module MarzGuns {
    
    item W1894 {
        MinDamage                    = 1.0,
        MaxDamage                    = 1.4,
        CriticalChance               = 30.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 4.0,
        HitChance                    = 55,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 35,
        RecoilDelay                  = 12,
        MaxRange                     = 50.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 8,
        MaxSightRange                = 16.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 0.75,
        ConditionLowerChanceOneIn    = 220,
        ConditionMax                 = 10,
        PushBackMod                  = 0.3,
        StopPower                    = 16.0,
        DoorDamage                   = 5,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 2.95,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_3030,
        AmmoBox                      = MarzGuns.3030_Box,
        MaxAmmo                      = 6,
        Reloadtime                   = 25,
        WeaponReloadType             = leveraction,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = W1894,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.W1894,
        AimReleaseSound              = L94AimRelease,
        BreakSound                   = L94Break,
        BringToBearSound             = L94BringToBear,
        ClickSound                   = L94Jam,
        DropSound                    = L94Drop,
        EjectAmmoStartSound          = L94EjectAmmoStart,
        EjectAmmoSound               = L94EjectAmmo,
        EjectAmmoStopSound           = L94EjectAmmoStop,
        EquipSound                   = L94Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = L94InsertAmmoStart,
        InsertAmmoSound              = L94InsertAmmo,
        InsertAmmoStopSound          = L94InsertAmmoStop,
        RackSound                    = L94Rack,
        ShellFallSound               = L94CartridgeFall,
        SwingSound                   = L94Shoot,
        UnequipSound                 = L94UnEquip,
        SoundGain                    = 1.8,
        SoundRadius                  = 150,
        SoundVolume                  = 180,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Lever_Lock MarzGuns.W1894_LEVER lever_lock lever_lock,
        ModelWeaponPart              = MarzGuns.Lever_Fired MarzGuns.W1894_LEVER_FIRED lever_fired lever_fired,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,

        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item M1895 {
        MinDamage                    = 1.8,
        MaxDamage                    = 2.5,
        CriticalChance               = 35.0,
        AimingPerkCritModifier       = 5,
        CritDmgMultiplier            = 3.5,
        HitChance                    = 50,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 50,
        RecoilDelay                  = 16,
        MaxRange                     = 50.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 8,
        MaxSightRange                = 16.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 0.85,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.3,
        StopPower                    = 16.0,
        DoorDamage                   = 8,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 3.06,
        MetalValue                   = 50.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_4570,
        AmmoBox                      = MarzGuns.4570_Box,
        MaxAmmo                      = 6,
        Reloadtime                   = 25,
        WeaponReloadType             = leveraction,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = M1895,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.M1895,
        AimReleaseSound              = L94AimRelease,
        BreakSound                   = L94Break,
        BringToBearSound             = L94BringToBear,
        ClickSound                   = L94Jam,
        DropSound                    = L94Drop,
        EjectAmmoStartSound          = L94EjectAmmoStart,
        EjectAmmoSound               = L94EjectAmmo,
        EjectAmmoStopSound           = L94EjectAmmoStop,
        EquipSound                   = L94Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = L94InsertAmmoStart,
        InsertAmmoSound              = L94InsertAmmo,
        InsertAmmoStopSound          = L94InsertAmmoStop,
        RackSound                    = L94Rack,
        ShellFallSound               = L94CartridgeFall,
        SwingSound                   = SniperRifleShoot,
        UnequipSound                 = L94UnEquip,
        SoundGain                    = 2.3,
        SoundRadius                  = 175,
        SoundVolume                  = 230,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Lever_Lock MarzGuns.M1895_LEVER lever_lock lever_lock,
        ModelWeaponPart              = MarzGuns.Lever_Fired MarzGuns.M1895_LEVER_FIRED lever_fired lever_fired,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,

        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item W1887 {
        MinDamage                    = 1.6,
        MaxDamage                    = 1.8,
        CriticalChance               = 60.0,
        AimingPerkCritModifier       = 8,
        CritDmgMultiplier            = 8.0,
        HitChance                    = 65,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 35,
        RecoilDelay                  = 25,
        MaxRange                     = 20.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 2,
        MaxSightRange                = 10.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 1.2,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.3,
        StopPower                    = 16.0,
        DoorDamage                   = 5,
        
        Projectilecount              = 9,
        ProjectileSpread             = 1.4,
        ProjectileWeightCenter       = 1.0,
        MaxHitcount                  = 9,
        PiercingBullets              = false,
        RangeFalloff                 = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 3.6,
        MetalValue                   = 55.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:shell_12g_buckshot,
        AmmoBox                      = MarzGuns.12Gauge_Box_Buckshot,
        MaxAmmo                      = 5,
        Reloadtime                   = 25,
        WeaponReloadType             = leveraction,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = W1887,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.W1887,
        AimReleaseSound              = L94AimRelease,
        BreakSound                   = L94Break,
        BringToBearSound             = L94BringToBear,
        ClickSound                   = L94Jam,
        DropSound                    = L94Drop,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = L94Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        RackSound                    = L94Rack,
        ShellFallSound               = JS2000ShotgunCartridgeFall,
        SwingSound                   = JS2000ShotgunShoot,
        UnequipSound                 = L94UnEquip,
        SoundGain                    = 2.2,
        SoundRadius                  = 175,
        SoundVolume                  = 250,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Lever_Lock MarzGuns.W1887_LEVER lever_lock lever_lock,
        ModelWeaponPart              = MarzGuns.Lever_Fired MarzGuns.W1887_LEVER_FIRED lever_fired lever_fired,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,

        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item W1873 {
        MinDamage                    = 0.8,
        MaxDamage                    = 1.3,
        CriticalChance               = 30.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 4.0,
        HitChance                    = 55,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 35,
        RecoilDelay                  = 12,
        MaxRange                     = 50.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 8,
        MaxSightRange                = 16.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 0.75,
        ConditionLowerChanceOneIn    = 220,
        ConditionMax                 = 10,
        PushBackMod                  = 0.3,
        StopPower                    = 16.0,
        DoorDamage                   = 5,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 3.29,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_357,
        AmmoBox                      = MarzGuns.357_Box,
        MaxAmmo                      = 9,
        Reloadtime                   = 25,
        WeaponReloadType             = leveraction,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = W1873,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.W1873,
        AimReleaseSound              = L94AimRelease,
        BreakSound                   = L94Break,
        BringToBearSound             = L94BringToBear,
        ClickSound                   = L94Jam,
        DropSound                    = L94Drop,
        EjectAmmoStartSound          = L94EjectAmmoStart,
        EjectAmmoSound               = L94EjectAmmo,
        EjectAmmoStopSound           = L94EjectAmmoStop,
        EquipSound                   = L94Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = L94InsertAmmoStart,
        InsertAmmoSound              = L94InsertAmmo,
        InsertAmmoStopSound          = L94InsertAmmoStop,
        RackSound                    = L94Rack,
        ShellFallSound               = L94CartridgeFall,
        SwingSound                   = L94Shoot,
        UnequipSound                 = L94UnEquip,
        SoundGain                    = 1.8,
        SoundRadius                  = 150,
        SoundVolume                  = 180,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Lever_Lock MarzGuns.W1873_LEVER lever_lock lever_lock,
        ModelWeaponPart              = MarzGuns.Lever_Fired MarzGuns.W1873_LEVER_FIRED lever_fired lever_fired,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,

        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item W1873_CARBINE {
        MinDamage                    = 0.8,
        MaxDamage                    = 1.3,
        CriticalChance               = 30.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 4.0,
        HitChance                    = 55,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 35,
        RecoilDelay                  = 12,
        MaxRange                     = 30.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 4,
        MaxSightRange                = 12.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 0.75,
        ConditionLowerChanceOneIn    = 220,
        ConditionMax                 = 10,
        PushBackMod                  = 0.3,
        StopPower                    = 16.0,
        DoorDamage                   = 5,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 2.29,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_357,
        AmmoBox                      = MarzGuns.357_Box,
        MaxAmmo                      = 6,
        Reloadtime                   = 25,
        WeaponReloadType             = leveraction,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = W1873_CARBINE,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.W1873_CARBINE,
        AimReleaseSound              = L94AimRelease,
        BreakSound                   = L94Break,
        BringToBearSound             = L94BringToBear,
        ClickSound                   = L94Jam,
        DropSound                    = L94Drop,
        EjectAmmoStartSound          = L94EjectAmmoStart,
        EjectAmmoSound               = L94EjectAmmo,
        EjectAmmoStopSound           = L94EjectAmmoStop,
        EquipSound                   = L94Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = L94InsertAmmoStart,
        InsertAmmoSound              = L94InsertAmmo,
        InsertAmmoStopSound          = L94InsertAmmoStop,
        RackSound                    = L94Rack,
        ShellFallSound               = L94CartridgeFall,
        SwingSound                   = L94Shoot,
        UnequipSound                 = L94UnEquip,
        SoundGain                    = 1.8,
        SoundRadius                  = 150,
        SoundVolume                  = 180,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Lever_Lock MarzGuns.W1873_CARBINE_LEVER lever_lock lever_lock,
        ModelWeaponPart              = MarzGuns.Lever_Fired MarzGuns.W1873_CARBINE_LEVER_FIRED lever_fired lever_fired,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
}
