module MarzGuns {
    
    item MOSIN {
        MinDamage                    = 1.9,
        MaxDamage                    = 2.2,
        CriticalChance               = 30.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 5.0,
        HitChance                    = 60,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 70,
        RecoilDelay                  = 18,
        MaxRange                     = 60.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 20,
        MaxSightRange                = 28.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 0.5,
        ConditionLowerChanceOneIn    = 300,
        ConditionMax                 = 15,
        PushBackMod                  = 0.3,
        StopPower                    = 20.0,
        DoorDamage                   = 7,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 3.4,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_762x54,
        AmmoBox                      = MarzGuns.762x54_Box,
        MaxAmmo                      = 5,
        Reloadtime                   = 25,
        WeaponReloadType             = boltactionnomag,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = MOSIN,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.MOSIN,
        AimReleaseSound              = MSR788AimRelease,
        BreakSound                   = MSR788Break,
        BringToBearSound             = MSR788BringToBear,
        ClickSound                   = MSR788Jam,
        DropSound                    = MSR788Drop,
        EjectAmmoStartSound          = MSR788EjectAmmoStart,
        EjectAmmoSound               = MSR788EjectAmmo,
        EjectAmmoStopSound           = MSR788EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = MSR788InsertAmmoStart,
        InsertAmmoSound              = MSR788InsertAmmo,
        InsertAmmoStopSound          = MSR788InsertAmmoStop,
        RackSound                    = MSR788Rack,
        ShellFallSound               = MSR788CartridgeFall,
        SwingSound                   = MSR788Shoot,
        UnequipSound                 = MSR788UnEquip,
        SoundGain                    = 3.0,
        SoundRadius                  = 220,
        SoundVolume                  = 250,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.MOSIN_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.MOSIN_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart              = MarzGuns.Sniper_Mount MarzGuns.Sniper_Mount rail_up rail_up,
        
        ModelWeaponPart              = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,

        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item M24 {
        MinDamage                    = 1.7,
        MaxDamage                    = 2.0,
        CriticalChance               = 35.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 4.0,
        HitChance                    = 55,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 65,
        RecoilDelay                  = 17,
        MaxRange                     = 60.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 20,
        MaxSightRange                = 28.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.3,
        StopPower                    = 20.0,
        DoorDamage                   = 5,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 5.3,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_762x51,
        AmmoBox                      = MarzGuns.762x51_Box,
        MaxAmmo                      = 5,
        Reloadtime                   = 25,
        WeaponReloadType             = boltactionnomag,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = M24,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.M24,
        AimReleaseSound              = MSR788AimRelease,
        BreakSound                   = MSR788Break,
        BringToBearSound             = MSR788BringToBear,
        ClickSound                   = MSR788Jam,
        DropSound                    = MSR788Drop,
        EjectAmmoStartSound          = MSR788EjectAmmoStart,
        EjectAmmoSound               = MSR788EjectAmmo,
        EjectAmmoStopSound           = MSR788EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = MSR788InsertAmmoStart,
        InsertAmmoSound              = MSR788InsertAmmo,
        InsertAmmoStopSound          = MSR788InsertAmmoStop,
        RackSound                    = MSR788Rack,
        ShellFallSound               = MSR788CartridgeFall,
        SwingSound                   = MSR788Shoot,
        UnequipSound                 = MSR788UnEquip,
        SoundGain                    = 3.0,
        SoundRadius                  = 220,
        SoundVolume                  = 250,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.M24_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.M24_BOLT bolt_fired bolt_fired,
        ModelWeaponPart              = MarzGuns.M24_Integrated_Bipod_Folded MarzGuns.M24_BIPOD_FOLDED integrated_bipod integrated_bipod,
        ModelWeaponPart              = MarzGuns.M24_Integrated_Bipod_Deployed MarzGuns.M24_BIPOD_DEPLOYED integrated_bipod integrated_bipod,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,

        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item M1903 {
        MinDamage                    = 1.9,
        MaxDamage                    = 2.2,
        CriticalChance               = 30.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 5.0,
        HitChance                    = 60,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 70,
        RecoilDelay                  = 18,
        MaxRange                     = 60.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 20,
        MaxSightRange                = 28.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 0.5,
        ConditionLowerChanceOneIn    = 300,
        ConditionMax                 = 15,
        PushBackMod                  = 0.3,
        StopPower                    = 20.0,
        DoorDamage                   = 7,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 3.9,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_3006,
        AmmoBox                      = MarzGuns.3006_Box,
        MaxAmmo                      = 5,
        Reloadtime                   = 25,
        WeaponReloadType             = boltactionnomag,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = M1903,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.M1903,
        AimReleaseSound              = MSR788AimRelease,
        BreakSound                   = MSR788Break,
        BringToBearSound             = MSR788BringToBear,
        ClickSound                   = MSR788Jam,
        DropSound                    = MSR788Drop,
        EjectAmmoStartSound          = MSR788EjectAmmoStart,
        EjectAmmoSound               = MSR788EjectAmmo,
        EjectAmmoStopSound           = MSR788EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = MSR788InsertAmmoStart,
        InsertAmmoSound              = MSR788InsertAmmo,
        InsertAmmoStopSound          = MSR788InsertAmmoStop,
        RackSound                    = MSR788Rack,
        ShellFallSound               = MSR788CartridgeFall,
        SwingSound                   = MSR788Shoot,
        UnequipSound                 = MSR788UnEquip,
        SoundGain                    = 3.0,
        SoundRadius                  = 220,
        SoundVolume                  = 250,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.M1903_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.M1903_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart              = MarzGuns.Sniper_Mount MarzGuns.Sniper_Mount rail_up rail_up,
        
        ModelWeaponPart              = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,

        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }

    item REMINGTON_700 {
        MinDamage                    = 1.5,
        MaxDamage                    = 1.8,
        CriticalChance               = 30.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 4.0,
        HitChance                    = 55,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 65,
        RecoilDelay                  = 15,
        MaxRange                     = 60.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 20,
        MaxSightRange                = 28.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.3,
        StopPower                    = 20.0,
        DoorDamage                   = 5,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 5.3,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_308,
        AmmoBox                      = MarzGuns.308_Box,
        MaxAmmo                      = 5,
        Reloadtime                   = 25,
        WeaponReloadType             = boltactionnomag,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = REMINGTON_700,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.REMINGTON_700,
        AimReleaseSound              = MSR788AimRelease,
        BreakSound                   = MSR788Break,
        BringToBearSound             = MSR788BringToBear,
        ClickSound                   = MSR788Jam,
        DropSound                    = MSR788Drop,
        EjectAmmoStartSound          = MSR788EjectAmmoStart,
        EjectAmmoSound               = MSR788EjectAmmo,
        EjectAmmoStopSound           = MSR788EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = MSR788InsertAmmoStart,
        InsertAmmoSound              = MSR788InsertAmmo,
        InsertAmmoStopSound          = MSR788InsertAmmoStop,
        RackSound                    = MSR788Rack,
        ShellFallSound               = MSR788CartridgeFall,
        SwingSound                   = MSR788Shoot,
        UnequipSound                 = MSR788UnEquip,
        SoundGain                    = 3.0,
        SoundRadius                  = 220,
        SoundVolume                  = 250,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.REMINGTON_700_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.REMINGTON_700_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart              = MarzGuns.Sniper_Mount MarzGuns.Sniper_Mount rail_up rail_up,

        ModelWeaponPart              = MarzGuns.Rem700_Sling MarzGuns.Rem700_Sling sling sling,
        
        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }

    item MODEL_70 {
        MinDamage                    = 1.3,
        MaxDamage                    = 1.5,
        CriticalChance               = 35.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 4.0,
        HitChance                    = 55,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 50,
        RecoilDelay                  = 13,
        MaxRange                     = 60.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 20,
        MaxSightRange                = 28.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.3,
        StopPower                    = 20.0,
        DoorDamage                   = 5,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = true,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 5.3,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_223,
        AmmoBox                      = MarzGuns.223_Box,
        MaxAmmo                      = 5,
        Reloadtime                   = 25,
        WeaponReloadType             = boltactionnomag,
        RackAfterShoot               = true,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = MODEL_70,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.MODEL_70,
        AimReleaseSound              = MSR788AimRelease,
        BreakSound                   = MSR788Break,
        BringToBearSound             = MSR788BringToBear,
        ClickSound                   = MSR788Jam,
        DropSound                    = MSR788Drop,
        EjectAmmoStartSound          = MSR788EjectAmmoStart,
        EjectAmmoSound               = MSR788EjectAmmo,
        EjectAmmoStopSound           = MSR788EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = MSR788InsertAmmoStart,
        InsertAmmoSound              = MSR788InsertAmmo,
        InsertAmmoStopSound          = MSR788InsertAmmoStop,
        RackSound                    = MSR788Rack,
        ShellFallSound               = MSR788CartridgeFall,
        SwingSound                   = MSR788Shoot,
        UnequipSound                 = MSR788UnEquip,
        SoundGain                    = 3.0,
        SoundRadius                  = 220,
        SoundVolume                  = 250,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.MODEL_70_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.MODEL_70_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart              = MarzGuns.Sniper_Mount MarzGuns.Sniper_Mount rail_up rail_up,

        ModelWeaponPart              = MarzGuns.Model_70_Sling MarzGuns.Model_70_Sling sling sling,
        
        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
}
