module MarzGuns
{
    item SW629
    {
        MinDamage                   = 1.2,
        MaxDamage                   = 1.8,
        CriticalChance              = 20.0,
        AimingPerkCritModifier      = 6,
        CritDmgMultiplier           = 4.0,
        HitChance                   = 50,
        AimingPerkHitChanceModifier = 4,
        Aimingtime                  = 50,
        MaxRange                    = 30.0,
        AimingPerkRangeModifier     = 0,
        MinSightRange               = 2,
        MaxSightRange               = 9.0,
        MinRange                    = 0.61,
        MinAngle                    = 0.95,
        AimingPerkMinAngleModifier  = 0.05,
        JamGunChance                = 0.8,
        ConditionLowerChanceOneIn   = 200,
        ConditionMax                = 10,
        DoorDamage                  = 5,
        
        MaxHitcount = 1,
        
        DisplayCategory           = Weapon,
        ItemType                  = base:weapon,
        AttachmentType            = Holster,
        Weight                    = 1.18,
        MetalValue                = 30.0,
        IsAimedFirearm            = true,
        AmmoType                  = marzguns:bullet_44,
        AmmoBox                   = MarzGuns.44_Box,
        ClipSize                  = 5,
        MaxAmmo                   = 5,
        HaveChamber               = false,
        ManuallyRemoveSpentRounds = true,
        MinimumSwingtime          = 0.5,
        
        Icon                 = SW629,
        AimReleaseSound      = MagnumAimRelease,
        BreakSound           = MagnumBreak,
        BringToBearSound     = MagnumBringToBear,
        ClickSound           = MagnumJam,
        DropSound            = MagnumDrop,
        EjectAmmoStartSound  = MagnumEjectAmmoStart,
        EjectAmmoSound       = MagnumEjectAmmo,
        EjectAmmoStopSound   = MagnumEjectAmmoStop,
        EquipSound           = MagnumEquip,
        HitSound             = BulletImpact,
        ImpactSound          = null,
        InsertAmmoStartSound = MagnumInsertAmmoStart,
        InsertAmmoSound      = MagnumInsertAmmo,
        InsertAmmoStopSound  = MagnumInsertAmmoStop,
        
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_revolver_long,
        NPCSoundBoost                = 1.5,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        Ranged                       = true,
        RecoilDelay                  = 17,
        Reloadtime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = MagnumCartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 120,
        SoundVolume                  = 75,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 12.0,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0.0,
        SwingAnim                    = Handgun,
        SwingSound                   = MagnumShoot,
        Swingtime                    = 0.5,
        ToHitModifier                = 1.5,
        UnequipSound                 = MagnumUnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = revolver,
        WeaponSprite                 = MarzGuns.SW629,
        Tags                         = base:hasmetal;base:firearm,
        
        KnockBackOnNoDeath = true,
        KnockdownMod       = 2.0,
        
        OnCreate        = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart = MarzGuns.Heavy_Pistol_Rail MarzGuns.Heavy_Pistol_Rail rail_up rail_up,
        
        ModelWeaponPart = MarzGuns.PL4_Sight MarzGuns.PL4_Sight scope scope,
        ModelWeaponPart = MarzGuns.PM2_Sight MarzGuns.PM2_Sight scope scope,
        ModelWeaponPart = MarzGuns.PS1_Sight MarzGuns.PS1_Sight scope scope,
        ModelWeaponPart = MarzGuns.PRL1_Scope MarzGuns.PRL1_Scope scope_large scope_large,
    }
    
    item PYTHON
    {
        MinDamage                   = 1.0,
        MaxDamage                   = 1.6,
        CriticalChance              = 20.0,
        AimingPerkCritModifier      = 6,
        CritDmgMultiplier           = 4.0,
        HitChance                   = 50,
        AimingPerkHitChanceModifier = 4,
        Aimingtime                  = 30,
        MaxRange                    = 30.0,
        AimingPerkRangeModifier     = 0,
        MinSightRange               = 2,
        MaxSightRange               = 9.0,
        MinRange                    = 0.61,
        MinAngle                    = 0.95,
        AimingPerkMinAngleModifier  = 0.05,
        JamGunChance                = 0,
        ConditionLowerChanceOneIn   = 200,
        ConditionMax                = 10,
        DoorDamage                  = 5,
        
        MaxHitcount = 1,
        
        DisplayCategory           = Weapon,
        ItemType                  = base:weapon,
        AttachmentType            = Holster,
        Weight                    = 1.2,
        MetalValue                = 30.0,
        IsAimedFirearm            = true,
        AmmoType                  = marzguns:bullet_357,
        AmmoBox                   = MarzGuns.357_Box,
        ClipSize                  = 15,
        MaxAmmo                   = 6,
        HaveChamber               = false,
        ManuallyRemoveSpentRounds = true,
        MinimumSwingtime          = 0.5,
        
        Icon                 = PYTHON,
        AimReleaseSound      = MagnumAimRelease,
        BreakSound           = MagnumBreak,
        BringToBearSound     = MagnumBringToBear,
        ClickSound           = MagnumJam,
        DropSound            = MagnumDrop,
        EjectAmmoStartSound  = MagnumEjectAmmoStart,
        EjectAmmoSound       = MagnumEjectAmmo,
        EjectAmmoStopSound   = MagnumEjectAmmoStop,
        EquipSound           = MagnumEquip,
        HitSound             = BulletImpact,
        ImpactSound          = null,
        InsertAmmoStartSound = MagnumInsertAmmoStart,
        InsertAmmoSound      = MagnumInsertAmmo,
        InsertAmmoStopSound  = MagnumInsertAmmoStop,
        
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_revolver_long,
        NPCSoundBoost                = 1.5,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        Ranged                       = true,
        RecoilDelay                  = 17,
        Reloadtime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = MagnumCartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 120,
        SoundVolume                  = 75,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 12.0,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0.0,
        SwingAnim                    = Handgun,
        SwingSound                   = MagnumShoot,
        Swingtime                    = 0.5,
        ToHitModifier                = 1.5,
        UnequipSound                 = MagnumUnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = revolver,
        WeaponSprite                 = MarzGuns.PYTHON,
        Tags                         = base:hasmetal;base:firearm,
        
        KnockBackOnNoDeath = true,
        KnockdownMod       = 2.0,
        
        OnCreate        = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart = MarzGuns.Heavy_Pistol_Rail MarzGuns.Heavy_Pistol_Rail rail_up rail_up,
        
        ModelWeaponPart = MarzGuns.PL4_Sight MarzGuns.PL4_Sight scope scope,
        ModelWeaponPart = MarzGuns.PM2_Sight MarzGuns.PM2_Sight scope scope,
        ModelWeaponPart = MarzGuns.PS1_Sight MarzGuns.PS1_Sight scope scope,
        ModelWeaponPart = MarzGuns.PRL1_Scope MarzGuns.PRL1_Scope scope_large scope_large,
    }
    
    item RHINO
    {
        MinDamage                   = 0.95,
        MaxDamage                   = 1.4,
        CriticalChance              = 20.0,
        AimingPerkCritModifier      = 6,
        CritDmgMultiplier           = 4.0,
        HitChance                   = 50,
        AimingPerkHitChanceModifier = 4,
        Aimingtime                  = 25,
        RecoilDelay                 = 16,
        MaxRange                    = 30.0,
        AimingPerkRangeModifier     = 0,
        MinSightRange               = 2,
        MaxSightRange               = 9.0,
        MinRange                    = 0.61,
        MinAngle                    = 0.95,
        AimingPerkMinAngleModifier  = 0.05,
        JamGunChance                = 0,
        ConditionLowerChanceOneIn   = 200,
        ConditionMax                = 10,
        PushBackMod                 = 0.3,
        StopPower                   = 9.0,
        DoorDamage                  = 5,
        
        Projectilecount = 1,
        MaxHitcount     = 1,
        
        DisplayCategory           = Weapon,
        ItemType                  = base:weapon,
        SubCategory               = Firearm,
        AttachmentType            = Holster,
        Tags                      = base:hasmetal;base:firearm,
        Weight                    = 1.1,
        MetalValue                = 30.0,
        IsAimedFirearm            = true,
        Ranged                    = true,
        AmmoType                  = marzguns:bullet_357,
        AmmoBox                   = MarzGuns.357_Box,
        ClipSize                  = 15,
        MaxAmmo                   = 6,
        Reloadtime                = 30,
        WeaponReloadType          = revolver,
        HaveChamber               = false,
        ManuallyRemoveSpentRounds = true,
        UseEndurance              = false,
        MinimumSwingtime          = 0.5,
        Swingtime                 = 0.5,
        SwingAmountBeforeImpact   = 0.0,
        
        Icon                 = RHINO,
        RunAnim              = Run_Weapon2,
        SwingAnim            = Handgun,
        WeaponSprite         = MarzGuns.RHINO,
        AimReleaseSound      = M625AimRelease,
        BreakSound           = M625Break,
        BringToBearSound     = M625BringToBear,
        ClickSound           = M625Jam,
        DropSound            = M625Drop,
        EjectAmmoStartSound  = M625EjectAmmoStart,
        EjectAmmoSound       = M625EjectAmmo,
        EjectAmmoStopSound   = M625EjectAmmoStop,
        EquipSound           = M625Equip,
        HitSound             = BulletImpact,
        ImpactSound          = null,
        InsertAmmoStartSound = M625InsertAmmoStart,
        InsertAmmoSound      = M625InsertAmmo,
        InsertAmmoStopSound  = M625InsertAmmoStop,
        ShellFallSound       = M625CartridgeFall,
        SwingSound           = M625Shoot,
        UnequipSound         = M625UnEquip,
        SoundGain            = 1.5,
        SoundRadius          = 100,
        SoundVolume          = 65,
        NPCSoundBoost        = 1.5,
        MuzzleFlashModelKey  = muzzle_flash_revolver,
        SplatBloodOnNoDeath  = true,
        SplatNumber          = 3,
        SplatSize            = 3,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item MP412
    {
        MinDamage                   = 0.8,
        MaxDamage                   = 1.0,
        CriticalChance              = 20.0,
        AimingPerkCritModifier      = 6,
        CritDmgMultiplier           = 4.0,
        HitChance                   = 50,
        AimingPerkHitChanceModifier = 4,
        Aimingtime                  = 25,
        RecoilDelay                 = 11,
        MaxRange                    = 30.0,
        AimingPerkRangeModifier     = 0,
        MinSightRange               = 2,
        MaxSightRange               = 9.0,
        MinRange                    = 0.61,
        MinAngle                    = 0.95,
        AimingPerkMinAngleModifier  = 0.05,
        JamGunChance                = 0,
        ConditionLowerChanceOneIn   = 200,
        ConditionMax                = 10,
        PushBackMod                 = 0.3,
        StopPower                   = 5.0,
        DoorDamage                  = 5,
        
        Projectilecount = 1,
        MaxHitcount     = 1,
        
        DisplayCategory           = Weapon,
        ItemType                  = base:weapon,
        SubCategory               = Firearm,
        AttachmentType            = HolsterSmall,
        Tags                      = base:hasmetal;base:firearm,
        Weight                    = 0.9,
        MetalValue                = 30.0,
        IsAimedFirearm            = true,
        Ranged                    = true,
        AmmoType                  = marzguns:bullet_38,
        AmmoBox                   = MarzGuns.38_Box,
        MaxAmmo                   = 5,
        Reloadtime                = 30,
        WeaponReloadType          = revolver,
        HaveChamber               = false,
        ManuallyRemoveSpentRounds = true,
        UseEndurance              = false,
        MinimumSwingtime          = 0.5,
        Swingtime                 = 0.5,
        SwingAmountBeforeImpact   = 0.0,
        
        Icon                 = MP412,
        RunAnim              = Run_Weapon2,
        SwingAnim            = Handgun,
        WeaponSprite         = MarzGuns.MP412,
        AimReleaseSound      = M36AimRelease,
        BreakSound           = M36Break,
        BringToBearSound     = M36BringToBear,
        ClickSound           = M36Jam,
        DropSound            = M36Drop,
        EjectAmmoStartSound  = M36EjectAmmoStart,
        EjectAmmoSound       = M36EjectAmmo,
        EjectAmmoStopSound   = M36EjectAmmoStop,
        EquipSound           = M36Equip,
        HitSound             = BulletImpact,
        ImpactSound          = null,
        InsertAmmoStartSound = M36InsertAmmoStart,
        InsertAmmoSound      = M36InsertAmmo,
        InsertAmmoStopSound  = M36InsertAmmoStop,
        ShellFallSound       = M36CartridgeFall,
        SwingSound           = M36Shoot,
        UnequipSound         = M36UnEquip,
        SoundGain            = 1.5,
        SoundRadius          = 60,
        SoundVolume          = 25,
        NPCSoundBoost        = 1.5,
        MuzzleFlashModelKey  = muzzle_flash_revolver_short,
        SplatBloodOnNoDeath  = true,
        SplatNumber          = 3,
        SplatSize            = 3,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item COLT_SINGLE
    {
        MinDamage                   = 0.9,
        MaxDamage                   = 1.2,
        CriticalChance              = 20.0,
        AimingPerkCritModifier      = 6,
        CritDmgMultiplier           = 4.0,
        HitChance                   = 50,
        AimingPerkHitChanceModifier = 4,
        Aimingtime                  = 20,
        RecoilDelay                 = 16,
        MaxRange                    = 30.0,
        AimingPerkRangeModifier     = 0,
        MinSightRange               = 2,
        MaxSightRange               = 9.0,
        MinRange                    = 0.61,
        MinAngle                    = 0.95,
        AimingPerkMinAngleModifier  = 0.05,
        JamGunChance                = 0,
        ConditionLowerChanceOneIn   = 200,
        ConditionMax                = 10,
        PushBackMod                 = 0.3,
        StopPower                   = 9.0,
        DoorDamage                  = 5,
        
        Projectilecount = 1,
        MaxHitcount     = 1,
        PiercingBullets = false,
        
        DisplayCategory           = Weapon,
        ItemType                  = base:weapon,
        SubCategory               = Firearm,
        AttachmentType            = Holster,
        Tags                      = base:hasmetal;base:firearm,
        Weight                    = 1.04,
        MetalValue                = 30.0,
        IsAimedFirearm            = true,
        Ranged                    = true,
        AmmoType                  = marzguns:bullet_45,
        AmmoBox                   = MarzGuns.45_Box,
        ClipSize                  = 15,
        MaxAmmo                   = 6,
        Reloadtime                = 30,
        WeaponReloadType          = revolver,
        HaveChamber               = false,
        ManuallyRemoveSpentRounds = true,
        UseEndurance              = false,
        MinimumSwingtime          = 0.5,
        Swingtime                 = 0.5,
        SwingAmountBeforeImpact   = 0.0,
        
        Icon                 = COLT_SINGLE,
        RunAnim              = Run_Weapon2,
        SwingAnim            = Handgun,
        WeaponSprite         = MarzGuns.COLT_SINGLE,
        AimReleaseSound      = M625AimRelease,
        BreakSound           = M625Break,
        BringToBearSound     = M625BringToBear,
        ClickSound           = M625Jam,
        DropSound            = M625Drop,
        EjectAmmoStartSound  = M625EjectAmmoStart,
        EjectAmmoSound       = M625EjectAmmo,
        EjectAmmoStopSound   = M625EjectAmmoStop,
        EquipSound           = M625Equip,
        HitSound             = BulletImpact,
        ImpactSound          = null,
        InsertAmmoStartSound = M625InsertAmmoStart,
        InsertAmmoSound      = M625InsertAmmo,
        InsertAmmoStopSound  = M625InsertAmmoStop,
        ShellFallSound       = M625CartridgeFall,
        SwingSound           = M625Shoot,
        UnequipSound         = M625UnEquip,
        SoundGain            = 1.5,
        SoundRadius          = 100,
        SoundVolume          = 65,
        NPCSoundBoost        = 1.5,
        MuzzleFlashModelKey  = muzzle_flash_revolver,
        SplatBloodOnNoDeath  = true,
        SplatNumber          = 3,
        SplatSize            = 3,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item DETECTIVE_38
    {
        MinDamage                   = 0.7,
        MaxDamage                   = 0.9,
        CriticalChance              = 20.0,
        AimingPerkCritModifier      = 6,
        CritDmgMultiplier           = 4.0,
        HitChance                   = 50,
        AimingPerkHitChanceModifier = 4,
        Aimingtime                  = 25,
        RecoilDelay                 = 10,
        MaxRange                    = 30.0,
        AimingPerkRangeModifier     = 0,
        MinSightRange               = 2,
        MaxSightRange               = 9.0,
        MinRange                    = 0.61,
        MinAngle                    = 0.95,
        AimingPerkMinAngleModifier  = 0.05,
        JamGunChance                = 0,
        ConditionLowerChanceOneIn   = 250,
        ConditionMax                = 10,
        PushBackMod                 = 0.3,
        StopPower                   = 5.0,
        DoorDamage                  = 5,
        
        Projectilecount = 1,
        MaxHitcount     = 1,
        
        DisplayCategory           = Weapon,
        ItemType                  = base:weapon,
        SubCategory               = Firearm,
        AttachmentType            = HolsterSmall,
        Tags                      = base:hasmetal;base:firearm,
        Weight                    = 0.9,
        MetalValue                = 30.0,
        IsAimedFirearm            = true,
        Ranged                    = true,
        AmmoType                  = marzguns:bullet_38,
        AmmoBox                   = MarzGuns.38_Box,
        MaxAmmo                   = 6,
        Reloadtime                = 30,
        WeaponReloadType          = revolver,
        HaveChamber               = false,
        ManuallyRemoveSpentRounds = true,
        UseEndurance              = false,
        MinimumSwingtime          = 0.5,
        Swingtime                 = 0.5,
        SwingAmountBeforeImpact   = 0.0,
        
        Icon                 = DETECTIVE_38,
        RunAnim              = Run_Weapon2,
        SwingAnim            = Handgun,
        WeaponSprite         = MarzGuns.DETECTIVE_38,
        AimReleaseSound      = M36AimRelease,
        BreakSound           = M36Break,
        BringToBearSound     = M36BringToBear,
        ClickSound           = M36Jam,
        DropSound            = M36Drop,
        EjectAmmoStartSound  = M36EjectAmmoStart,
        EjectAmmoSound       = M36EjectAmmo,
        EjectAmmoStopSound   = M36EjectAmmoStop,
        EquipSound           = M36Equip,
        HitSound             = BulletImpact,
        ImpactSound          = null,
        InsertAmmoStartSound = M36InsertAmmoStart,
        InsertAmmoSound      = M36InsertAmmo,
        InsertAmmoStopSound  = M36InsertAmmoStop,
        ShellFallSound       = M36CartridgeFall,
        SwingSound           = M36Shoot,
        UnequipSound         = M36UnEquip,
        SoundGain            = 1.5,
        SoundRadius          = 60,
        SoundVolume          = 25,
        NPCSoundBoost        = 1.5,
        MuzzleFlashModelKey  = muzzle_flash_revolver_short,
        SplatBloodOnNoDeath  = true,
        SplatNumber          = 3,
        SplatSize            = 3,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
}
