module MarzGuns
{
    model Bipod_Deployed
    {
        mesh = weapons/parts/bipods|Bipod_Deployed,
        texture = weapons/parts/bipods/Bipod_Deployed,
        cullFace = None,
    }
    
    model Bipod_Folded
    {
        mesh = weapons/parts/bipods|Bipod_Folded,
        texture = weapons/parts/bipods/Bipod_Folded,
        cullFace = None,
    }
}
