module MarzGuns {
    
    item Bullet_1 {
        ItemType        = base:weaponpart,
        DisplayCategory = WeaponPart,
        MountOn         = MarzGuns.FakeItem,
        PartType        = Animated1,
        CanAttach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
        CanDetach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
    }
    item Bullet_2 {
        ItemType        = base:weaponpart,
        DisplayCategory = WeaponPart,
        MountOn         = MarzGuns.FakeItem,
        PartType        = Animated2,
        CanAttach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
        CanDetach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
    }
    item Bullet_3 {
        ItemType        = base:weaponpart,
        DisplayCategory = WeaponPart,
        MountOn         = MarzGuns.FakeItem,
        PartType        = Animated3,
        CanAttach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
        CanDetach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
    }
    item Bullet_4 {
        ItemType        = base:weaponpart,
        DisplayCategory = WeaponPart,
        MountOn         = MarzGuns.FakeItem,
        PartType        = Animated4,
        CanAttach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
        CanDetach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
    }
    item Bullet_5 {
        ItemType        = base:weaponpart,
        DisplayCategory = WeaponPart,
        MountOn         = MarzGuns.FakeItem,
        PartType        = Animated5,
        CanAttach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
        CanDetach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
    }
    item Bullet_6 {
        ItemType        = base:weaponpart,
        DisplayCategory = WeaponPart,
        MountOn         = MarzGuns.FakeItem,
        PartType        = Animated6,
        CanAttach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
        CanDetach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
    }
    item Bullet_7 {
        ItemType        = base:weaponpart,
        DisplayCategory = WeaponPart,
        MountOn         = MarzGuns.FakeItem,
        PartType        = Animated7,
        CanAttach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
        CanDetach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
    }
    item Bullet_8 {
        ItemType        = base:weaponpart,
        DisplayCategory = WeaponPart,
        MountOn         = MarzGuns.FakeItem,
        PartType        = Animated8,
        CanAttach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
        CanDetach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
    }
    item Bullet_9 {
        ItemType        = base:weaponpart,
        DisplayCategory = WeaponPart,
        MountOn         = MarzGuns.FakeItem,
        PartType        = Animated9,
        CanAttach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
        CanDetach       = MarzGuns_AttachAndDetach.CannotBeRemoved,
    }
}