[ 22/June/2026 ]
B42.19:
[*] Rework the arcing of grenades and not it takes into account Z levels
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[ 24/August/2026 ]
B42.20.3:
[*] Fix magazine duplication in MP, no more empty mag dups when having mags in your backpack
[*] Refactor and rework for optimization accross different systems
[*] New animations callback structure for customization of moving attachments
[*] New Shared Ammunition Library so modders can have a common resource for ammunition
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[ 27/August/2026 ]
[*] Fixed the two failing requires throwing warnings
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[ 31/August/2026 ]
[*] Implement new ammo priority systems
[*] Fix Underbarrel system removing the player hotbar items preferences
[*] Bayonet system despect requiredparts system and allow flagging a weapon as modular
[*] Underbarrel allow look up of weapon parts outside of Underbarrel PartType
[*] New Endpoint for conditional adjustments of weapon models
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[ 7/September/2026 ]
[*] Add a check for replacers to flag retry during replace operations
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[ 15/September/2026 ]
[*] New Attach and Deatch endpoint to provide quick functions for attachmetns install
[*] New features in explosive system to allow multiple models to act as frames, and direct firing explosives (straight flying rockets)
[*] New ammunition definitions
[*] Refactor cleanout and standarize some of the code accross all systems
[*] Ammunition system will prevent registering identical objects
[*] New expansion to magazine and ammo system to allow weaponParts to change weapon profiles for magazine and calibers.
[*] Add check to detect Hot Brass, and load HB Hooks before Gunworks, hoping to prevent users that do not respect load order from breaking Gunworks systems.
[*] Move hooks from ongamestart to lessen load times
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