module MarzGuns {
    
    item M14 {
        MinDamage                    = 1.2,
        MaxDamage                    = 2.2,
        CriticalChance               = 40.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 4.5,
        HitChance                    = 50,
        AimingPerkHitChanceModifier  = 5,
        Aimingtime                   = 60,
        RecoilDelay                  = 15,
        MaxRange                     = 60.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 10,
        MaxSightRange                = 18.0,
        MinRange                     = 0.91,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 280,
        ConditionMax                 = 10,
        PushBackMod                  = 0.6,
        StopPower                    = 2.0,
        DoorDamage                   = 5,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = false,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 4.2,
        MetalValue                   = 55.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_762x51,
        AmmoBox                      = MarzGuns.762x51_Box,
        ClipSize                     = 20,
        MagazineType                 = MarzGuns.762x51Magazine20_M14,
        MaxAmmo                      = 20,
        Reloadtime                   = 25,
        WeaponReloadType             = boltaction,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = M14,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.M14,
        AimReleaseSound              = M14AimRelease,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        DropSound                    = M14Drop,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        RackSound                    = M14Rack,
        ShellFallSound               = M14CartridgeFall,
        SwingSound                   = M14Shoot,
        UnequipSound                 = M14UnEquip,
        SoundGain                    = 2.5,
        SoundRadius                  = 200,
        SoundVolume                  = 30,
        NPCSoundBoost                = 2.0,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.M14_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.M14_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart              = MarzGuns.762x51Magazine20_M14 MarzGuns.762x51Magazine20_M14 magazine magazine,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Down MarzGuns.Picatinny_Rail_Down rail_down rail_down,
        
        ModelWeaponPart              = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,

        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        ModelWeaponPart              = MarzGuns.Bipod_Deployed MarzGuns.Bipod_Deployed bipod bipod,
        ModelWeaponPart              = MarzGuns.Bipod_Folded MarzGuns.Bipod_Folded bipod bipod,
        
        ModelWeaponPart              = MarzGuns.Stub_Foregrip MarzGuns.Stub_Foregrip foregrip foregrip,
        ModelWeaponPart              = MarzGuns.MKC_Foregrip MarzGuns.MKC_Foregrip foregrip foregrip,
        ModelWeaponPart              = MarzGuns.MK2_Foregrip MarzGuns.MK2_Foregrip foregrip foregrip,
        ModelWeaponPart              = MarzGuns.Trix42_Muzzlebreak MarzGuns.Trix42_Muzzlebreak canon canon,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item M1_GARAND {
        MinDamage                    = 1.5,
        MaxDamage                    = 2.5,
        CriticalChance               = 50.0,
        AimingPerkCritModifier       = 6,
        CritDmgMultiplier            = 6.0,
        HitChance                    = 50,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 65,
        RecoilDelay                  = 15,
        MaxRange                     = 60.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 10,
        MaxSightRange                = 18.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 0.8,
        ConditionLowerChanceOneIn    = 220,
        ConditionMax                 = 12,
        PushBackMod                  = 0.6,
        StopPower                    = 2.0,
        DoorDamage                   = 6,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = false,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 4.3,
        MetalValue                   = 65.0,
        FireMode                     = Single,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_3006,
        AmmoBox                      = MarzGuns.3006_Box,
        ClipSize                     = 20,
        MagazineType                 = MarzGuns.3006Clip8,
        MaxAmmo                      = 8,
        Reloadtime                   = 25,
        WeaponReloadType             = boltaction,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = M1_GARAND,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.M1_GARAND,
        AimReleaseSound              = M14AimRelease,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        DropSound                    = M14Drop,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        RackSound                    = M14Rack,
        ShellFallSound               = M14CartridgeFall,
        SwingSound                   = M14Shoot,
        UnequipSound                 = M14UnEquip,
        SoundGain                    = 2.5,
        SoundRadius                  = 220,
        SoundVolume                  = 50,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.M1_GARAND_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.M1_GARAND_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart              = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item FAL {
        MinDamage                    = 1.3,
        MaxDamage                    = 1.8,
        CriticalChance               = 30.0,
        AimingPerkCritModifier       = 5,
        CritDmgMultiplier            = 5.0,
        HitChance                    = 50,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 65,
        RecoilDelay                  = 15,
        MaxRange                     = 60.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 10,
        MaxSightRange                = 18.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 0.75,
        ConditionLowerChanceOneIn    = 200,
        ConditionMax                 = 10,
        PushBackMod                  = 0.3,
        StopPower                    = 2.0,
        DoorDamage                   = 6,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = false,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 4.25,
        MetalValue                   = 45.0,
        FireMode                     = Single,
        firemodepossibilities        = Single/Auto,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_762x51,
        AmmoBox                      = MarzGuns.762x51_Box,
        ClipSize                     = 20,
        MagazineType                 = MarzGuns.762x51Magazine20_FAL,
        MaxAmmo                      = 20,
        Reloadtime                   = 25,
        WeaponReloadType             = boltaction,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = FAL,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.FAL,
        AimReleaseSound              = M14AimRelease,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        DropSound                    = M14Drop,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        RackSound                    = M14Rack,
        ShellFallSound               = M14CartridgeFall,
        SwingSound                   = MSR788Shoot,
        UnequipSound                 = M14UnEquip,
        SoundGain                    = 2.5,
        SoundRadius                  = 190,
        SoundVolume                  = 45,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.FAL_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.FAL_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart              = MarzGuns.762x51Magazine20_FAL MarzGuns.762x51Magazine20_FAL magazine magazine,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Down MarzGuns.Picatinny_Rail_Down rail_down rail_down,
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Right MarzGuns.Picatinny_Rail_Right rail_right rail_right,
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Left MarzGuns.Picatinny_Rail_Left rail_left rail_left,

        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        ModelWeaponPart              = MarzGuns.Bipod_Deployed MarzGuns.Bipod_Deployed bipod bipod,
        ModelWeaponPart              = MarzGuns.Bipod_Folded MarzGuns.Bipod_Folded bipod bipod,
        
        ModelWeaponPart              = MarzGuns.Stub_Foregrip MarzGuns.Stub_Foregrip foregrip foregrip,
        ModelWeaponPart              = MarzGuns.MKC_Foregrip MarzGuns.MKC_Foregrip foregrip foregrip,
        ModelWeaponPart              = MarzGuns.MK2_Foregrip MarzGuns.MK2_Foregrip foregrip foregrip,
        
        ModelWeaponPart              = MarzGuns.AimRight_Laser MarzGuns.AimRight_Laser laser_right laser_right,
        ModelWeaponPart              = MarzGuns.LRX-7_Laser MarzGuns.LRX-7_Laser laser_right laser_right,
        
        ModelWeaponPart              = MarzGuns.BrightPoint-5_Light MarzGuns.BrightPoint-5_Light light_left light_left,
        ModelWeaponPart              = MarzGuns.SR7_Light MarzGuns.SR7_Light light_left light_left,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
    
    item G3 {
        MinDamage                    = 1.6,
        MaxDamage                    = 1.8,
        CriticalChance               = 50.0,
        AimingPerkCritModifier       = 4,
        CritDmgMultiplier            = 5.0,
        HitChance                    = 50,
        AimingPerkHitChanceModifier  = 4,
        Aimingtime                   = 65,
        RecoilDelay                  = 15,
        MaxRange                     = 60.0,
        AimingPerkRangeModifier      = 0,
        MinSightRange                = 10,
        MaxSightRange                = 18.0,
        MinRange                     = 0.61,
        MinAngle                     = 0.95,
        AimingPerkMinAngleModifier   = 0.01,
        JamGunChance                 = 1,
        ConditionLowerChanceOneIn    = 250,
        ConditionMax                 = 12,
        PushBackMod                  = 0.3,
        StopPower                    = 2.0,
        DoorDamage                   = 5,
        
        Projectilecount              = 1,
        MaxHitcount                  = 1,
        PiercingBullets              = false,
        
        DisplayCategory              = Weapon,
        ItemType                     = base:weapon,
        SubCategory                  = Firearm,
        AttachmentType               = Rifle,
        Tags                         = base:hasmetal;base:firearm,
        Weight                       = 4.1,
        MetalValue                   = 65.0,
        FireMode                     = Single,
        firemodepossibilities        = Single/Auto,
        IsAimedFirearm               = true,
        Ranged                       = true,
        AmmoType                     = swmg:bullet_762x51,
        AmmoBox                      = MarzGuns.762x51_Box,
        ClipSize                     = 20,
        MagazineType                 = MarzGuns.762x51Magazine20_G3,
        MaxAmmo                      = 20,
        Reloadtime                   = 25,
        WeaponReloadType             = boltaction,
        TwoHandWeapon                = true,
        RequiresEquippedBothHands    = true,
        UseEndurance                 = false,
        MinimumSwingtime             = 0.5,
        Swingtime                    = 0.5,
        SwingAmountBeforeImpact      = 0.0,
        
        Icon                         = G3,
        IdleAnim                     = Idle_Weapon2,
        RunAnim                      = Run_Weapon2,
        SwingAnim                    = Rifle,
        WeaponSprite                 = MarzGuns.G3,
        AimReleaseSound              = M14AimRelease,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        DropSound                    = M14Drop,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        HitSound                     = BulletImpact,
        ImpactSound                  = null,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        RackSound                    = M14Rack,
        ShellFallSound               = M14CartridgeFall,
        SwingSound                   = MSR700Shoot,
        UnequipSound                 = M14UnEquip,
        SoundGain                    = 2.5,
        SoundRadius                  = 190,
        SoundVolume                  = 40,
        NPCSoundBoost                = 1.5,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        
        OnCreate                     = MarzGuns_OnCreate.AttachParts,
        ModelWeaponPart              = MarzGuns.Bolt_Lock MarzGuns.G3_BOLT bolt_lock bolt_lock,
        ModelWeaponPart              = MarzGuns.Bolt_Fired MarzGuns.G3_BOLT bolt_fired bolt_fired,
        
        ModelWeaponPart              = MarzGuns.762x51Magazine20_G3 MarzGuns.762x51Magazine20_G3 magazine magazine,
        
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Up MarzGuns.Picatinny_Rail_Up rail_up rail_up,
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Down MarzGuns.Picatinny_Rail_Down rail_down rail_down,
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Right MarzGuns.Picatinny_Rail_Right rail_right rail_right,
        ModelWeaponPart              = MarzGuns.Picatinny_Rail_Left MarzGuns.Picatinny_Rail_Left rail_left rail_left,
        
        ModelWeaponPart              = MarzGuns.K98_Bayonet_Attachment MarzGuns.K98_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M5_Bayonet_Attachment MarzGuns.M5_BAYONET bayonet bayonet,
        ModelWeaponPart              = MarzGuns.M9_Bayonet_Attachment MarzGuns.M9_BAYONET bayonet bayonet,

        ModelWeaponPart              = MarzGuns.EXPS1_Sight MarzGuns.EXPS1_Sight scope scope,
        ModelWeaponPart              = MarzGuns.EXPS3_Sight MarzGuns.EXPS3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ElcanX2_Scope MarzGuns.ElcanX2_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR10X_Scope MarzGuns.LR10X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.Aimpoint_Sight MarzGuns.Aimpoint_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TA28_Scope MarzGuns.TA28_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LR4X_Scope MarzGuns.LR4X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.OKP3_Sight MarzGuns.OKP3_Sight scope scope,
        ModelWeaponPart              = MarzGuns.ReflexS2_Sight MarzGuns.ReflexS2_Sight scope scope,
        ModelWeaponPart              = MarzGuns.JS14_Sight MarzGuns.JS14_Sight scope scope,
        ModelWeaponPart              = MarzGuns.Kobra_Sight MarzGuns.Kobra_Sight scope scope,
        ModelWeaponPart              = MarzGuns.TR06X_Scope MarzGuns.TR06X_Scope scope scope,
        ModelWeaponPart              = MarzGuns.PSO1_Scope MarzGuns.PSO1_Scope scope scope,
        ModelWeaponPart              = MarzGuns.LRX12X_Scope MarzGuns.LRX12X_Scope scope scope,
        
        ModelWeaponPart              = MarzGuns.Bipod_Deployed MarzGuns.Bipod_Deployed bipod bipod,
        ModelWeaponPart              = MarzGuns.Bipod_Folded MarzGuns.Bipod_Folded bipod bipod,
        
        ModelWeaponPart              = MarzGuns.Stub_Foregrip MarzGuns.Stub_Foregrip foregrip foregrip,
        ModelWeaponPart              = MarzGuns.MKC_Foregrip MarzGuns.MKC_Foregrip foregrip foregrip,
        ModelWeaponPart              = MarzGuns.MK2_Foregrip MarzGuns.MK2_Foregrip foregrip foregrip,
        
        ModelWeaponPart              = MarzGuns.AimRight_Laser MarzGuns.AimRight_Laser laser_right laser_right,
        ModelWeaponPart              = MarzGuns.LRX-7_Laser MarzGuns.LRX-7_Laser laser_right laser_right,
        
        ModelWeaponPart              = MarzGuns.BrightPoint-5_Light MarzGuns.BrightPoint-5_Light light_left light_left,
        ModelWeaponPart              = MarzGuns.SR7_Light MarzGuns.SR7_Light light_left light_left,
        
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 2.0,
        MultipleHitConditionAffected = false,
        ToHitModifier                = 1.5,
    }
}