module MarzGuns {
    model Shellholder {
        mesh     = weapons/parts/custom|Shellholder,
        texture  = weapons/parts/custom/Shellholder,
        cullFace = None,

        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model Beretta_Stock_Deployed {
        mesh     = weapons/parts/custom|Beretta_Stock_Deployed,
        texture  = weapons/parts/custom/Beretta_Stock,
        cullFace = None,

        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model Beretta_Stock_Folded {
        mesh     = weapons/parts/custom|Beretta_Stock_Folded,
        texture  = weapons/parts/custom/Beretta_Stock,
        cullFace = None,

        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model M203 {
        mesh     = weapons/parts/custom|M203,
        texture  = weapons/parts/custom/M203,
        cullFace = None,
    }
    
    model VP70M_Stock {
        mesh     = weapons/firearms/VP70M|VP70M_Stock,
        texture  = weapons/parts/custom/VP70M_Stock,
        cullFace = None,

        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }

    model Rem700_Sling {
        mesh     = weapons/firearms/REMINGTON_700|Rem700_Sling,
        texture  = weapons/parts/custom/Rem700_Sling,
        cullFace = None,

        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }

    model Model_70_Sling {
        mesh     = weapons/firearms/MODEL_70|Model_70_Sling,
        texture  = weapons/parts/custom/Model70_Sling,
        cullFace = None,

        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
}
