module MarzGuns {
    
    model EXPS1_Sight {
        mesh     = weapons/parts/scopes|EXPS1_Sight,
        texture  = weapons/parts/scopes/EXPS1_Sight,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model EXPS3_Sight {
        mesh     = weapons/parts/scopes|EXPS3_Sight,
        texture  = weapons/parts/scopes/EXPS3_Sight,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model ElcanX2_Scope {
        mesh     = weapons/parts/scopes|ElcanX2_Scope,
        texture  = weapons/parts/scopes/ElcanX2_Scope,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model LR10X_Scope {
        mesh     = weapons/parts/scopes|LR10X_Scope,
        texture  = weapons/parts/scopes/LR10X_Scope,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model Aimpoint_Sight {
        mesh     = weapons/parts/scopes|Aimpoint_Sight,
        texture  = weapons/parts/scopes/Aimpoint_Sight,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model TA28_Scope {
        mesh     = weapons/parts/scopes|TA28_Scope,
        texture  = weapons/parts/scopes/TA28_Scope,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model LR4X_Scope {
        mesh     = weapons/parts/scopes|LR4X_Scope,
        texture  = weapons/parts/scopes/LR4X_Scope,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model OKP3_Sight {
        mesh     = weapons/parts/scopes|OKP3_Sight,
        texture  = weapons/parts/scopes/OKP3_Sight,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model ReflexS2_Sight {
        mesh     = weapons/parts/scopes|ReflexS2_Sight,
        texture  = weapons/parts/scopes/ReflexS2_Sight,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model JS14_Sight {
        mesh     = weapons/parts/scopes|JS14_Sight,
        texture  = weapons/parts/scopes/JS14_Sight,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model Kobra_Sight {
        mesh     = weapons/parts/scopes|Kobra_Sight,
        texture  = weapons/parts/scopes/Kobra_Sight,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model TR06X_Scope {
        mesh     = weapons/parts/scopes|TR06X_Scope,
        texture  = weapons/parts/scopes/TR06X_Scope,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model PSO1_Scope {
        mesh     = weapons/parts/scopes|PSO1_Scope,
        texture  = weapons/parts/scopes/PSO1_Scope,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model LRX12X_Scope {
        mesh     = weapons/parts/scopes|LRX12X_Scope,
        texture  = weapons/parts/scopes/LRX12X_Scope,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model PL4_Sight {
        mesh     = weapons/parts/scopes|PL4_Sight,
        texture  = weapons/parts/scopes/PL4_Sight,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model PM2_Sight {
        mesh     = weapons/parts/scopes|PM2_Sight,
        texture  = weapons/parts/scopes/PM2_Sight,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model PS1_Sight {
        mesh     = weapons/parts/scopes|PS1_Sight,
        texture  = weapons/parts/scopes/PS1_Sight,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model PRL1_Scope {
        mesh     = weapons/parts/scopes|PRL1_Scope,
        texture  = weapons/parts/scopes/PRL1_Scope,
        cullFace = None,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
}
