module VanillaFirearmsRework
{
    sound Notch
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/Notch.ogg,
			distanceMax = 10,
			volume = 0.6,
		}
	}

	sound Osprey
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/Osprey.ogg,
			distanceMax = 10,
			volume = 0.6,
		}
	}

	sound Striker
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/Striker.ogg,
			distanceMax = 10,
			volume = 0.6,
		}
	}

	sound DeadAir
	{
		category = Item,
		maxInstancesPerEmitter = 2,
		clip
		{
			file = media/sound/DeadAir.ogg,
			distanceMax = 10,
			volume = 0.6,
		}
	}
}