module MarzGuns
{
	model Picatinny_Rail
    {
        mesh = weapons/parts/rails|Picatinny_Rail_World,
        texture = weapons/parts/rails/Picatinny_Rail,
    }
	model Picatinny_Rail_Up
    {
        mesh = weapons/parts/rails|Picatinny_Rail_Up,
        texture = weapons/parts/rails/Picatinny_Rail,
    }
	model Picatinny_Rail_Down
    {
        mesh = weapons/parts/rails|Picatinny_Rail_Down,
        texture = weapons/parts/rails/Picatinny_Rail,
    }
	model Picatinny_Rail_Left
    {
        mesh = weapons/parts/rails|Picatinny_Rail_Left,
        texture = weapons/parts/rails/Picatinny_Rail,
    }
	model Picatinny_Rail_Right
    {
        mesh = weapons/parts/rails|Picatinny_Rail_Right,
        texture = weapons/parts/rails/Picatinny_Rail,
    }
	model AK_Mount
    {
        mesh = weapons/parts/rails|AK_Mount,
        texture = weapons/parts/rails/AK_Mount,
    }
	model Sniper_Mount
    {
        mesh = weapons/parts/rails|Sniper_Mount,
        texture = weapons/parts/rails/Sniper_Mount,
    }
	model Beretta_Mount
    {
        mesh = weapons/parts/rails|Beretta_Mount,
        texture = weapons/parts/rails/Beretta_Mount,
    }
	model Colt_Mount
    {
        mesh = weapons/parts/rails|Colt_Mount,
        texture = weapons/parts/rails/Colt_Mount,
    }
	model Heavy_Pistol_Rail
    {
        mesh = weapons/parts/rails|Heavy_Pistol_Rail,
        texture = weapons/parts/rails/Heavy_Pistol_Rail,
    }
}
