module Base 
{
  item PSA_SKS_Melee
	{
		DisplayName = SKS Melee Mode,
		DisplayCategory = Weapon,
		Tooltip = Tooltip_PSA_SKS,
		ItemType = base:weapon,
		Weight = 4.0,
		Icon = SKS_With_Bayonet_Melee,
		AttachmentType = Rifle,
		BreakSound = SpearHuntingKnifeBreak,
		/*ConditionLowerChanceOneIn = 4,*/
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 7,
		DoorHitSound = SpearHuntingKnifeHit,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = SpearHuntingKnifeHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.7,
		MaxHitCount = 2,
		MaxRange = 0.8,
		MinAngle = 0.6,
		MinDamage = 1.2,
		MinRange = 0.6,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Spear,
		SwingSound = SpearHuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = SKS_With_Bayonet,
		Tags = base:sharpenable;base:repairwithglue;base:repairwithtape,
		OnBreak = PSA_OnBayonetBreak,

        Sharpness = 1.0,
	}

  item PSA_AK74M_Melee
	{
		DisplayName = AK-74M Melee Mode,
		DisplayCategory = Weapon,
		Tooltip = Tooltip_PSA_AK74M,
		ItemType = base:weapon,
		Weight = 4.0,
		Icon = AK74M_With_Bayonet_Melee,
		AttachmentType = Rifle,
		BreakSound = SpearHuntingKnifeBreak,
		/*ConditionLowerChanceOneIn = 4,*/
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 7,
		DoorHitSound = SpearHuntingKnifeHit,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = SpearHuntingKnifeHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.7,
		MaxHitCount = 2,
		MaxRange = 0.8,
		MinAngle = 0.6,
		MinDamage = 1.2,
		MinRange = 0.6,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Spear,
		SwingSound = SpearHuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = AK74M_With_Bayonet,
		Tags = base:sharpenable;base:repairwithglue;base:repairwithtape,
		OnBreak = PSA_OnBayonetBreak,
        Sharpness = 1.0,
	}  

  item PSA_AK74_Melee
	{
		DisplayName = AK-74 Melee Mode,
		DisplayCategory = Weapon,
		Tooltip = Tooltip_PSA_AK74,
		ItemType = base:weapon,
		Weight = 4.0,
		Icon = ak74,
		AttachmentType = Rifle,
		BreakSound = SpearHuntingKnifeBreak,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 7,
		DoorHitSound = SpearHuntingKnifeHit,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = SpearHuntingKnifeHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.7,
		MaxHitCount = 2,
		MaxRange = 0.8,
		MinAngle = 0.6,
		MinDamage = 1.2,
		MinRange = 0.6,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Spear,
		SwingSound = SpearHuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = Ak74_With_Bayonet,
		Tags = base:sharpenable;base:repairwithglue;base:repairwithtape,
		OnBreak = PSA_OnBayonetBreak,
		Sharpness = 1.0,
	}

  item PSA_AK74_Plum_Melee
	{
		DisplayName = AK-74 Melee Mode,
		DisplayCategory = Weapon,
		Tooltip = Tooltip_PSA_AK74,
		ItemType = base:weapon,
		Weight = 4.0,
		Icon = ak74plum,
		AttachmentType = Rifle,
		BreakSound = SpearHuntingKnifeBreak,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 7,
		DoorHitSound = SpearHuntingKnifeHit,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = SpearHuntingKnifeHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.7,
		MaxHitCount = 2,
		MaxRange = 0.8,
		MinAngle = 0.6,
		MinDamage = 1.2,
		MinRange = 0.6,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Spear,
		SwingSound = SpearHuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = Ak74_Plum_With_Bayonet,
		Tags = base:sharpenable;base:repairwithglue;base:repairwithtape,
		OnBreak = PSA_OnBayonetBreak,
		Sharpness = 1.0,
	}

  item PSA_AK74M_Folded_Melee
	{
		DisplayName = AK-74M (Folded) Melee Mode,
		DisplayCategory = Weapon,
		Tooltip = Tooltip_PSA_AK74M,
		ItemType = base:weapon,
		Weight = 4.0,
		Icon = AK74M_Folded_With_Bayonet_Melee,
		AttachmentType = Rifle,
		BreakSound = SpearHuntingKnifeBreak,
		/*ConditionLowerChanceOneIn = 4,*/
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 7,
		DoorHitSound = SpearHuntingKnifeHit,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = SpearHuntingKnifeHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.7,
		MaxHitCount = 2,
		MaxRange = 0.8,
		MinAngle = 0.6,
		MinDamage = 1.2,
		MinRange = 0.6,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Spear,
		SwingSound = SpearHuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = AK74M_Folded_With_Bayonet,
		Tags = base:sharpenable;base:repairwithglue;base:repairwithtape,
        Sharpness = 1.0,
		OnBreak = PSA_OnBayonetBreak,
	}  

  item PSA_AKM_Melee
	{
		DisplayName = AKM Melee Mode,
		DisplayCategory = Weapon,
		Tooltip = Tooltip_PSA_AKM,
		ItemType = base:weapon,
		Weight = 4.0,
		Icon = AKM_With_Bayonet_Melee,
		AttachmentType = Rifle,
		BreakSound = SpearHuntingKnifeBreak,
		/*ConditionLowerChanceOneIn = 4,*/
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 7,
		DoorHitSound = SpearHuntingKnifeHit,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = SpearHuntingKnifeHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.7,
		MaxHitCount = 2,
		MaxRange = 0.8,
		MinAngle = 0.6,
		MinDamage = 1.2,
		MinRange = 0.6,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Spear,
		SwingSound = SpearHuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = AKM_With_Bayonet,
		Tags = base:sharpenable;base:repairwithglue;base:repairwithtape,
		OnBreak = PSA_OnBayonetBreak,
        Sharpness = 1.0,
	}  

  item PSA_AKMS_Melee
	{
		DisplayName = AKMS Melee Mode,
		DisplayCategory = Weapon,
		Tooltip = Tooltip_PSA_AKMS,
		ItemType = base:weapon,
		Weight = 4.0,
		Icon = AKMS_With_Bayonet_Melee,
		AttachmentType = Rifle,
		BreakSound = SpearHuntingKnifeBreak,
		/*ConditionLowerChanceOneIn = 4,*/
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 7,
		DoorHitSound = SpearHuntingKnifeHit,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = SpearHuntingKnifeHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.7,
		MaxHitCount = 2,
		MaxRange = 0.8,
		MinAngle = 0.6,
		MinDamage = 1.2,
		MinRange = 0.6,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Spear,
		SwingSound = SpearHuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = AKMS_With_Bayonet,
		Tags = base:sharpenable;base:repairwithglue;base:repairwithtape,
		OnBreak = PSA_OnBayonetBreak,
        Sharpness = 1.0,
	}  

  item PSA_AKMS_Folded_Melee
	{
		DisplayName = AKMS (Folded) Melee Mode,
		DisplayCategory = Weapon,
		Tooltip = Tooltip_PSA_AKMS,
		ItemType = base:weapon,
		Weight = 4.0,
		Icon = AKMS_Folded_With_Bayonet_Melee,
		AttachmentType = Rifle,
		BreakSound = SpearHuntingKnifeBreak,
		/*ConditionLowerChanceOneIn = 4,*/
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 7,
		DoorHitSound = SpearHuntingKnifeHit,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = SpearHuntingKnifeHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.7,
		MaxHitCount = 2,
		MaxRange = 0.8,
		MinAngle = 0.6,
		MinDamage = 1.2,
		MinRange = 0.6,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Spear,
		SwingSound = SpearHuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = AKMS_Folded_With_Bayonet,
		Tags = base:sharpenable;base:repairwithglue;base:repairwithtape,
		OnBreak = PSA_OnBayonetBreak,
        Sharpness = 1.0,
	}  

  item PSA_AKS74_Melee
	{
		DisplayName = AKS-74 Melee Mode,
		DisplayCategory = Weapon,
		Tooltip = Tooltip_PSA_AKS74,
		ItemType = base:weapon,
		Weight = 4.0,
		Icon = AKS74_With_Bayonet_Melee,
		AttachmentType = Rifle,
		BreakSound = SpearHuntingKnifeBreak,
		/*ConditionLowerChanceOneIn = 4,*/
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 7,
		DoorHitSound = SpearHuntingKnifeHit,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = SpearHuntingKnifeHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.7,
		MaxHitCount = 2,
		MaxRange = 0.8,
		MinAngle = 0.6,
		MinDamage = 1.2,
		MinRange = 0.6,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Spear,
		SwingSound = SpearHuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = AKS74_With_Bayonet,
		Tags = base:sharpenable;base:repairwithglue;base:repairwithtape,
		OnBreak = PSA_OnBayonetBreak,
        Sharpness = 1.0,
	}  

  item PSA_AKS74_Folded_Melee
	{
		DisplayName = AKS-74 (Folded) Melee Mode,
		DisplayCategory = Weapon,
		Tooltip = Tooltip_PSA_AKS74,
		ItemType = base:weapon,
		Weight = 4.0,
		Icon = AKS74_Folded_With_Bayonet_Melee,
		AttachmentType = Rifle,
		BreakSound = SpearHuntingKnifeBreak,
		/*ConditionLowerChanceOneIn = 4,*/
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 7,
		DoorHitSound = SpearHuntingKnifeHit,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = SpearHuntingKnifeHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.7,
		MaxHitCount = 2,
		MaxRange = 0.8,
		MinAngle = 0.6,
		MinDamage = 1.2,
		MinRange = 0.6,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Spear,
		SwingSound = SpearHuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = AKS74_Folded_With_Bayonet,
		Tags = base:sharpenable;base:repairwithglue;base:repairwithtape,
		OnBreak = PSA_OnBayonetBreak,
        Sharpness = 1.0,
	}  	

}