerkHitChanceModifier = 6,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        AimingTime = 30,

        MagazineType =  Base.9x19mm_MP40Magazine,
        AmmoBox = Bullets9x19mm_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets9x19mm,
        WeaponSprite	=	mp40,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	MP40shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = MP40magin,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = MP40magout,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = PPSrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,
    }

item PSA_PPS43_Folded
    {
        DisplayName	=	PPS-43 (Folded),
        Tooltip = Tooltip_PSA_PPS43,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	PPSFolded,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwithoiler,

        Weight = 2.4,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.3,
        SoundRadius = 68,
        SoundVolume = 58,
        MaxAmmo = 35,
        MaxDamage = 1.1,
        MinDamage = 0.8,
        DoorDamage = 14,
        CritDmgMultiplier = 3.5,
        CriticalChance = 18,
        ProjectileCount = 1,
        ConditionMax = 9,
		ConditionLowerChanceOneIn = 55,
		JamGunChance = 2.0,
        MetalValue = 30,
        MaxRange = 12,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 18,
        ToHitModifier = 1.0,
        RecoilDelay = 20,
        ReloadTime = 48,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 4,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 2,
        PushBackMod = 0.3,
        AimingPerkCritModifier = 1,
        AimingPerkHitChanceModifier = 6,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        AimingTime = 25,

        MagazineType = Base.762x25_PPS_Magazine,
        AmmoBox = Bullets762x25_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x25,
        WeaponSprite	=	pps43_folded,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	PPSshoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = PPSmagin,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = PPSmagout,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = PPSrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,
    }

item PSA_MP40_Folded
    {
        DisplayName	=	MP-40 (Folded),
        Tooltip = Tooltip_PSA_MP40,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	MP40Folded,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwithoiler,

        Weight = 2.6,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.5,
        SoundRadius = 70,
        SoundVolume = 60,
        MaxAmmo = 32,
        MaxDamage = 1.0,
        MinDamage = 0.8,
        DoorDamage = 10,
        CritDmgMultiplier = 3,
        CriticalChance = 15,
        ProjectileCount = 1,
        ConditionMax = 8,
		ConditionLowerChanceOneIn = 40,
		JamGunChance = 2.5,
        MetalValue = 25,
        MaxRange = 12,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 14,
        ToHitModifier = 1.0,
        RecoilDelay = 20,
        ReloadTime = 50,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 2,
        PushBackMod = 0.3,
        AimingPerkCritModifier = 0,
        AimingPerkHitChanceModifier = 6,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        AimingTime = 25,

        MagazineType =  Base.9x19mm_MP40Magazine,
        AmmoBox = Bullets9x19mm_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets9x19mm,
        WeaponSprite	=	mp40_folded,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	MP40shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = MP40magin,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = MP40magout,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = PPSrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,
    }
    
item PSA_OTS02
    {
        DisplayName	=	OTS-02 Kiparis,
        Tooltip = Tooltip_PSA_OTS02,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	OTS02,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith9x18kit;base:repairwithoiler,

        Weight = 2.0,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.2,
        SoundRadius = 70,
        SoundVolume = 55,
        NPCSoundBoost = 1.5,
        MaxAmmo = 20,
        MaxDamage = 1.2,
        MinDamage = 0.8,
        DoorDamage = 15,
        CritDmgMultiplier = 5,
        CriticalChance = 30,
        ProjectileCount = 1,
        ConditionMax = 12,
		ConditionLowerChanceOneIn = 75,
		JamGunChance = 1.0,
        MetalValue = 30,
        MaxRange = 16,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 35,
        ToHitModifier = 1.6,
        RecoilDelay = 14,
        ReloadTime = 40,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 2,
        PushBackMod = 0.3,
        AimingPerkCritModifier = 4,
        AimingPerkHitChanceModifier = 9,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 4,
        AimingTime = 20,

        MagazineType = 9x18mm_LargeMagazine,
        AmmoBox = Bullets9x18mm_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets9x18mm,
        WeaponSprite	=	kiparis,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	MP40shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = MP40magin,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = MP40magout,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = PPSrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,
    } 

item PSA_OTS02_Folded
    {
        DisplayName	=	OTS-02 Kiparis (Folded),
        Tooltip = Tooltip_PSA_OTS02,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	OTs02Folded,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith9x18kit;base:repairwithoiler,

        Weight = 2.0,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.2,
        SoundRadius = 70,
        SoundVolume = 55,
        MaxAmmo = 20,
        MaxDamage = 1.2,
        MinDamage = 0.8,
        DoorDamage = 15,
        CritDmgMultiplier = 5,
        CriticalChance = 30,
        ProjectileCount = 1,
        ConditionMax = 12,
		ConditionLowerChanceOneIn = 75,
		JamGunChance = 1.0,
        MetalValue = 30,
        MaxRange = 14,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 30,
        ToHitModifier = 1.2,
        RecoilDelay = 18,
        ReloadTime = 40,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 2,
        PushBackMod = 0.3,
        AimingPerkCritModifier = 4,
        AimingPerkHitChanceModifier = 9,
        AimingPerkMinAngleModifier = 0.005,
        AimingPerkRangeModifier = 4,
        AimingTime = 16,

        MagazineType = 9x18mm_LargeMagazine,
        AmmoBox = Bullets9x18mm_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets9x18mm,
        WeaponSprite	=	kiparis_folded,
        MuzzleFlashModelKey = muzzle_flash_handgun,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	MP40shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = MP40magin,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = MP40magout,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = PPSrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,
    } 
}
