module MarzGuns
{
    model 9x19_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|9x19_Round,
        texture = WorldItems/Ammunition/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 9x39_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|9x39_Round,
        texture = WorldItems/Ammunition/Rounds/Russian_Steel_Round_Base,
        scale = 0.015,
    }
    
    model 12Gauge_Shell_Red
    {
        mesh = Worlditems/Ammunition/Rounds|12Gauge_Shell,
        texture = WorldItems/Ammunition/Rounds/Shotgun_Shell_Red,
        scale = 0.012,
    }
    
    model 12Gauge_Shell_Green
    {
        mesh = Worlditems/Ammunition/Rounds|12Gauge_Shell,
        texture = WorldItems/Ammunition/Rounds/Shotgun_Shell_Green,
        scale = 0.012,
    }
    
    model 22_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|22_Round,
        texture = WorldItems/Ammunition/Rounds/Pistol_Light_Round_Base,
        scale = 0.015,
    }
    
    model 38_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|38_Round,
        texture = WorldItems/Ammunition/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 44_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|44_Round,
        texture = WorldItems/Ammunition/Rounds/Pistol_Heavy_Round_Base,
        scale = 0.015,
    }
    
    model 45_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|45_Round,
        texture = WorldItems/Ammunition/Rounds/Pistol_Medium_Round_Base,
        scale = 0.015,
    }
    
    model 46x30_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|46x30_Round,
        texture = WorldItems/Ammunition/Rounds/H&K_Round_Base,
        scale = 0.015,
    }
    
    model 50_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|50_Round,
        texture = WorldItems/Ammunition/Rounds/Pistol_Heavy_Round_Base,
        scale = 0.015,
    }
    
    model 57x28_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|57x28_Round,
        texture = WorldItems/Ammunition/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 357_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|357_Round,
        texture = WorldItems/Ammunition/Rounds/Revolver_Round_Base,
        scale = 0.015,
    }
    
    model 545x39_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|545x39_Round,
        texture = WorldItems/Ammunition/Rounds/Russian_Brass_Round_Base,
        scale = 0.015,
    }
    
    model 556x45_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|556x45_Round,
        texture = WorldItems/Ammunition/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 556x45_Round_AP
    {
        mesh = Worlditems/Ammunition/Rounds|556x45_Round,
        texture = WorldItems/Ammunition/Rounds/Nato_Round_AP,
        scale = 0.015,
    }
    
    model 556x45_Round_HP
    {
        mesh = Worlditems/Ammunition/Rounds|556x45_Round,
        texture = WorldItems/Ammunition/Rounds/Nato_Round_HP,
        scale = 0.015,
    }
    
    model 556x45_Round_SS
    {
        mesh = Worlditems/Ammunition/Rounds|556x45_Round,
        texture = WorldItems/Ammunition/Rounds/Nato_Round_SS,
        scale = 0.015,
    }
    
    model 556x45_Round_OP
    {
        mesh = Worlditems/Ammunition/Rounds|556x45_Round,
        texture = WorldItems/Ammunition/Rounds/Nato_Round_OP,
        scale = 0.015,
    }
    
    model 223_Round
    {
        mesh = Worlditems/Ammunition/Rounds|556x45_Round,
        texture = WorldItems/Ammunition/Rounds/Nato_Round_CIV,
        scale = 0.015,
    }
    
    model 762x39_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|762x39_Round,
        texture = WorldItems/Ammunition/Rounds/Russian_Steel_Round_Base,
        scale = 0.015,
    }
    
    model 762x51_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|762x51_Round,
        texture = WorldItems/Ammunition/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 308_Round
    {
        mesh = Worlditems/Ammunition/Rounds|762x51_Round,
        texture = WorldItems/Ammunition/Rounds/Nato_Round_CIV,
        scale = 0.015,
    }
    
    model 762x54_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|762x54_Round,
        texture = WorldItems/Ammunition/Rounds/Russian_Steel_Round_Base,
        scale = 0.015,
    }
    
    model 792x57_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|792x57_Round,
        texture = WorldItems/Ammunition/Rounds/German_Round_Base,
        scale = 0.015,
    }
    
    model 3006_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|3006_Round,
        texture = WorldItems/Ammunition/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 3030_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|3030_Round,
        texture = WorldItems/Ammunition/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 4570_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|4570_Round,
        texture = WorldItems/Ammunition/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 30_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|30_Round,
        texture = WorldItems/Ammunition/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 410Gauge_Shell_Yellow
    {
        mesh = Worlditems/Ammunition/Rounds|410Gauge_Shell,
        texture = WorldItems/Ammunition/Rounds/Shotgun_Shell_Yellow,
        scale = 0.015,
    }
    
    model 40mm_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|40mm_Round,
        texture = WorldItems/Ammunition/Rounds/40mm_Round_Base,
        scale = 0.015,
    }
    
    model 500_Round_Base
    {
        mesh = Worlditems/Ammunition/Rounds|500_Round,
        texture = WorldItems/Ammunition/Rounds/Pistol_Heavy_Round_Base,
        scale = 0.015,
    }
}