module MarzGuns
{
    
    model 556x45Magazine20_STANAG
    {
        mesh = weapons/magazines/assault_rifles|556x45Magazine20_STANAG,
        texture = weapons/magazines/assault_rifles/556x45Magazine20_STANAG,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 556x45Magazine25_STANAG
    {
        mesh = weapons/magazines/assault_rifles|556x45Magazine25_STANAG,
        texture = weapons/magazines/assault_rifles/556x45Magazine25_STANAG,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 556x45Magazine30_STANAG
    {
        mesh = weapons/magazines/assault_rifles|556x45Magazine30_STANAG,
        texture = weapons/magazines/assault_rifles/556x45Magazine30_STANAG,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 556x45Magazine60_STANAG
    {
        mesh = weapons/magazines/assault_rifles|556x45Magazine60_STANAG,
        texture = weapons/magazines/assault_rifles/556x45Magazine60_STANAG,
    }
    model 556x45Magazine50_STANAG
    {
        mesh = weapons/magazines/assault_rifles|556x45Magazine50_STANAG,
        texture = weapons/magazines/assault_rifles/556x45Magazine50_STANAG,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 556x45Magazine75_STANAG
    {
        mesh = weapons/magazines/assault_rifles|556x45Magazine75_STANAG,
        texture = weapons/magazines/assault_rifles/556x45Magazine75_STANAG,
    }
    model 556x45Magazine100_STANAG
    {
        mesh = weapons/magazines/assault_rifles|556x45Magazine100_STANAG,
        texture = weapons/magazines/assault_rifles/556x45Magazine100_STANAG,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 556x45Magazine150_STANAG
    {
        mesh = weapons/magazines/assault_rifles|556x45Magazine150_STANAG,
        texture = weapons/magazines/assault_rifles/556x45Magazine150_STANAG,
    }
    model 556x45Magazine30_G36
    {
        mesh = weapons/magazines/assault_rifles|556x45Magazine30_G36,
        texture = weapons/magazines/assault_rifles/556x45Magazine30_G36,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model 545x39Magazine30_Bakelite
    {
        mesh = weapons/magazines/assault_rifles|545x39Magazine30,
        texture = weapons/magazines/assault_rifles/545x39Magazine30,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 545x39Magazine45_Bakelite
    {
        mesh = weapons/magazines/assault_rifles|545x39Magazine45,
        texture = weapons/magazines/assault_rifles/545x39Magazine45,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 545x39Magazine100_Drum
    {
        mesh = weapons/magazines/assault_rifles|545x39Magazine100,
        texture = weapons/magazines/assault_rifles/545x39Magazine100,
    }
    
    model 9x39Magazine30
    {
        mesh = weapons/magazines/assault_rifles|9x39Magazine30,
        texture = weapons/magazines/assault_rifles/9x39Magazine30,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model 762x39Magazine30
    {
        mesh = weapons/magazines/assault_rifles|762x39Magazine30,
        texture = weapons/magazines/assault_rifles/762x39Magazine30,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 762x39Magazine75
    {
        mesh = weapons/magazines/assault_rifles|762x39Magazine75,
        texture = weapons/magazines/assault_rifles/762x39Magazine75,
        
        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
}
