module MarzGuns {
    
    model K98_BAYONET {
        mesh    = weapons/melee/K98_BAYONET,
        texture = weapons/melee/K98_BAYONET,
        cullFace = None,
    }
    model M5_BAYONET {
        mesh    = weapons/melee/M5_BAYONET,
        texture = weapons/melee/M5_BAYONET,
        cullFace = None,
    }
    model M9_BAYONET {
        mesh    = weapons/melee/M9_BAYONET,
        texture = weapons/melee/M9_BAYONET,
        cullFace = None,
        
        attachment bipod {
            offset = 0.0000 0.0000 -0.0014,
            rotate = -89.5986 0.0000 0.0000,
        }
        
        attachment scope {
            offset = 0.0000 0.0249 -0.0103,
            rotate = 180.0000 0.0000 180.0000,
        }
    }
}
