module MarzGuns {
    model 45Magazine20_THOMPSON {
        mesh    = weapons/magazines/smgs|45Magazine20_THOMPSON,
        texture = weapons/magazines/smgs/45Magazine20_THOMPSON,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 45Magazine30_THOMPSON {
        mesh    = weapons/magazines/smgs|45Magazine30_THOMPSON,
        texture = weapons/magazines/smgs/45Magazine30_THOMPSON,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 45Magazine100_THOMPSON {
        mesh    = weapons/magazines/smgs|45Magazine100_THOMPSON,
        texture = weapons/magazines/smgs/45Magazine100_THOMPSON,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model 9x19Magazine20_MP5 {
        mesh    = weapons/magazines/smgs|9x19Magazine20_MP5,
        texture = weapons/magazines/smgs/9x19Magazine20_MP5,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 9x19Magazine25_MP5 {
        mesh    = weapons/magazines/smgs|9x19Magazine25_MP5,
        texture = weapons/magazines/smgs/9x19Magazine25_MP5,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 9x19Magazine30_MP5 {
        mesh    = weapons/magazines/smgs|9x19Magazine30_MP5,
        texture = weapons/magazines/smgs/9x19Magazine30_MP5,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 9x19Magazine60_MP5 {
        mesh    = weapons/magazines/smgs|9x19Magazine60_MP5,
        texture = weapons/magazines/smgs/9x19Magazine60_MP5,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    model 9x19Magazine100_MP5 {
        mesh    = weapons/magazines/smgs|9x19Magazine100_MP5,
        texture = weapons/magazines/smgs/9x19Magazine100_MP5,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model 9x19Magazine20_TEC9 {
        mesh    = weapons/magazines/smgs|9x19Magazine20_TEC9,
        texture = weapons/magazines/smgs/9x19Magazine20_TEC9,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
    
    model 45Magazine30_MAC10 {
        mesh    = weapons/magazines/smgs|45Magazine30_MAC10,
        texture = weapons/magazines/smgs/45Magazine30_MAC10,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }

    model 45Magazine40_MAC10 {
        mesh    = weapons/magazines/smgs|45Magazine40_MAC10,
        texture = weapons/magazines/smgs/45Magazine30_MAC10,
        
        attachment world {
            offset = 0.0000 0.0000 0.0000,
            rotate = 90.0000 0.0000 -90.0000,
        }
    }
}
