module MarzGuns {
    item M67 {
        DisplayCategory         = Explosives,
        ItemType                = base:weapon,
        Weight                  = 0.18,
        Icon                    = M67,
        ExplosionPower          = 90,
        ExplosionRange          = 7,
        ExplosionSound          = PipeBombExplode,
        FireStartingEnergy      = 0,
        FireStartingChance      = 0,
        MaxDamage               = 0.0,
        MaxHitcount             = 0,
        MaxRange                = 10.0,
        MinDamage               = 0.0,
        MinimumSwingtime        = 1.5,
        PhysicsObject           = MarzGuns.M67,
        PlacedSprite            = constructedobjects_01_32,
        SwingAmountBeforeImpact = 0.1,
        SwingAnim               = Throw,
        SwingSound              = PipeBombThrow,
        Swingtime               = 1.5,
        Tooltip                 = Tooltip_Trap,
        UseSelf                 = true,
        WeaponSprite            = MarzGuns.M67_READY,
        WorldStaticModel        = MarzGuns.M67_THROW,
        ConditionMax            = 1,
    }
    
    item M18 {
        DisplayCategory         = Explosives,
        ItemType                = base:weapon,
        Weight                  = 0.54,
        Icon                    = M18,
        CanBePlaced             = true,
        ExplosionDuration       = 10,
        ExplosionSound          = SmokeBombLoop,
        FireStartingEnergy      = 40,
        FireStartingChance      = 50,
        MaxDamage               = 0.0,
        MaxHitcount             = 0,
        MaxRange                = 10.0,
        MinDamage               = 0.0,
        MinimumSwingtime        = 1.5,
        NoiseDuration           = 10,
        NoiseRange              = 10,
        PlacedSprite            = constructedobjects_01_40,
        SmokeRange              = 5,
        SwingAmountBeforeImpact = 0.1,
        SwingAnim               = Throw,
        SwingSound              = SmokeBombThrow,
        Swingtime               = 1.5,
        Tooltip                 = Tooltip_Trap,
        triggerExplosionTimer   = 50,
        UseSelf                 = true,
        WeaponSprite            = MarzGuns.M18_READY,
        WorldStaticModel        = MarzGuns.M18_THROW,
        ConditionMax            = 1,
    }
    
    item M14_Incendiary {
        DisplayCategory         = Explosives,
        ItemType                = base:weapon,
        Weight                  = 0.18,
        Icon                    = M14_Incendiary,
        ExplosionPower          = 20,
        ExplosionRange          = 2,
        ExplosionSound          = PipeBombExplode,
        FireStartingEnergy      = 60,
        FireStartingChance      = 100,
        MaxDamage               = 0.0,
        MaxHitcount             = 0,
        MaxRange                = 10.0,
        MinDamage               = 0.0,
        MinimumSwingtime        = 1.5,
        PlacedSprite            = constructedobjects_01_32,
        SwingAmountBeforeImpact = 0.1,
        SwingAnim               = Throw,
        SwingSound              = PipeBombThrow,
        Swingtime               = 1.5,
        Tooltip                 = Tooltip_Trap,
        UseSelf                 = true,
        WeaponSprite            = MarzGuns.M14_READY,
        WorldStaticModel        = MarzGuns.M14_THROW,
        ConditionMax            = 1,
    }
    
    item 40mm_HE_Explosion {
        DisplayCategory         = Explosives,
        ItemType                = base:weapon,
        Weight                  = 1.5,
        Icon                    = PipeBomb,
        ExplosionPower          = 70,
        ExplosionRange          = 7,
        ExplosionSound          = PipeBombExplode,
        FireStartingEnergy      = 0,
        FireStartingChance      = 0,
        MaxDamage               = 0.0,
        MaxHitcount             = 0,
        MaxRange                = 10.0,
        MinDamage               = 0.0,
        MinimumSwingtime        = 1.5,
        PhysicsObject           = MarzGuns.40mm_HE_Explosion,
        PlacedSprite            = constructedobjects_01_32,
        SwingAmountBeforeImpact = 0.1,
        SwingAnim               = Throw,
        SwingSound              = PipeBombThrow,
        Swingtime               = 1.5,
        Tooltip                 = Tooltip_Trap,
        UseSelf                 = true,
        WeaponSprite            = MarzGuns.M67_READY,
        WorldStaticModel        = MarzGuns.M67_THROW,
        ConditionMax            = 1,
    }
    
    item 40mm_Incendiary_Explosion {
        DisplayCategory         = Explosives,
        ItemType                = base:weapon,
        Weight                  = 1.5,
        Icon                    = PipeBomb,
        ExplosionPower          = 20,
        ExplosionRange          = 2,
        ExplosionSound          = PipeBombExplode,
        FireStartingEnergy      = 50,
        FireStartingChance      = 100,
        MaxDamage               = 0.0,
        MaxHitcount             = 0,
        MaxRange                = 10.0,
        MinDamage               = 0.0,
        MinimumSwingtime        = 1.5,
        PlacedSprite            = constructedobjects_01_32,
        SwingAmountBeforeImpact = 0.1,
        SwingAnim               = Throw,
        SwingSound              = PipeBombThrow,
        Swingtime               = 1.5,
        Tooltip                 = Tooltip_Trap,
        UseSelf                 = true,
        WeaponSprite            = MarzGuns.M67_READY,
        WorldStaticModel        = MarzGuns.M67_THROW,
        ConditionMax            = 1,
    }
}