module MarzGuns {

    item MOSSBERG_590 {
        MinDamage                    = 1.5,
        MaxDamage                    = 2.2,
        CriticalChance               = 70.0,
        AimingPerkCritModifier       = 10,
        CritDmgMultiplier            = 12.0,
        HitChance                    = 65,
        AimingPerkHitChanceModifier  = 4,
        AimingMod                    = 2.0,
        Aimingtime                   = 40,
        RecoilDelay                  = 30,
        MaxRange                     = 20.0,
        MinSightRange                = 2,
        MaxSightRange                = 8.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.9,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.8,
        StopPower                    = 20.0,
        DoorDamage                   = 30,
        
        Projectilecount              = 9,
        ProjectileSpread             = 1.0,
        ProjectileWeightCenter       = 1.0,
        MaxHitcount                  = 9,
        PiercingBullets              = false,
        RangeFalloff                 = true,
        AngleFalloff                 = false,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 2.5,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        Ranged                       = true,
        AmmoType                     = swmg:shell_12g_buckshot,
        AmmoBox                      = MarzGuns.12Gauge_Box_Buckshot,
        MaxAmmo                      = 5,
        Reloadtime                   = 25,
        WeaponReloadType             = shotgun,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        Swingtime                    = 2.0,
        
        Icon                         = MOSSBERG_590,
        RunAnim                      = Run_Weapon2,
        WeaponSprite                 = MarzGuns.MOSSBERG_590,
        AimReleaseSound              = JS2000ShotgunAimRelease,
        BreakSound                   = JS2000ShotgunBreak,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        DropSound                    = JS2000ShotgunDrop,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = JS2000ShotgunEquip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        RackSound                    = JS2000ShotgunRack,
        ShellFallSound               = JS2000ShotgunCartridgeFall,
        SwingSound                   = JS2000ShotgunShoot,
        UnequipSound                 = JS2000ShotgunUnEquip,
        SoundGain                    = 2.0,
        SoundRadius                  = 200,
        SoundVolume                  = 200,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Pump_Lock MarzGuns.MOSSBERG_590_PUMP pump_lock pump_lock,
        ModelWeaponPart              = MarzGuns.Pump_Fired MarzGuns.MOSSBERG_590_PUMP pump_fired pump_fired,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,
        
        ModelWeaponPart              = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,
        
        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8.0,
        MultipleHitConditionAffected = false,
    }
    
    item TRENCHGUN {
        MinDamage                    = 1.5,
        MaxDamage                    = 2.2,
        CriticalChance               = 70.0,
        AimingPerkCritModifier       = 10,
        CritDmgMultiplier            = 12.0,
        HitChance                    = 65,
        AimingPerkHitChanceModifier  = 4,
        AimingMod                    = 2.0,
        Aimingtime                   = 40,
        RecoilDelay                  = 30,
        MaxRange                     = 20.0,
        MinSightRange                = 2,
        MaxSightRange                = 8.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.9,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.8,
        StopPower                    = 20.0,
        DoorDamage                   = 30,
        
        Projectilecount              = 9,
        ProjectileSpread             = 1.0,
        ProjectileWeightCenter       = 1.0,
        MaxHitcount                  = 9,
        PiercingBullets              = false,
        RangeFalloff                 = true,
        AngleFalloff                 = false,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 3.2,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        Ranged                       = true,
        AmmoType                     = swmg:shell_12g_buckshot,
        AmmoBox                      = MarzGuns.12Gauge_Box_Buckshot,
        MaxAmmo                      = 5,
        Reloadtime                   = 25,
        WeaponReloadType             = shotgun,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        Swingtime                    = 2.0,
        
        Icon                         = TRENCHGUN,
        RunAnim                      = Run_Weapon2,
        WeaponSprite                 = MarzGuns.TRENCHGUN,
        AimReleaseSound              = JS2000ShotgunAimRelease,
        BreakSound                   = JS2000ShotgunBreak,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        DropSound                    = JS2000ShotgunDrop,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = JS2000ShotgunEquip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        RackSound                    = JS2000ShotgunRack,
        ShellFallSound               = JS2000ShotgunCartridgeFall,
        SwingSound                   = JS2000ShotgunShoot,
        UnequipSound                 = JS2000ShotgunUnEquip,
        SoundGain                    = 2.0,
        SoundRadius                  = 200,
        SoundVolume                  = 200,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Pump_Lock MarzGuns.TRENCHGUN_PUMP pump_lock pump_lock,
        ModelWeaponPart              = MarzGuns.Pump_Fired MarzGuns.TRENCHGUN_PUMP pump_fired pump_fired,
        
        ModelWeaponPart              = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8.0,
        MultipleHitConditionAffected = false,
    }
    
    item BENELLI_M4 {
        MinDamage                    = 1.5,
        MaxDamage                    = 2.2,
        CriticalChance               = 70.0,
        AimingPerkCritModifier       = 10,
        CritDmgMultiplier            = 12.0,
        HitChance                    = 65,
        AimingPerkHitChanceModifier  = 4,
        AimingMod                    = 2.0,
        Aimingtime                   = 40,
        RecoilDelay                  = 28,
        MaxRange                     = 20.0,
        MinSightRange                = 2,
        MaxSightRange                = 8.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.9,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.8,
        StopPower                    = 20.0,
        DoorDamage                   = 30,
        
        Projectilecount              = 9,
        ProjectileSpread             = 1.0,
        ProjectileWeightCenter       = 1.0,
        MaxHitcount                  = 9,
        PiercingBullets              = false,
        RangeFalloff                 = true,
        AngleFalloff                 = false,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 3.82,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        Ranged                       = true,
        AmmoType                     = swmg:shell_12g_buckshot,
        AmmoBox                      = MarzGuns.12Gauge_Box_Buckshot,
        MaxAmmo                      = 7,
        Reloadtime                   = 25,
        WeaponReloadType             = shotgun,
        RackAfterShoot               = false,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        Swingtime                    = 2.0,
        
        Icon                         = BENELLI_M4,
        RunAnim                      = Run_Weapon2,
        WeaponSprite                 = MarzGuns.BENELLI_M4,
        AimReleaseSound              = JS2000ShotgunAimRelease,
        BreakSound                   = JS2000ShotgunBreak,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        DropSound                    = JS2000ShotgunDrop,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = JS2000ShotgunEquip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        RackSound                    = JS2000ShotgunRack,
        ShellFallSound               = JS2000ShotgunCartridgeFall,
        SwingSound                   = JS2000ShotgunShoot,
        UnequipSound                 = JS2000ShotgunUnEquip,
        SoundGain                    = 2.0,
        SoundRadius                  = 200,
        SoundVolume                  = 200,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.BENELLI_M4_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.BENELLI_M4_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,
        
        ModelWeaponPart              = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,
        
        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8.0,
        MultipleHitConditionAffected = false,
    }
    
    item SPAS12 {
        MinDamage                    = 1.5,
        MaxDamage                    = 2.2,
        CriticalChance               = 70.0,
        AimingPerkCritModifier       = 10,
        CritDmgMultiplier            = 12.0,
        HitChance                    = 65,
        AimingPerkHitChanceModifier  = 4,
        AimingMod                    = 2.0,
        Aimingtime                   = 40,
        RecoilDelay                  = 30,
        MaxRange                     = 20.0,
        MinSightRange                = 2,
        MaxSightRange                = 8.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.9,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.8,
        StopPower                    = 20.0,
        DoorDamage                   = 30,
        
        Projectilecount              = 9,
        ProjectileSpread             = 1.0,
        ProjectileWeightCenter       = 1.0,
        MaxHitcount                  = 9,
        PiercingBullets              = false,
        RangeFalloff                 = true,
        AngleFalloff                 = false,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 4.4,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        Ranged                       = true,
        AmmoType                     = swmg:shell_12g_buckshot,
        AmmoBox                      = MarzGuns.12Gauge_Box_Buckshot,
        MaxAmmo                      = 7,
        Reloadtime                   = 25,
        WeaponReloadType             = shotgun,
        RackAfterShoot               = false,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        Swingtime                    = 2.0,
        
        Icon                         = SPAS12,
        RunAnim                      = Run_Weapon2,
        WeaponSprite                 = MarzGuns.SPAS12,
        AimReleaseSound              = JS2000ShotgunAimRelease,
        BreakSound                   = JS2000ShotgunBreak,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        DropSound                    = JS2000ShotgunDrop,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = JS2000ShotgunEquip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        RackSound                    = JS2000ShotgunRack,
        ShellFallSound               = JS2000ShotgunCartridgeFall,
        SwingSound                   = JS2000ShotgunShoot,
        UnequipSound                 = JS2000ShotgunUnEquip,
        SoundGain                    = 2.0,
        SoundRadius                  = 200,
        SoundVolume                  = 200,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.SPAS12_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.SPAS12_BOLT bolt_fired bolt_fired,
        ModelWeaponPart              = MarzGuns.Pump_Lock MarzGuns.SPAS12_PUMP pump_lock pump_lock,
        ModelWeaponPart              = MarzGuns.Pump_Fired MarzGuns.SPAS12_PUMP pump_fired pump_fired,
        ModelWeaponPart              = MarzGuns.SPAS12_Integrated_Stock_Folded MarzGuns.SPAS12_STOCK_FOLDED integrated_stock integrated_stock,
        ModelWeaponPart              = MarzGuns.SPAS12_Integrated_Stock_Deployed MarzGuns.SPAS12_STOCK_DEPLOYED integrated_stock integrated_stock,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8.0,
        MultipleHitConditionAffected = false,
    }
    
    item STEVENS_555 {
        MinDamage                    = 1.5,
        MaxDamage                    = 2.2,
        CriticalChance               = 70.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 12.0,
        HitChance                    = 65,
        AimingPerkHitChanceModifier  = 4,
        AimingMod                    = 2.0,
        Aimingtime                   = 40,
        RecoilDelay                  = 30,
        MaxRange                     = 20.0,
        MinSightRange                = 2,
        MaxSightRange                = 8.0,
        MinRange                     = 0.67,
        MinAngle                     = 0.9,
        JamGunChance                 = 0,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.8,
        StopPower                    = 40.0,
        DoorDamage                   = 30,
        
        Projectilecount              = 9,
        ProjectileSpread             = 0.6,
        ProjectileWeightCenter       = 1.0,
        MaxHitcount                  = 9,
        PiercingBullets              = false,
        RangeFalloff                 = true,
        AngleFalloff                 = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 2.9,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        Ranged                       = true,
        AmmoType                     = swmg:shell_12g_buckshot,
        AmmoBox                      = MarzGuns.12Gauge_Box_Buckshot,
        MaxAmmo                      = 2,
        Reloadtime                   = 25,
        WeaponReloadType             = doublebarrelshotgun,
        HaveChamber                  = false,
        InsertAllBulletsReload       = true,
        needtobeclosedoncereload     = true,
        ManuallyRemoveSpentRounds    = true,
        RackAfterShoot               = false,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        Swingtime                    = 2.0,
        
        Icon                         = STEVENS_555,
        RunAnim                      = Run_Weapon2,
        WeaponSprite                 = MarzGuns.STEVENS_555,
        AimReleaseSound              = DoubleBarrelShotgunAimRelease,
        BreakSound                   = DoubleBarrelShotgunBreak,
        BringToBearSound             = DoubleBarrelShotgunBringToBear,
        ClickSound                   = DoubleBarrelShotgunJam,
        DropSound                    = DoubleBarrelShotgunDrop,
        EjectAmmoStartSound          = DoubleBarrelShotgunEjectAmmoStart,
        EjectAmmoSound               = DoubleBarrelShotgunEjectAmmo,
        EjectAmmoStopSound           = DoubleBarrelShotgunEjectAmmoStop,
        EquipSound                   = DoubleBarrelShotgunEquip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = DoubleBarrelShotgunInsertAmmoStart,
        InsertAmmoSound              = DoubleBarrelShotgunInsertAmmo,
        InsertAmmoStopSound          = DoubleBarrelShotgunInsertAmmoStop,
        ShellFallSound               = DoubleBarrelShotgunCartridgeFall,
        SwingSound                   = DoubleBarrelShotgunShoot,
        UnequipSound                 = DoubleBarrelShotgunUnEquip,
        SoundGain                    = 2.0,
        SoundRadius                  = 200,
        SoundVolume                  = 200,
        MuzzleFlashModelKey          = muzzle_flash_shotgun_double_barrel,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.STEVENS_555_Barrel_Close MarzGuns.STEVENS_555_Barrel_Close barrel barrel,
        ModelWeaponPart              = MarzGuns.STEVENS_555_Barrel_Open MarzGuns.STEVENS_555_Barrel_Open barrel barrel,
        ModelWeaponPart              = MarzGuns.STEVENS_555_Barrel_Sawnoff_Close MarzGuns.STEVENS_555_Barrel_Sawnoff_Close barrel barrel,
        ModelWeaponPart              = MarzGuns.STEVENS_555_Barrel_Sawnoff_Open MarzGuns.STEVENS_555_Barrel_Sawnoff_Open barrel barrel,
        
        ModelWeaponPart              = MarzGuns.Shellholder MarzGuns.Shellholder shellholder shellholder,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8.0,
        MultipleHitConditionAffected = false,
    }
    
    item DOUBLEBARREL {
        MinDamage                    = 1.5,
        MaxDamage                    = 2.2,
        CriticalChance               = 70.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 12.0,
        HitChance                    = 65,
        AimingPerkHitChanceModifier  = 4,
        AimingMod                    = 2.0,
        Aimingtime                   = 40,
        RecoilDelay                  = 30,
        MaxRange                     = 20.0,
        MinSightRange                = 2,
        MaxSightRange                = 8.0,
        MinRange                     = 0.67,
        MinAngle                     = 0.9,
        JamGunChance                 = 0,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.8,
        StopPower                    = 40.0,
        DoorDamage                   = 30,
        
        Projectilecount              = 9,
        ProjectileSpread             = 0.6,
        ProjectileWeightCenter       = 1.0,
        MaxHitcount                  = 9,
        PiercingBullets              = false,
        RangeFalloff                 = true,
        AngleFalloff                 = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 1.0,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        Ranged                       = true,
        AmmoType                     = swmg:shell_12g_buckshot,
        AmmoBox                      = MarzGuns.12Gauge_Box_Buckshot,
        MaxAmmo                      = 2,
        Reloadtime                   = 25,
        WeaponReloadType             = doublebarrelshotgun,
        HaveChamber                  = false,
        InsertAllBulletsReload       = true,
        needtobeclosedoncereload     = true,
        ManuallyRemoveSpentRounds    = true,
        RackAfterShoot               = false,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        Swingtime                    = 2.0,
        
        Icon                         = DOUBLEBARREL,
        RunAnim                      = Run_Weapon2,
        WeaponSprite                 = MarzGuns.DOUBLEBARREL,
        AimReleaseSound              = DoubleBarrelShotgunAimRelease,
        BreakSound                   = DoubleBarrelShotgunBreak,
        BringToBearSound             = DoubleBarrelShotgunBringToBear,
        ClickSound                   = DoubleBarrelShotgunJam,
        DropSound                    = DoubleBarrelShotgunDrop,
        EjectAmmoStartSound          = DoubleBarrelShotgunEjectAmmoStart,
        EjectAmmoSound               = DoubleBarrelShotgunEjectAmmo,
        EjectAmmoStopSound           = DoubleBarrelShotgunEjectAmmoStop,
        EquipSound                   = DoubleBarrelShotgunEquip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = DoubleBarrelShotgunInsertAmmoStart,
        InsertAmmoSound              = DoubleBarrelShotgunInsertAmmo,
        InsertAmmoStopSound          = DoubleBarrelShotgunInsertAmmoStop,
        ShellFallSound               = DoubleBarrelShotgunCartridgeFall,
        SwingSound                   = DoubleBarrelShotgunShoot,
        UnequipSound                 = DoubleBarrelShotgunUnEquip,
        SoundGain                    = 2.0,
        SoundRadius                  = 200,
        SoundVolume                  = 200,
        MuzzleFlashModelKey          = muzzle_flash_shotgun_double_barrel,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.DOUBLEBARREL_Barrel_Close MarzGuns.DOUBLEBARREL_Barrel_Close barrel barrel,
        ModelWeaponPart              = MarzGuns.DOUBLEBARREL_Barrel_Open MarzGuns.DOUBLEBARREL_Barrel_Open barrel barrel,
        ModelWeaponPart              = MarzGuns.DOUBLEBARREL_Barrel_Sawnoff_Close MarzGuns.DOUBLEBARREL_Barrel_Sawnoff_Close barrel barrel,
        ModelWeaponPart              = MarzGuns.DOUBLEBARREL_Barrel_Sawnoff_Open MarzGuns.DOUBLEBARREL_Barrel_Sawnoff_Open barrel barrel,
        
        ModelWeaponPart              = MarzGuns.Shellholder MarzGuns.Shellholder shellholder shellholder,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8.0,
        MultipleHitConditionAffected = false,
    }
    
    item AA12 {
        MinDamage                    = 1.5,
        MaxDamage                    = 2.2,
        CriticalChance               = 70.0,
        AimingPerkCritModifier       = 10,
        CritDmgMultiplier            = 12.0,
        HitChance                    = 65,
        AimingPerkHitChanceModifier  = 4,
        AimingMod                    = 2.0,
        Aimingtime                   = 40,
        RecoilDelay                  = 28,
        MaxRange                     = 20.0,
        MinSightRange                = 2,
        MaxSightRange                = 8.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.9,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.8,
        StopPower                    = 20.0,
        DoorDamage                   = 30,
        
        Projectilecount              = 9,
        ProjectileSpread             = 1.0,
        ProjectileWeightCenter       = 1.0,
        MaxHitcount                  = 9,
        PiercingBullets              = false,
        RangeFalloff                 = true,
        AngleFalloff                 = false,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 4.5,
        MetalValue                   = 45.0,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        CyclicRateMultiplier         = 1.0,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        Ranged                       = true,
        AmmoType                     = swmg:shell_12g_buckshot,
        AmmoBox                      = MarzGuns.12Gauge_Box_Buckshot,
        MagazineType                 = MarzGuns.12GMagazine8_AA12,
        MaxAmmo                      = 8,
        Reloadtime                   = 25,
        WeaponReloadType             = boltaction,
        RackAfterShoot               = false,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        Swingtime                    = 2.0,
        
        Icon                         = AA12,
        RunAnim                      = Run_Weapon2,
        WeaponSprite                 = MarzGuns.AA12,
        AimReleaseSound              = JS2000ShotgunAimRelease,
        BreakSound                   = JS2000ShotgunBreak,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        DropSound                    = JS2000ShotgunDrop,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = JS2000ShotgunEquip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        RackSound                    = JS2000ShotgunRack,
        ShellFallSound               = JS2000ShotgunCartridgeFall,
        SwingSound                   = JS2000ShotgunShoot,
        UnequipSound                 = JS2000ShotgunUnEquip,
        SoundGain                    = 2.0,
        SoundRadius                  = 200,
        SoundVolume                  = 200,
        MuzzleFlashModelKey          = muzzle_flash_shotgun_double_barrel_sawed_off,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.AA12_BOLT_CLOSE bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.AA12_BOLT_OPEN bolt_fired bolt_fired,
        
        ModelWeaponPart              = MarzGuns.12GMagazine8_AA12 MarzGuns.12GMagazine8_AA12 magazine magazine,
        ModelWeaponPart              = MarzGuns.12GMagazine20_AA12 MarzGuns.12GMagazine20_AA12 magazine magazine,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Down MarzGuns.Picatinny_Rail_Down rail_down rail_down,
        
        ModelWeaponPart              = MarzGuns.Stub_Foregrip MarzGuns.Stub_Foregrip foregrip foregrip,
        ModelWeaponPart              = MarzGuns.MKC_Foregrip MarzGuns.MKC_Foregrip foregrip foregrip,
        ModelWeaponPart              = MarzGuns.MK2_Foregrip MarzGuns.MK2_Foregrip foregrip foregrip,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8.0,
        MultipleHitConditionAffected = false,
    }
    
    item REMINGTON_870 {
        MinDamage                    = 1.5,
        MaxDamage                    = 2.2,
        CriticalChance               = 70.0,
        AimingPerkCritModifier       = 10,
        CritDmgMultiplier            = 12.0,
        HitChance                    = 65,
        AimingPerkHitChanceModifier  = 4,
        AimingMod                    = 2.0,
        Aimingtime                   = 40,
        RecoilDelay                  = 30,
        MaxRange                     = 20.0,
        MinSightRange                = 2,
        MaxSightRange                = 8.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.9,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.8,
        StopPower                    = 20.0,
        DoorDamage                   = 30,
        
        Projectilecount              = 9,
        ProjectileSpread             = 1.0,
        ProjectileWeightCenter       = 1.0,
        MaxHitcount                  = 9,
        PiercingBullets              = false,
        RangeFalloff                 = true,
        AngleFalloff                 = false,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 3.2,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        Ranged                       = true,
        AmmoType                     = swmg:shell_12g_buckshot,
        AmmoBox                      = MarzGuns.12Gauge_Box_Buckshot,
        MaxAmmo                      = 5,
        Reloadtime                   = 25,
        WeaponReloadType             = shotgun,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        Swingtime                    = 2.0,
        
        Icon                         = REMINGTON_870,
        RunAnim                      = Run_Weapon2,
        WeaponSprite                 = MarzGuns.REMINGTON_870,
        AimReleaseSound              = JS2000ShotgunAimRelease,
        BreakSound                   = JS2000ShotgunBreak,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        DropSound                    = JS2000ShotgunDrop,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = JS2000ShotgunEquip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        RackSound                    = JS2000ShotgunRack,
        ShellFallSound               = JS2000ShotgunCartridgeFall,
        SwingSound                   = JS2000ShotgunShoot,
        UnequipSound                 = JS2000ShotgunUnEquip,
        SoundGain                    = 2.0,
        SoundRadius                  = 200,
        SoundVolume                  = 200,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Pump_Lock MarzGuns.REMINGTON_870_PUMP pump_lock pump_lock,
        ModelWeaponPart              = MarzGuns.Pump_Fired MarzGuns.REMINGTON_870_PUMP pump_fired pump_fired,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,
        
        ModelWeaponPart              = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,
        
        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8.0,
        MultipleHitConditionAffected = false,
    }
    
    item TOZ34 {
        MinDamage                    = 1.5,
        MaxDamage                    = 2.2,
        CriticalChance               = 70.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 12.0,
        HitChance                    = 65,
        AimingPerkHitChanceModifier  = 4,
        AimingMod                    = 2.0,
        Aimingtime                   = 40,
        RecoilDelay                  = 30,
        MaxRange                     = 20.0,
        MinSightRange                = 2,
        MaxSightRange                = 8.0,
        MinRange                     = 0.67,
        MinAngle                     = 0.9,
        JamGunChance                 = 0,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.8,
        StopPower                    = 40.0,
        DoorDamage                   = 30,
        
        Projectilecount              = 9,
        ProjectileSpread             = 0.6,
        ProjectileWeightCenter       = 1.0,
        MaxHitcount                  = 9,
        PiercingBullets              = false,
        RangeFalloff                 = true,
        AngleFalloff                 = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 3.0,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        Ranged                       = true,
        AmmoType                     = swmg:shell_12g_buckshot,
        AmmoBox                      = MarzGuns.12Gauge_Box_Buckshot,
        MaxAmmo                      = 2,
        Reloadtime                   = 25,
        WeaponReloadType             = doublebarrelshotgun,
        HaveChamber                  = false,
        InsertAllBulletsReload       = true,
        needtobeclosedoncereload     = true,
        ManuallyRemoveSpentRounds    = true,
        RackAfterShoot               = false,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        Swingtime                    = 2.0,
        
        Icon                         = TOZ34,
        RunAnim                      = Run_Weapon2,
        WeaponSprite                 = MarzGuns.TOZ34,
        AimReleaseSound              = DoubleBarrelShotgunAimRelease,
        BreakSound                   = DoubleBarrelShotgunBreak,
        BringToBearSound             = DoubleBarrelShotgunBringToBear,
        ClickSound                   = DoubleBarrelShotgunJam,
        DropSound                    = DoubleBarrelShotgunDrop,
        EjectAmmoStartSound          = DoubleBarrelShotgunEjectAmmoStart,
        EjectAmmoSound               = DoubleBarrelShotgunEjectAmmo,
        EjectAmmoStopSound           = DoubleBarrelShotgunEjectAmmoStop,
        EquipSound                   = DoubleBarrelShotgunEquip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = DoubleBarrelShotgunInsertAmmoStart,
        InsertAmmoSound              = DoubleBarrelShotgunInsertAmmo,
        InsertAmmoStopSound          = DoubleBarrelShotgunInsertAmmoStop,
        ShellFallSound               = DoubleBarrelShotgunCartridgeFall,
        SwingSound                   = DoubleBarrelShotgunShoot,
        UnequipSound                 = DoubleBarrelShotgunUnEquip,
        SoundGain                    = 2.0,
        SoundRadius                  = 200,
        SoundVolume                  = 200,
        MuzzleFlashModelKey          = muzzle_flash_shotgun_double_barrel,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.TOZ34_Barrel_Close MarzGuns.TOZ34_Barrel_Close barrel barrel,
        ModelWeaponPart              = MarzGuns.TOZ34_Barrel_Open MarzGuns.TOZ34_Barrel_Open barrel barrel,
        ModelWeaponPart              = MarzGuns.TOZ34_Barrel_Sawnoff_Close MarzGuns.TOZ34_Barrel_Sawnoff_Close barrel barrel,
        ModelWeaponPart              = MarzGuns.TOZ34_Barrel_Sawnoff_Open MarzGuns.TOZ34_Barrel_Sawnoff_Open barrel barrel,
        
        ModelWeaponPart              = MarzGuns.Shellholder MarzGuns.Shellholder shellholder shellholder,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8.0,
        MultipleHitConditionAffected = false,
    }
}
