module MarzGuns
{
    item MOSIN
    {
        MinDamage                   = 1.9,
        MaxDamage                   = 2.2,
        CriticalChance              = 30.0,
        AimingPerkCritModifier      = 6,
        CritDmgMultiplier           = 5.0,
        HitChance                   = 60,
        AimingPerkHitChanceModifier = 4,
        Aimingtime                  = 70,
        RecoilDelay                 = 18,
        MaxRange                    = 80.0,
        AimingPerkRangeModifier     = 0,
        MinSightRange               = 20,
        MaxSightRange               = 28.0,
        MinRange                    = 0.61,
        MinAngle                    = 0.95,
        AimingPerkMinAngleModifier  = 0.01,
        JamGunChance                = 0.5,
        ConditionLowerChanceOneIn   = 300,
        ConditionMax                = 15,
        PushBackMod                 = 0.3,
        StopPower                   = 20.0,
        DoorDamage                  = 7,
        
        Projectilecount = 1,
        MaxHitcount     = 1,
        PiercingBullets = true,
        
        DisplayCategory           = Weapon,
        ItemType                  = base:weapon,
        SubCategory               = Firearm,
        AttachmentType            = Rifle,
        Tags                      = base:hasmetal;base:firearm,
        Weight                    = 3.4,
        MetalValue                = 45.0,
        FireMode                  = Single,
        IsAimedFirearm            = true,
        Ranged                    = true,
        AmmoType                  = marzguns:bullet_762x54,
        AmmoBox                   = MarzGuns.762x54_Box,
        MaxAmmo                   = 5,
        Reloadtime                = 25,
        WeaponReloadType          = boltactionnomag,
        RackAfterShoot            = true,
        TwoHandWeapon             = true,
        RequiresEquippedBothHands = true,
        UseEndurance              = false,
        MinimumSwingtime          = 0.5,
        Swingtime                 = 0.5,
        SwingAmountBeforeImpact   = 0.0,
        
        Icon                 = MOSIN,
        IdleAnim             = Idle_Weapon2,
        RunAnim              = Run_Weapon2,
        SwingAnim            = Rifle,
        WeaponSprite         = MarzGuns.MOSIN,
        AimReleaseSound      = MSR788AimRelease,
        BreakSound           = MSR788Break,
        BringToBearSound     = MSR788BringToBear,
        ClickSound           = MSR788Jam,
        DropSound            = MSR788Drop,
        EjectAmmoStartSound  = MSR788EjectAmmoStart,
        EjectAmmoSound       = MSR788EjectAmmo,
        EjectAmmoStopSound   = MSR788EjectAmmoStop,
        EquipSound           = MSR788Equip,
        HitSound             = BulletImpact,
        ImpactSound          = null,
        InsertAmmoStartSound = MSR788InsertAmmoStart,
        InsertAmmoSound      = MSR788InsertAmmo,
        InsertAmmoStopSound  = MSR788InsertAmmoStop,
        RackSound            = MSR788Rack,
        ShellFallSound       = MSR788CartridgeFall,
        SwingSound           = MSR788Shoot,
        UnequipSound         = MSR788UnEquip,
        SoundGain            = 3.0,
        SoundRadius          = 220,
        SoundVolume          = 250,
        NPCSoundBoost        = 1.5,
        MuzzleFlashModelKey  = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath  = true,
        SplatNumber          = 3,
        SplatSize            = 3,
        
        OnCreate        = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart = MarzGuns.Bolt_Lock MarzGuns.MOSIN_BOLT bolt_lock bolt_lock,
        ModelWeaponPart = MarzGuns.Bolt_Fired MarzGuns.MOSIN_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart = MarzGuns.Sniper_Mount MarzGuns.Sniper_Mount rail_up rail_up,
        
        ModelWeaponPart = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,
        
        ModelWeaponPart = MarzGuns.Booster_Scope MarzGuns.Booster_Scope booster_scope booster_scope,
        ModelWeaponPart = MarzGuns.Booster_Scope_Off MarzGuns.Booster_Scope_Off booster_scope booster_scope,
        ModelWeaponPart = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item M24
    {
        MinDamage                   = 1.7,
        MaxDamage                   = 2.0,
        CriticalChance              = 35.0,
        AimingPerkCritModifier      = 6,
        CritDmgMultiplier           = 4.0,
        HitChance                   = 55,
        AimingPerkHitChanceModifier = 4,
        Aimingtime                  = 65,
        RecoilDelay                 = 17,
        MaxRange                    = 80.0,
        AimingPerkRangeModifier     = 0,
        MinSightRange               = 20,
        MaxSightRange               = 28.0,
        MinRange                    = 0.61,
        MinAngle                    = 0.95,
        AimingPerkMinAngleModifier  = 0.01,
        JamGunChance                = 1,
        ConditionLowerChanceOneIn   = 200,
        ConditionMax                = 10,
        PushBackMod                 = 0.3,
        StopPower                   = 20.0,
        DoorDamage                  = 5,
        
        Projectilecount = 1,
        MaxHitcount     = 1,
        PiercingBullets = true,
        
        DisplayCategory           = Weapon,
        ItemType                  = base:weapon,
        SubCategory               = Firearm,
        AttachmentType            = Rifle,
        Tags                      = base:hasmetal;base:firearm,
        Weight                    = 5.3,
        MetalValue                = 45.0,
        FireMode                  = Single,
        IsAimedFirearm            = true,
        Ranged                    = true,
        AmmoType                  = marzguns:bullet_762x51,
        AmmoBox                   = MarzGuns.762x51_Box,
        MagazineType              = MarzGuns.762x51Magazine5_M24,
        MaxAmmo                   = 5,
        Reloadtime                = 25,
        WeaponReloadType          = boltaction,
        RackAfterShoot            = true,
        TwoHandWeapon             = true,
        RequiresEquippedBothHands = true,
        UseEndurance              = false,
        MinimumSwingtime          = 0.5,
        Swingtime                 = 0.5,
        SwingAmountBeforeImpact   = 0.0,
        
        Icon                 = M24,
        IdleAnim             = Idle_Weapon2,
        RunAnim              = Run_Weapon2,
        SwingAnim            = Rifle,
        WeaponSprite         = MarzGuns.M24,
        AimReleaseSound      = MSR788AimRelease,
        BreakSound           = MSR788Break,
        BringToBearSound     = MSR788BringToBear,
        ClickSound           = MSR788Jam,
        DropSound            = MSR788Drop,
        EjectAmmoStartSound  = MSR788EjectAmmoStart,
        EjectAmmoSound       = MSR788EjectAmmo,
        EjectAmmoStopSound   = MSR788EjectAmmoStop,
        EquipSound           = MSR788Equip,
        HitSound             = BulletImpact,
        ImpactSound          = null,
        InsertAmmoStartSound = MSR788InsertAmmoStart,
        InsertAmmoSound      = MSR788InsertAmmo,
        InsertAmmoStopSound  = MSR788InsertAmmoStop,
        RackSound            = MSR788Rack,
        ShellFallSound       = MSR788CartridgeFall,
        SwingSound           = MSR788Shoot,
        UnequipSound         = MSR788UnEquip,
        SoundGain            = 3.0,
        SoundRadius          = 220,
        SoundVolume          = 250,
        NPCSoundBoost        = 1.5,
        MuzzleFlashModelKey  = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath  = true,
        SplatNumber          = 3,
        SplatSize            = 3,
        
        OnCreate        = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart = MarzGuns.Bolt_Lock MarzGuns.M24_BOLT bolt_lock bolt_lock,
        ModelWeaponPart = MarzGuns.Bolt_Fired MarzGuns.M24_BOLT bolt_fired bolt_fired,
        ModelWeaponPart = MarzGuns.M24_Integrated_Bipod_Folded MarzGuns.M24_BIPOD_FOLDED integrated_bipod integrated_bipod,
        ModelWeaponPart = MarzGuns.M24_Integrated_Bipod_Deployed MarzGuns.M24_BIPOD_DEPLOYED integrated_bipod integrated_bipod,
        
        ModelWeaponPart = MarzGuns.762x51Magazine5_M24 MarzGuns.762x51Magazine5_M24 magazine magazine,
        
        ModelWeaponPart = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,
        
        ModelWeaponPart = MarzGuns.Booster_Scope MarzGuns.Booster_Scope booster_scope booster_scope,
        ModelWeaponPart = MarzGuns.Booster_Scope_Off MarzGuns.Booster_Scope_Off booster_scope booster_scope,
        ModelWeaponPart = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item M1903
    {
        MinDamage                   = 1.9,
        MaxDamage                   = 2.2,
        CriticalChance              = 30.0,
        AimingPerkCritModifier      = 6,
        CritDmgMultiplier           = 5.0,
        HitChance                   = 60,
        AimingPerkHitChanceModifier = 4,
        Aimingtime                  = 70,
        RecoilDelay                 = 18,
        MaxRange                    = 80.0,
        AimingPerkRangeModifier     = 0,
        MinSightRange               = 20,
        MaxSightRange               = 28.0,
        MinRange                    = 0.61,
        MinAngle                    = 0.95,
        AimingPerkMinAngleModifier  = 0.01,
        JamGunChance                = 0.5,
        ConditionLowerChanceOneIn   = 300,
        ConditionMax                = 15,
        PushBackMod                 = 0.3,
        StopPower                   = 20.0,
        DoorDamage                  = 7,
        
        Projectilecount = 1,
        MaxHitcount     = 1,
        PiercingBullets = true,
        
        DisplayCategory           = Weapon,
        ItemType                  = base:weapon,
        SubCategory               = Firearm,
        AttachmentType            = Rifle,
        Tags                      = base:hasmetal;base:firearm,
        Weight                    = 3.9,
        MetalValue                = 45.0,
        FireMode                  = Single,
        IsAimedFirearm            = true,
        Ranged                    = true,
        AmmoType                  = marzguns:bullet_3006,
        AmmoBox                   = MarzGuns.3006_Box,
        MaxAmmo                   = 5,
        Reloadtime                = 25,
        WeaponReloadType          = boltactionnomag,
        RackAfterShoot            = true,
        TwoHandWeapon             = true,
        RequiresEquippedBothHands = true,
        UseEndurance              = false,
        MinimumSwingtime          = 0.5,
        Swingtime                 = 0.5,
        SwingAmountBeforeImpact   = 0.0,
        
        Icon                 = M1903,
        IdleAnim             = Idle_Weapon2,
        RunAnim              = Run_Weapon2,
        SwingAnim            = Rifle,
        WeaponSprite         = MarzGuns.M1903,
        AimReleaseSound      = MSR788AimRelease,
        BreakSound           = MSR788Break,
        BringToBearSound     = MSR788BringToBear,
        ClickSound           = MSR788Jam,
        DropSound            = MSR788Drop,
        EjectAmmoStartSound  = MSR788EjectAmmoStart,
        EjectAmmoSound       = MSR788EjectAmmo,
        EjectAmmoStopSound   = MSR788EjectAmmoStop,
        EquipSound           = MSR788Equip,
        HitSound             = BulletImpact,
        ImpactSound          = null,
        InsertAmmoStartSound = MSR788InsertAmmoStart,
        InsertAmmoSound      = MSR788InsertAmmo,
        InsertAmmoStopSound  = MSR788InsertAmmoStop,
        RackSound            = MSR788Rack,
        ShellFallSound       = MSR788CartridgeFall,
        SwingSound           = MSR788Shoot,
        UnequipSound         = MSR788UnEquip,
        SoundGain            = 3.0,
        SoundRadius          = 220,
        SoundVolume          = 250,
        NPCSoundBoost        = 1.5,
        MuzzleFlashModelKey  = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath  = true,
        SplatNumber          = 3,
        SplatSize            = 3,
        
        OnCreate        = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart = MarzGuns.Bolt_Lock MarzGuns.M1903_BOLT bolt_lock bolt_lock,
        ModelWeaponPart = MarzGuns.Bolt_Fired MarzGuns.M1903_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart = MarzGuns.Sniper_Mount MarzGuns.Sniper_Mount rail_up rail_up,
        
        ModelWeaponPart = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,
        
        ModelWeaponPart = MarzGuns.Booster_Scope MarzGuns.Booster_Scope booster_scope booster_scope,
        ModelWeaponPart = MarzGuns.Booster_Scope_Off MarzGuns.Booster_Scope_Off booster_scope booster_scope,
        ModelWeaponPart = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
}
