module MarzGuns {
    model frag_0 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_0,
        scale   = 0.6,
    }

    model frag_1 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_1,
        scale   = 0.6,
    }

    model frag_2 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_2,
        scale   = 0.6,
    }

    model frag_3 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_3,
        scale   = 0.6,
    }

    model frag_4 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_4,
        scale   = 0.6,
    }

    model frag_5 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_5,
        scale   = 0.6,
    }

    model frag_6 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_6,
        scale   = 0.6,
    }

    model frag_7 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_7,
        scale   = 0.6,
    }

    model frag_8 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_8,
        scale   = 0.6,
    }

    model frag_9 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_9,
        scale   = 0.6,
    }

    model frag_10 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_10,
        scale   = 0.6,
    }

    model frag_11 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_11,
        scale   = 0.6,
    }

    model frag_12 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_12,
        scale   = 0.6,
    }

    model frag_13 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_13,
        scale   = 0.6,
    }

    model frag_14 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_14,
        scale   = 0.6,
    }

    model frag_15 {
        mesh    = fx/frag/explosion,
        texture = fx/explosions/frag/frame_15,
        scale   = 0.6,
    }

    model explosion_0 {
        mesh    = fx/explosions|explosion_0,
        texture = fx/explosions/explosion_2,
        scale   = 4,
    }
}
