module Base 
{
    
item PSA_AKM
    {
        DisplayName	=	AKM,
        Tooltip = Tooltip_PSA_AKM,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	AKM,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith762x39kit;base:repairwithoiler,

        Weight = 4.2,
        FireMode = Auto,
        FireModePossibilities = Auto/Single, 
        SoundGain = 2.2,
        SoundRadius = 180,
        SoundVolume = 40,
        MaxAmmo = 30,
        MaxDamage = 1.8,
        MinDamage = 1.2,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 15,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 60,
		JamGunChance = 1.25,
        MetalValue = 45,
        MaxRange = 26,
        MinRange = 0.65,
        MaxHitCount = 2,
        HitChance = 45,
        ToHitModifier = 1.3,
        RecoilDelay = 20,
        ReloadTime = 28,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 4,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 6,
        PushBackMod = 0.4,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 3,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 0,
        AimingTime = 45,

        MagazineType = Base.762x39_Magazine,
        AmmoBox = Bullets762x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x39,
        WeaponSprite	=	Akm,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK762shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS1suppressor PBS1suppressor PBS1suppressor PBS1suppressor,
        ModelWeaponPart = PSA_6H4Bayonet 6H4Bayonet 6H4Bayonet 6H4Bayonet,
    }

item PSA_VeprKM
    {
        DisplayName	=	Vepr-KM,
        Tooltip = Tooltip_PSA_VEPRKM,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	VEPRKM,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith762x39kit;base:repairwithoiler,

        Weight = 4.4,                            
        FireMode = Single,
        FireModePossibilities = Single,
        SoundGain = 2.1,
        SoundRadius = 160,
        SoundVolume = 38,
        MaxAmmo = 30,
        MaxDamage = 1.9,
        MinDamage = 1.3,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 25,                   
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 90,
		JamGunChance = 0.5,
        MetalValue = 55,
        MaxRange = 32,
        MinRange = 0.65,
        MaxHitCount = 2,
        HitChance = 60,
        ToHitModifier = 1.6,
        RecoilDelay = 13,                       
        ReloadTime = 24,                        
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 5,                          
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 6.5,
        PushBackMod = 0.45,
        AimingPerkCritModifier = 9,
        AimingPerkHitChanceModifier = 6,
        AimingPerkMinAngleModifier = 0.008,
        AimingPerkRangeModifier = 0,
        AimingTime = 40,

        MagazineType = Base.762x39_Magazine,
        AmmoBox = Bullets762x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x39,
        WeaponSprite	=	VeprKm,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK762shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS1suppressor PBS1suppressor PBS1suppressor PBS1suppressor,
    }

item PSA_AKMS
    {
        DisplayName	=	AKMS,
        Tooltip = Tooltip_PSA_AKMS,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	AKMS,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith762x39kit;base:repairwithoiler,

        Weight = 4.0,                          
        FireMode = Auto,
        FireModePossibilities = Auto/Single, 
        SoundGain = 2.2,
        SoundRadius = 180,
        SoundVolume = 40,
        MaxAmmo = 30,
        MaxDamage = 1.8,
        MinDamage = 1.2,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 13,                   
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 60,
		JamGunChance = 1.25,
        MetalValue = 45,
        MaxRange = 25.5,                       
        MinRange = 0.65,
        MaxHitCount = 2,
        HitChance = 43,                        
        ToHitModifier = 1.2,
        RecoilDelay = 21,                      
        ReloadTime = 28,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 4,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 5,                    
        PushBackMod = 0.38,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 3,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 0,
        AimingTime = 44,

        MagazineType = Base.762x39_Magazine,
        AmmoBox = Bullets762x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x39,
        WeaponSprite	=	Akms,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK762shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS1suppressor PBS1suppressor PBS1suppressor PBS1suppressor,
        ModelWeaponPart = PSA_6H4Bayonet 6H4Bayonet 6H4Bayonet 6H4Bayonet,
    }

item PSA_AKMS_Folded
    {
        DisplayName	=	AKMS (Folded),
        Tooltip = Tooltip_PSA_AKMS,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	AKMSFolded,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith762x39kit;base:repairwithoiler,

        Weight = 4.0,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.3,
        SoundRadius = 185,
        SoundVolume = 42,
        MaxAmmo = 30,
        MaxDamage = 1.8,
        MinDamage = 1.2,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 10,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 60,
		JamGunChance = 1.25,
        MetalValue = 45,
        MaxRange = 20,
        MinRange = 0.65,
        MaxHitCount = 2,
        HitChance = 35,
        ToHitModifier = 1.1,
        RecoilDelay = 23,
        ReloadTime = 28,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 4,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 5,
        PushBackMod = 0.35,
        AimingPerkCritModifier = 5,
        AimingPerkHitChanceModifier = 3.0,
        AimingPerkMinAngleModifier = 0.013,
        AimingPerkRangeModifier = 0,
        AimingTime = 42,


        MagazineType = Base.762x39_Magazine,
        AmmoBox = Bullets762x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets762x39,
        WeaponSprite	=	Akms_folded,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK762shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS1suppressor PBS1suppressor PBS1suppressor PBS1suppressor,
        ModelWeaponPart = PSA_6H4Bayonet 6H4Bayonet 6H4Bayonet 6H4Bayonet,
    }

item PSA_AK74
    {
        DisplayName	=	AK-74,
        Tooltip = Tooltip_PSA_AK74,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	ak74,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith545x39kit;base:repairwithoiler,

        Weight = 4.0,
        FireMode = Auto,
        FireModePossibilities = Auto/Single, 
        SoundGain = 2.0,
        SoundRadius = 160,
        SoundVolume = 38,
        MaxAmmo = 30,
        MaxDamage = 1.5,
        MinDamage = 1.0,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 20,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 75,
		JamGunChance = 1.0,
        MetalValue = 45,
        MaxRange = 28,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 52,
        ToHitModifier = 1.4,
        RecoilDelay = 17,                      
        ReloadTime = 24,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 4,
        PushBackMod = 0.3,
        AimingPerkCritModifier = 7,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 0,
        AimingTime = 40,

        MagazineType = Base.545x39_Magazine,
        AmmoBox = Bullets545x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets545x39,
        WeaponSprite	=	Ak74,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK74shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS4suppressor PBS4suppressor PBS4suppressor PBS4suppressor,
        ModelWeaponPart = PSA_6H4Bayonet 6H4Bayonet 6H4Bayonet 6H4Bayonet,
    }

item PSA_AK74_Plum
    {
        DisplayName	=	AK-74,
        Tooltip = Tooltip_PSA_AK74,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	ak74plum,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith545x39kit;base:repairwithoiler,

        Weight = 4.0,
        FireMode = Auto,
        FireModePossibilities = Auto/Single, 
        SoundGain = 2.0,
        SoundRadius = 160,
        SoundVolume = 38,
        MaxAmmo = 30,
        MaxDamage = 1.5,
        MinDamage = 1.0,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 20,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 75,
		JamGunChance = 1.0,
        MetalValue = 45,
        MaxRange = 28,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 52,
        ToHitModifier = 1.4,
        RecoilDelay = 17,                      
        ReloadTime = 24,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 4,
        PushBackMod = 0.3,
        AimingPerkCritModifier = 7,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 0,
        AimingTime = 40,

        MagazineType = Base.545x39_Magazine,
        AmmoBox = Bullets545x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets545x39,
        WeaponSprite	=	Ak74_Plum,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK74shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS4suppressor PBS4suppressor PBS4suppressor PBS4suppressor,
        ModelWeaponPart = PSA_6H4Bayonet 6H4Bayonet 6H4Bayonet 6H4Bayonet,
    }

item PSA_AKS74
    {
        DisplayName	=	AKS-74,
        Tooltip = Tooltip_PSA_AKS74,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	aks74,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith545x39kit;base:repairwithoiler,

        Weight = 3.8,
        FireMode = Auto,
        FireModePossibilities = Auto/Single, 
        SoundGain = 2.0,
        SoundRadius = 160,
        SoundVolume = 38,
        MaxAmmo = 30,
        MaxDamage = 1.5,
        MinDamage = 1.0,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 18,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 70,
		JamGunChance = 1.1,
        MetalValue = 45,
        MaxRange = 27,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 50,
        ToHitModifier = 1.3,
        RecoilDelay = 18,
        ReloadTime = 24,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 3.8,
        PushBackMod = 0.28,
        AimingPerkCritModifier = 6,
        AimingPerkHitChanceModifier = 4,
        AimingPerkMinAngleModifier = 0.011,
        AimingPerkRangeModifier = 0,
        AimingTime = 39,

        MagazineType = Base.545x39_Magazine,
        AmmoBox = Bullets545x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets545x39,
        WeaponSprite	=	Aks74,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK545shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS4suppressor PBS4suppressor PBS4suppressor PBS4suppressor,
        ModelWeaponPart = PSA_6H4Bayonet 6H4Bayonet 6H4Bayonet 6H4Bayonet,
    }

item PSA_AKS74_Folded
    {
        DisplayName	=	AKS-74 (Folded),
        Tooltip = Tooltip_PSA_AKS74,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	aks74folded,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith545x39kit;base:repairwithoiler,

        Weight = 3.8,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.1,
        SoundRadius = 165,
        SoundVolume = 39,
        MaxAmmo = 30,
        MaxDamage = 1.5,
        MinDamage = 1.0,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 15,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 70,
		JamGunChance = 1.1,
        MetalValue = 45,
        MaxRange = 22,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 45,
        ToHitModifier = 1.2,
        RecoilDelay = 19,
        ReloadTime = 24,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 3.5,
        PushBackMod = 0.26,
        AimingPerkCritModifier = 5,
        AimingPerkHitChanceModifier = 3,
        AimingPerkMinAngleModifier = 0.012,
        AimingPerkRangeModifier = 0,
        AimingTime = 35,

        MagazineType = Base.545x39_Magazine,
        AmmoBox = Bullets545x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets545x39,
        WeaponSprite	=	Aks74_folded,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK545shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS4suppressor PBS4suppressor PBS4suppressor PBS4suppressor,
        ModelWeaponPart = PSA_6H4Bayonet 6H4Bayonet 6H4Bayonet 6H4Bayonet,
    }

item PSA_AKS74U
    {
        DisplayName	=	AKS-74U,
        Tooltip = Tooltip_PSA_AKS74U,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	aksu,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith545x39kit;base:repairwithoiler,

        Weight = 3.6,
        FireMode = Auto,
        FireModePossibilities = Auto/Single, 
        SoundGain = 2.5,
        SoundRadius = 190,
        SoundVolume = 42,
        MaxAmmo = 30,
        MaxDamage = 1.3,
        MinDamage = 0.9,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 16,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 65,
		JamGunChance = 1.3,
        MetalValue = 45,
        MaxRange = 18,
        MinRange = 0.6,
        MaxHitCount = 2,
        HitChance = 45,
        ToHitModifier = 1.1,
        RecoilDelay = 22,
        ReloadTime = 23,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 3.2,
        PushBackMod = 0.25,
        AimingPerkCritModifier = 5,
        AimingPerkHitChanceModifier = 3,
        AimingPerkMinAngleModifier = 0.013,
        AimingPerkRangeModifier = 0,
        AimingTime = 36,

        MagazineType = Base.545x39_Magazine,
        AmmoBox = Bullets545x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets545x39,
        WeaponSprite	=	Aks74u,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK545shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS4suppressor PBS4suppressor PBS4suppressor PBS4suppressor,
    }

item PSA_AKS74U_Folded
    {
        DisplayName	=	AKS-74U (Folded),
        Tooltip = Tooltip_PSA_AKS74U,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	AKSUFolded,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith545x39kit;base:repairwithoiler,

        Weight = 3.6,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.6,
        SoundRadius = 195,
        SoundVolume = 43,
        MaxAmmo = 30,
        MaxDamage = 1.3,
        MinDamage = 0.9,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 13,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 65,
		JamGunChance = 1.3,
        MetalValue = 45,
        MaxRange = 14,
        MinRange = 0.6,
        MaxHitCount = 2,
        HitChance = 38,
        ToHitModifier = 1.0,
        RecoilDelay = 24,
        ReloadTime = 23,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 3.0,
        PushBackMod = 0.22,
        AimingPerkCritModifier = 4,
        AimingPerkHitChanceModifier = 2,
        AimingPerkMinAngleModifier = 0.014,
        AimingPerkRangeModifier = 0,
        AimingTime = 34,

        MagazineType = Base.545x39_Magazine,
        AmmoBox = Bullets545x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets545x39,
        WeaponSprite	=	Aks74u_folded,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK545shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS4suppressor PBS4suppressor PBS4suppressor PBS4suppressor,
    }

item PSA_AK74M
    {
        DisplayName	=	AK-74M ,
        Tooltip = Tooltip_PSA_AK74M,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	AK74M,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith545x39kit;base:repairwithoiler,

        Weight = 4.1,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 1.9,
        SoundRadius = 150,
        SoundVolume = 36,
        MaxAmmo = 30,
        MaxDamage = 1.6,
        MinDamage = 1.1,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 22,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 80,
		JamGunChance = 0.8,
        MetalValue = 50,
        MaxRange = 30,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 55,
        ToHitModifier = 1.5,
        RecoilDelay = 15,                     
        ReloadTime = 22,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 4.2,
        PushBackMod = 0.32,
        AimingPerkCritModifier = 8,
        AimingPerkHitChanceModifier = 6,
        AimingPerkMinAngleModifier = 0.009,
        AimingPerkRangeModifier = 0,
        AimingTime = 38,

        MagazineType = Base.545x39_Magazine,
        AmmoBox = Bullets545x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets545x39,
        WeaponSprite	=	Ak74m,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK74shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS4suppressor PBS4suppressor PBS4suppressor PBS4suppressor,
        ModelWeaponPart = PSA_PSO1 PSO1 PSO1 PSO1,
        ModelWeaponPart = PSA_1P29 1P29 1P29 1P29,
        ModelWeaponPart = PSA_6H4Bayonet 6H4Bayonet 6H4Bayonet 6H4Bayonet,
    }

item PSA_AK74M_Folded
    {
        DisplayName	=	AK-74M (Folded) ,
        Tooltip = Tooltip_PSA_AK74M,
        DisplayCategory = Weapon,
        SubCategory = Firearm,
        ItemType = base:weapon,
        Icon	=	AK74MFolded,
        IsAimedFirearm	=	TRUE,
        Ranged	=	TRUE,
        AttachmentType = Rifle,
		UseEndurance = FALSE,
        TwoHandWeapon = TRUE,
		Tags = base:hasmetal;base:firearm;base:repairwith545x39kit;base:repairwithoiler,

        Weight = 4.1,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        SoundGain = 2.0,
        SoundRadius = 155,
        SoundVolume = 37,
        MaxAmmo = 30,
        MaxDamage = 1.6,
        MinDamage = 1.1,
        DoorDamage = 5,
        CritDmgMultiplier = 4,
        CriticalChance = 20,
        ProjectileCount = 1,
        ConditionMax = 10,
		ConditionLowerChanceOneIn = 80,
		JamGunChance = 0.8,
        MetalValue = 50,
        MaxRange = 26,
        MinRange = 0.61,
        MaxHitCount = 2,
        HitChance = 52,
        ToHitModifier = 1.4,
        RecoilDelay = 16,
        ReloadTime = 22,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 3,
        MultipleHitConditionAffected = FALSE,
        RequiresEquippedBothHands = TRUE,
        SplatBloodOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
        PiercingBullets = TRUE,
        ShareDamage = FALSE,
        KnockdownMod = 4.0,
        PushBackMod = 0.3,
        AimingPerkCritModifier = 7,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 0,
        AimingTime = 40,

        MagazineType = Base.545x39_Magazine,
        AmmoBox = Bullets545x39_Box,
        AmmoType = Post_Soviet_Armory_B42:bullets545x39,
        WeaponSprite	=	Ak74m_folded,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        WeaponReloadType = boltaction,
        RunAnim	=	Run_Weapon2,
        SwingAnim	=	Rifle,
        SwingAmountBeforeImpact	=	0,
        SwingTime	=	0.5,
        MinimumSwingTime	=	0.5,
        MinAngle	=	0.965,

        SwingSound	=	AK74shoot,
		DropSound = M16Drop, 
        BreakSound = M16Break,
		BringToBearSound = M16BringToBear,
		ClickSound = M16Jam,
		EquipSound = AKequip,
		UnequipSound = AKunequip,
        HitSound = BulletHitBody,
        ImpactSound	=	null,
        InsertAmmoSound = AKreload,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
        EjectAmmoSound = AKunload,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        RackSound = AKrack,
        ShellFallSound = M16CartridgeFall,
        IdleAnim	=	Idle_Weapon2,

        ModelWeaponPart = PSA_PBS4suppressor PBS4suppressor PBS4suppressor PBS4suppressor,
        ModelWeaponPart = PSA_6H4Bayonet 6H4Bayonet 6H4Bayonet 6H4Bayonet,
    }


 }
