module MarzGuns
{
    model 762x51Box100_M60
    {
        mesh = weapons/magazines/lmgs|762x51Box100_M60,
        texture = weapons/magazines/lmgs/762x51Box100_M60,
    }
    model 762x51_M60_1
    {
        mesh = weapons/magazines/lmgs|762x51_M60_1,
        texture = weapons/magazines/lmgs/762x51Box100_M60,
    }
    model 762x51_M60_2
    {
        mesh = weapons/magazines/lmgs|762x51_M60_2,
        texture = weapons/magazines/lmgs/762x51Box100_M60,
    }
    model 762x51_M60_3
    {
        mesh = weapons/magazines/lmgs|762x51_M60_3,
        texture = weapons/magazines/lmgs/762x51Box100_M60,
    }
    model 762x51_M60_4
    {
        mesh = weapons/magazines/lmgs|762x51_M60_4,
        texture = weapons/magazines/lmgs/762x51Box100_M60,
    }
    model 762x51_M60_5
    {
        mesh = weapons/magazines/lmgs|762x51_M60_5,
        texture = weapons/magazines/lmgs/762x51Box100_M60,
    }
    model 762x51_M60_6
    {
        mesh = weapons/magazines/lmgs|762x51_M60_6,
        texture = weapons/magazines/lmgs/762x51Box100_M60,
    }
    model 762x51_M60_7
    {
        mesh = weapons/magazines/lmgs|762x51_M60_7,
        texture = weapons/magazines/lmgs/762x51Box100_M60,
    }
    model 762x51_M60_8
    {
        mesh = weapons/magazines/lmgs|762x51_M60_8,
        texture = weapons/magazines/lmgs/762x51Box100_M60,
    }
    model 762x51_M60_9
    {
        mesh = weapons/magazines/lmgs|762x51_M60_9,
        texture = weapons/magazines/lmgs/762x51Box100_M60,
    }
    model 3006Magazine20_BAR
    {
        mesh = weapons/magazines/lmgs|3006Magazine20_BAR,
        texture = weapons/magazines/lmgs/3006Magazine20_BAR,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
}
